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https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 01:22:37 -06:00
added symbol map load function to Qt GUI
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parent
29da6e9ab5
commit
08fb71108a
4 changed files with 31 additions and 11 deletions
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@ -23,6 +23,7 @@
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#include "core/system.h"
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#include "core/loader.h"
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#include "core/core.h"
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#include "core/arm/disassembler/load_symbol_map.h"
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#include "version.h"
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@ -74,6 +75,7 @@ GMainWindow::GMainWindow()
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// Setup connections
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connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
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connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
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connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
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connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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@ -140,11 +142,17 @@ void GMainWindow::BootGame(const char* filename)
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void GMainWindow::OnMenuLoadFile()
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{
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QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat)"));
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QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat *.bin)"));
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if (filename.size())
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BootGame(filename.toLatin1().data());
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}
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void GMainWindow::OnMenuLoadSymbolMap() {
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QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)"));
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if (filename.size())
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LoadSymbolMap(filename.toLatin1().data());
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}
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void GMainWindow::OnStartGame()
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{
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render_window->GetEmuThread().SetCpuRunning(true);
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@ -37,6 +37,7 @@ private slots:
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void OnPauseGame();
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void OnStopGame();
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void OnMenuLoadFile();
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void OnMenuLoadSymbolMap();
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void OnOpenHotkeysDialog();
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void OnConfigure();
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void ToggleWindowMode();
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@ -40,6 +40,7 @@
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<string>&File</string>
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</property>
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<addaction name="action_Load_File"/>
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<addaction name="action_Load_Symbol_Map"/>
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<addaction name="separator"/>
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<addaction name="action_Exit"/>
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</widget>
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@ -77,6 +78,11 @@
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<string>Load file...</string>
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</property>
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</action>
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<action name="action_Load_Symbol_Map">
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<property name="text">
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<string>Load symbol map...</string>
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</property>
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</action>
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<action name="action_Exit">
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<property name="text">
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<string>E&xit</string>
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@ -27,6 +27,7 @@ class Ui_MainWindow
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{
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public:
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QAction *action_Load_File;
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QAction *action_Load_Symbol_Map;
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QAction *action_Exit;
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QAction *action_Start;
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QAction *action_Pause;
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@ -56,6 +57,8 @@ public:
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MainWindow->setDockNestingEnabled(true);
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action_Load_File = new QAction(MainWindow);
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action_Load_File->setObjectName(QString::fromUtf8("action_Load_File"));
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action_Load_Symbol_Map = new QAction(MainWindow);
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action_Load_Symbol_Map->setObjectName(QString::fromUtf8("action_Load_Symbol_Map"));
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action_Exit = new QAction(MainWindow);
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action_Exit->setObjectName(QString::fromUtf8("action_Exit"));
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action_Start = new QAction(MainWindow);
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@ -101,6 +104,7 @@ public:
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menubar->addAction(menu_View->menuAction());
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menubar->addAction(menu_Help->menuAction());
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menu_File->addAction(action_Load_File);
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menu_File->addAction(action_Load_Symbol_Map);
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menu_File->addSeparator();
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menu_File->addAction(action_Exit);
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menu_Emulation->addAction(action_Start);
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@ -123,6 +127,7 @@ public:
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{
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MainWindow->setWindowTitle(QApplication::translate("MainWindow", "Citra", 0, QApplication::UnicodeUTF8));
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action_Load_File->setText(QApplication::translate("MainWindow", "Load file...", 0, QApplication::UnicodeUTF8));
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action_Load_Symbol_Map->setText(QApplication::translate("MainWindow", "Load symbol map...", 0, QApplication::UnicodeUTF8));
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action_Exit->setText(QApplication::translate("MainWindow", "E&xit", 0, QApplication::UnicodeUTF8));
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action_Start->setText(QApplication::translate("MainWindow", "&Start", 0, QApplication::UnicodeUTF8));
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action_Pause->setText(QApplication::translate("MainWindow", "&Pause", 0, QApplication::UnicodeUTF8));
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