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https://github.com/Lime3DS/Lime3DS
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config: Add a setting for graphics V-Sync.
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2267f98941
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9 changed files with 20 additions and 1 deletions
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@ -71,6 +71,7 @@ void Config::ReadValues() {
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
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Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false);
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Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
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Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
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@ -55,6 +55,10 @@ use_shader_jit =
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# 0 (default): Native, 1: Scaled
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use_scaled_resolution =
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# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
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# 0 (default): Off, 1: On
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use_vsync =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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@ -108,6 +108,7 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
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OnResize();
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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SDL_PumpEvents();
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SDL_GL_SetSwapInterval(Settings::values.use_vsync);
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DoneCurrent();
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}
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@ -119,6 +119,7 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
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QGLFormat fmt;
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fmt.setVersion(3,3);
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fmt.setProfile(QGLFormat::CoreProfile);
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fmt.setSwapInterval(VideoCore::g_vsync_enabled);
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// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
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fmt.setOption(QGL::NoDeprecatedFunctions);
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@ -48,6 +48,7 @@ void Config::ReadValues() {
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Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool();
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Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
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Settings::values.use_scaled_resolution = qt_config->value("use_scaled_resolution", false).toBool();
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Settings::values.use_vsync = qt_config->value("use_vsync", false).toBool();
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Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
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Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
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@ -139,6 +140,7 @@ void Config::SaveValues() {
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qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
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qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
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qt_config->setValue("use_scaled_resolution", Settings::values.use_scaled_resolution);
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qt_config->setValue("use_vsync", Settings::values.use_vsync);
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// Cast to double because Qt's written float values are not human-readable
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qt_config->setValue("bg_red", (double)Settings::values.bg_red);
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@ -22,11 +22,12 @@ void ConfigureGraphics::setConfiguration() {
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ui->toogle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
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ui->toogle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->toogle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
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ui->toogle_vsync->setChecked(Settings::values.use_vsync);
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}
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void ConfigureGraphics::applyConfiguration() {
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Settings::values.use_hw_renderer = ui->toogle_hw_renderer->isChecked();
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Settings::values.use_shader_jit = ui->toogle_shader_jit->isChecked();
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Settings::values.use_scaled_resolution = ui->toogle_scaled_resolution->isChecked();
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Settings::values.use_vsync = ui->toogle_vsync->isChecked();
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Settings::Apply();
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}
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@ -43,6 +43,13 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toogle_vsync">
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<property name="text">
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<string>Enable V-Sync</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -72,6 +72,7 @@ struct Values {
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bool use_hw_renderer;
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bool use_shader_jit;
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bool use_scaled_resolution;
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bool use_vsync;
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float bg_red;
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float bg_green;
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@ -22,6 +22,7 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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std::atomic<bool> g_hw_renderer_enabled;
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std::atomic<bool> g_shader_jit_enabled;
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std::atomic<bool> g_scaled_resolution_enabled;
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std::atomic<bool> g_vsync_enabled;
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/// Initialize the video core
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bool Init(EmuWindow* emu_window) {
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