mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-26 17:12:37 -06:00
fixup simple type conversions where possible
This commit is contained in:
parent
c549c36076
commit
0a31e373f1
14 changed files with 55 additions and 45 deletions
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@ -36,12 +36,17 @@ std::vector<u8> PipeRead(DspPipe pipe_number, u32 length) {
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return {};
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return {};
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}
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}
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if (length > UINT16_MAX) { // Can only read at most UINT16_MAX from the pipe
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LOG_ERROR(Audio_DSP, "length of %u greater than max of %u", length, UINT16_MAX);
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return {};
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}
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std::vector<u8>& data = pipe_data[pipe_index];
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std::vector<u8>& data = pipe_data[pipe_index];
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if (length > data.size()) {
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if (length > data.size()) {
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LOG_WARNING(Audio_DSP, "pipe_number = %zu is out of data, application requested read of %u but %zu remain",
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LOG_WARNING(Audio_DSP, "pipe_number = %zu is out of data, application requested read of %u but %zu remain",
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pipe_index, length, data.size());
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pipe_index, length, data.size());
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length = data.size();
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length = static_cast<u32>(data.size());
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}
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}
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if (length == 0)
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if (length == 0)
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@ -94,7 +99,7 @@ static void AudioPipeWriteStructAddresses() {
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};
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};
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// Begin with a u16 denoting the number of structs.
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// Begin with a u16 denoting the number of structs.
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WriteU16(DspPipe::Audio, struct_addresses.size());
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WriteU16(DspPipe::Audio, static_cast<u16>(struct_addresses.size()));
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// Then write the struct addresses.
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// Then write the struct addresses.
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for (u16 addr : struct_addresses) {
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for (u16 addr : struct_addresses) {
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WriteU16(DspPipe::Audio, addr);
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WriteU16(DspPipe::Audio, addr);
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@ -24,10 +24,14 @@ enum class DspPipe {
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constexpr size_t NUM_DSP_PIPE = 8;
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constexpr size_t NUM_DSP_PIPE = 8;
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/**
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/**
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* Read a DSP pipe.
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* Reads `length` bytes from the DSP pipe identified with `pipe_number`.
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* @param pipe_number The Pipe ID
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* @note Can read up to the maximum value of a u16 in bytes (65,535).
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* @param length How much data to request.
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* @note IF an error is encoutered with either an invalid `pipe_number` or `length` value, an empty vector will be returned.
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* @return The data read from the pipe. The size of this vector can be less than the length requested.
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* @note IF `length` is set to 0, an empty vector will be returned.
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* @note IF `length` is greater than the amount of data available, this function will only read the available amount.
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* @param pipe_number a `DspPipe`
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* @param length the number of bytes to read. The max is 65,535 (max of u16).
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* @returns a vector of bytes from the specified pipe. On error, will be empty.
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*/
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*/
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std::vector<u8> PipeRead(DspPipe pipe_number, u32 length);
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std::vector<u8> PipeRead(DspPipe pipe_number, u32 length);
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@ -85,7 +85,7 @@ void Config::ReadValues() {
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// Debugging
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// Debugging
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Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
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Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
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Settings::values.gdbstub_port = sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689);
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Settings::values.gdbstub_port = static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
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}
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}
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void Config::Reload() {
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void Config::Reload() {
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@ -515,7 +515,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
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}
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}
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// Initialize debug info text for current cycle count
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// Initialize debug info text for current cycle count
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cycle_index->setMaximum(debug_data.records.size() - 1);
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cycle_index->setMaximum(static_cast<int>(debug_data.records.size() - 1));
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OnCycleIndexChanged(cycle_index->value());
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OnCycleIndexChanged(cycle_index->value());
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model->endResetModel();
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model->endResetModel();
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@ -19,7 +19,7 @@ QString ReadableByteSize(qulonglong size) {
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static const std::array<const char*, 6> units = { "B", "KiB", "MiB", "GiB", "TiB", "PiB" };
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static const std::array<const char*, 6> units = { "B", "KiB", "MiB", "GiB", "TiB", "PiB" };
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if (size == 0)
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if (size == 0)
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return "0";
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return "0";
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int digit_groups = std::min<int>((int)(std::log10(size) / std::log10(1024)), units.size());
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int digit_groups = std::min<int>(static_cast<int>(std::log10(size) / std::log10(1024)), static_cast<int>(units.size()));
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return QString("%L1 %2").arg(size / std::pow(1024, digit_groups), 0, 'f', 1)
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return QString("%L1 %2").arg(size / std::pow(1024, digit_groups), 0, 'f', 1)
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.arg(units[digit_groups]);
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.arg(units[digit_groups]);
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}
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}
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@ -374,7 +374,7 @@ static void SendReply(const char* reply) {
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memset(command_buffer, 0, sizeof(command_buffer));
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memset(command_buffer, 0, sizeof(command_buffer));
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command_length = strlen(reply);
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command_length = static_cast<u32>(strlen(reply));
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if (command_length + 4 > sizeof(command_buffer)) {
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if (command_length + 4 > sizeof(command_buffer)) {
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LOG_ERROR(Debug_GDBStub, "command_buffer overflow in SendReply");
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LOG_ERROR(Debug_GDBStub, "command_buffer overflow in SendReply");
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return;
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return;
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@ -515,7 +515,7 @@ static bool IsDataAvailable() {
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return false;
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return false;
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}
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}
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return FD_ISSET(gdbserver_socket, &fd_socket);
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return FD_ISSET(gdbserver_socket, &fd_socket) != 0;
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}
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}
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/// Send requested register to gdb client.
