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settings: Make use of std::string_view over std::string for logging
In all usages of LogSetting(), string literals are provided. std::string_view is better suited here, as we won't churn a bunch of string allocations every time the settings are logged out. While we're at it, we can fold LogSetting() into LogSettings(), given it's only ever used there. Co-Authored-By: Mat M. <lioncash@users.noreply.github.com>
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1 changed files with 48 additions and 48 deletions
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include <utility>
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#include "audio_core/dsp_interface.h"
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#include "core/core.h"
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@ -68,57 +69,56 @@ void Apply() {
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}
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}
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template <typename T>
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void LogSetting(const std::string& name, const T& value) {
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LOG_INFO(Config, "{}: {}", name, value);
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}
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void LogSettings() {
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const auto log_setting = [](std::string_view name, const auto& value) {
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LOG_INFO(Config, "{}: {}", name, value);
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};
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LOG_INFO(Config, "Citra Configuration:");
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LogSetting("Core_UseCpuJit", Settings::values.use_cpu_jit);
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LogSetting("Renderer_UseGLES", Settings::values.use_gles);
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LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer);
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LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader);
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LogSetting("Renderer_SeparableShader", Settings::values.separable_shader);
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LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
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LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
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LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
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LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
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LogSetting("Renderer_UseFrameLimitAlternate", Settings::values.use_frame_limit_alternate);
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LogSetting("Renderer_FrameLimitAlternate", Settings::values.frame_limit_alternate);
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LogSetting("Renderer_PostProcessingShader", Settings::values.pp_shader_name);
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LogSetting("Renderer_FilterMode", Settings::values.filter_mode);
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LogSetting("Renderer_TextureFilterName", Settings::values.texture_filter_name);
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LogSetting("Stereoscopy_Render3d", static_cast<int>(Settings::values.render_3d));
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LogSetting("Stereoscopy_Factor3d", Settings::values.factor_3d);
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LogSetting("Layout_LayoutOption", static_cast<int>(Settings::values.layout_option));
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LogSetting("Layout_SwapScreen", Settings::values.swap_screen);
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LogSetting("Layout_UprightScreen", Settings::values.upright_screen);
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LogSetting("Utility_DumpTextures", Settings::values.dump_textures);
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LogSetting("Utility_CustomTextures", Settings::values.custom_textures);
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LogSetting("Utility_UseDiskShaderCache", Settings::values.use_disk_shader_cache);
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LogSetting("Audio_EnableDspLle", Settings::values.enable_dsp_lle);
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LogSetting("Audio_EnableDspLleMultithread", Settings::values.enable_dsp_lle_multithread);
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LogSetting("Audio_OutputEngine", Settings::values.sink_id);
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LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
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LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
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LogSetting("Audio_InputDeviceType", static_cast<int>(Settings::values.mic_input_type));
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LogSetting("Audio_InputDevice", Settings::values.mic_input_device);
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log_setting("Core_UseCpuJit", values.use_cpu_jit);
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log_setting("Renderer_UseGLES", values.use_gles);
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log_setting("Renderer_UseHwRenderer", values.use_hw_renderer);
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log_setting("Renderer_UseHwShader", values.use_hw_shader);
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log_setting("Renderer_SeparableShader", values.separable_shader);
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log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul);
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log_setting("Renderer_UseShaderJit", values.use_shader_jit);
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log_setting("Renderer_UseResolutionFactor", values.resolution_factor);
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log_setting("Renderer_FrameLimit", values.frame_limit);
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log_setting("Renderer_UseFrameLimitAlternate", values.use_frame_limit_alternate);
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log_setting("Renderer_FrameLimitAlternate", values.frame_limit_alternate);
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log_setting("Renderer_PostProcessingShader", values.pp_shader_name);
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log_setting("Renderer_FilterMode", values.filter_mode);
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log_setting("Renderer_TextureFilterName", values.texture_filter_name);
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log_setting("Stereoscopy_Render3d", static_cast<int>(values.render_3d));
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log_setting("Stereoscopy_Factor3d", values.factor_3d);
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log_setting("Layout_LayoutOption", static_cast<int>(values.layout_option));
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log_setting("Layout_SwapScreen", values.swap_screen);
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log_setting("Layout_UprightScreen", values.upright_screen);
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log_setting("Utility_DumpTextures", values.dump_textures);
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log_setting("Utility_CustomTextures", values.custom_textures);
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log_setting("Utility_UseDiskShaderCache", values.use_disk_shader_cache);
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log_setting("Audio_EnableDspLle", values.enable_dsp_lle);
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log_setting("Audio_EnableDspLleMultithread", values.enable_dsp_lle_multithread);
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log_setting("Audio_OutputEngine", values.sink_id);
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log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching);
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log_setting("Audio_OutputDevice", values.audio_device_id);
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log_setting("Audio_InputDeviceType", static_cast<int>(values.mic_input_type));
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log_setting("Audio_InputDevice", values.mic_input_device);
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using namespace Service::CAM;
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LogSetting("Camera_OuterRightName", Settings::values.camera_name[OuterRightCamera]);
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LogSetting("Camera_OuterRightConfig", Settings::values.camera_config[OuterRightCamera]);
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LogSetting("Camera_OuterRightFlip", Settings::values.camera_flip[OuterRightCamera]);
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LogSetting("Camera_InnerName", Settings::values.camera_name[InnerCamera]);
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LogSetting("Camera_InnerConfig", Settings::values.camera_config[InnerCamera]);
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LogSetting("Camera_InnerFlip", Settings::values.camera_flip[InnerCamera]);
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LogSetting("Camera_OuterLeftName", Settings::values.camera_name[OuterLeftCamera]);
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LogSetting("Camera_OuterLeftConfig", Settings::values.camera_config[OuterLeftCamera]);
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LogSetting("Camera_OuterLeftFlip", Settings::values.camera_flip[OuterLeftCamera]);
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LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd);
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LogSetting("System_IsNew3ds", Settings::values.is_new_3ds);
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LogSetting("System_RegionValue", Settings::values.region_value);
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LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub);
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LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port);
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log_setting("Camera_OuterRightName", values.camera_name[OuterRightCamera]);
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log_setting("Camera_OuterRightConfig", values.camera_config[OuterRightCamera]);
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log_setting("Camera_OuterRightFlip", values.camera_flip[OuterRightCamera]);
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log_setting("Camera_InnerName", values.camera_name[InnerCamera]);
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log_setting("Camera_InnerConfig", values.camera_config[InnerCamera]);
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log_setting("Camera_InnerFlip", values.camera_flip[InnerCamera]);
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log_setting("Camera_OuterLeftName", values.camera_name[OuterLeftCamera]);
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log_setting("Camera_OuterLeftConfig", values.camera_config[OuterLeftCamera]);
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log_setting("Camera_OuterLeftFlip", values.camera_flip[OuterLeftCamera]);
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log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
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log_setting("System_IsNew3ds", values.is_new_3ds);
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log_setting("System_RegionValue", values.region_value);
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log_setting("Debugging_UseGdbstub", values.use_gdbstub);
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log_setting("Debugging_GdbstubPort", values.gdbstub_port);
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}
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void LoadProfile(int index) {
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