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/// Send requested register to gdb client.
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@ -633,10 +633,10 @@ static void ReadMemory() {
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auto start_offset = command_buffer+1;
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auto start_offset = command_buffer+1;
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auto addr_pos = std::find(start_offset, command_buffer+command_length, ',');
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auto addr_pos = std::find(start_offset, command_buffer+command_length, ',');
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PAddr addr = HexToInt(start_offset, addr_pos - start_offset);
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PAddr addr = HexToInt(start_offset, static_cast<u32>(addr_pos - start_offset));
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start_offset = addr_pos+1;
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start_offset = addr_pos+1;
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u32 len = HexToInt(start_offset, (command_buffer + command_length) - start_offset);
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u32 len = HexToInt(start_offset, static_cast<u32>((command_buffer + command_length) - start_offset));
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LOG_DEBUG(Debug_GDBStub, "gdb: addr: %08x len: %08x\n", addr, len);
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LOG_DEBUG(Debug_GDBStub, "gdb: addr: %08x len: %08x\n", addr, len);
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@ -658,11 +658,11 @@ static void ReadMemory() {
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static void WriteMemory() {
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static void WriteMemory() {
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auto start_offset = command_buffer+1;
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auto start_offset = command_buffer+1;
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auto addr_pos = std::find(start_offset, command_buffer+command_length, ',');
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auto addr_pos = std::find(start_offset, command_buffer+command_length, ',');
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PAddr addr = HexToInt(start_offset, addr_pos - start_offset);
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PAddr addr = HexToInt(start_offset, static_cast<u32>(addr_pos - start_offset));
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start_offset = addr_pos+1;
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start_offset = addr_pos+1;
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auto len_pos = std::find(start_offset, command_buffer+command_length, ':');
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auto len_pos = std::find(start_offset, command_buffer+command_length, ':');
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u32 len = HexToInt(start_offset, len_pos - start_offset);
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u32 len = HexToInt(start_offset, static_cast<u32>(len_pos - start_offset));
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u8* dst = Memory::GetPointer(addr);
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u8* dst = Memory::GetPointer(addr);
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if (!dst) {
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if (!dst) {
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@ -752,10 +752,10 @@ static void AddBreakpoint() {
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auto start_offset = command_buffer+3;
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auto start_offset = command_buffer+3;
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auto addr_pos = std::find(start_offset, command_buffer+command_length, ',');
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auto addr_pos = std::find(start_offset, command_buffer+command_length, ',');
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PAddr addr = HexToInt(start_offset, addr_pos - start_offset);
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PAddr addr = HexToInt(start_offset, static_cast<u32>(addr_pos - start_offset));
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start_offset = addr_pos+1;
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start_offset = addr_pos+1;
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u32 len = HexToInt(start_offset, (command_buffer + command_length) - start_offset);
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u32 len = HexToInt(start_offset, static_cast<u32>((command_buffer + command_length) - start_offset));
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if (type == BreakpointType::Access) {
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if (type == BreakpointType::Access) {
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// Access is made up of Read and Write types, so add both breakpoints
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// Access is made up of Read and Write types, so add both breakpoints
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@ -800,10 +800,10 @@ static void RemoveBreakpoint() {
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auto start_offset = command_buffer+3;
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auto start_offset = command_buffer+3;
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auto addr_pos = std::find(start_offset, command_buffer+command_length, ',');
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auto addr_pos = std::find(start_offset, command_buffer+command_length, ',');
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PAddr addr = HexToInt(start_offset, addr_pos - start_offset);
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PAddr addr = HexToInt(start_offset, static_cast<u32>(addr_pos - start_offset));
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start_offset = addr_pos+1;
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start_offset = addr_pos+1;
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u32 len = HexToInt(start_offset, (command_buffer + command_length) - start_offset);
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u32 len = HexToInt(start_offset, static_cast<u32>((command_buffer + command_length) - start_offset));
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if (type == BreakpointType::Access) {
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if (type == BreakpointType::Access) {
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// Access is made up of Read and Write types, so add both breakpoints
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// Access is made up of Read and Write types, so add both breakpoints
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@ -288,7 +288,7 @@ static void WriteProcessPipe(Service::Interface* self) {
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ASSERT_MSG(Memory::GetPointer(buffer) != nullptr, "Invalid Buffer: pipe=%u, size=0x%X, buffer=0x%08X", pipe_index, size, buffer);
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ASSERT_MSG(Memory::GetPointer(buffer) != nullptr, "Invalid Buffer: pipe=%u, size=0x%X, buffer=0x%08X", pipe_index, size, buffer);
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std::vector<u8> message(size);
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std::vector<u8> message(size);
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for (size_t i = 0; i < size; i++) {
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for (u32 i = 0; i < size; i++) {
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message[i] = Memory::Read8(buffer + i);
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message[i] = Memory::Read8(buffer + i);
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}
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}
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@ -403,7 +403,7 @@ static void GetPipeReadableSize(Service::Interface* self) {
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cmd_buff[0] = IPC::MakeHeader(0xF, 2, 0);
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cmd_buff[0] = IPC::MakeHeader(0xF, 2, 0);
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cmd_buff[1] = RESULT_SUCCESS.raw; // No error
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cmd_buff[1] = RESULT_SUCCESS.raw; // No error
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cmd_buff[2] = DSP::HLE::GetPipeReadableSize(pipe);
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cmd_buff[2] = static_cast<u32>(DSP::HLE::GetPipeReadableSize(pipe));
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LOG_DEBUG(Service_DSP, "pipe=%u, unknown=0x%08X, return cmd_buff[2]=0x%08X", pipe_index, unknown, cmd_buff[2]);
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LOG_DEBUG(Service_DSP, "pipe=%u, unknown=0x%08X, return cmd_buff[2]=0x%08X", pipe_index, unknown, cmd_buff[2]);
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}
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}
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@ -188,10 +188,10 @@ inline void Write(u32 addr, const T data) {
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u32 output_gap = config.texture_copy.output_gap * 16;
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u32 output_gap = config.texture_copy.output_gap * 16;
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size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap);
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size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap);
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Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size);
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Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), static_cast<u32>(contiguous_input_size));
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size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap);
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size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap);
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Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size);
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Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), static_cast<u32>(contiguous_output_size));
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u32 remaining_size = config.texture_copy.size;
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u32 remaining_size = config.texture_copy.size;
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u32 remaining_input = input_width;
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u32 remaining_input = input_width;
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@ -178,11 +178,11 @@ static THREEDSX_Error Load3DSXFile(FileUtil::IOFile& file, u32 base_addr, Shared
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for (unsigned current_inprogress = 0; current_inprogress < remaining && pos < end_pos; current_inprogress++) {
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for (unsigned current_inprogress = 0; current_inprogress < remaining && pos < end_pos; current_inprogress++) {
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const auto& table = reloc_table[current_inprogress];
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const auto& table = reloc_table[current_inprogress];
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LOG_TRACE(Loader, "(t=%d,skip=%u,patch=%u)", current_segment_reloc_table,
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LOG_TRACE(Loader, "(t=%d,skip=%u,patch=%u)", current_segment_reloc_table,
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(u32)table.skip, (u32)table.patch);
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static_cast<u32>(table.skip), static_cast<u32>(table.patch));
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pos += table.skip;
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pos += table.skip;
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s32 num_patches = table.patch;
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s32 num_patches = table.patch;
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while (0 < num_patches && pos < end_pos) {
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while (0 < num_patches && pos < end_pos) {
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u32 in_addr = (u8*)pos - program_image.data();
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u32 in_addr = static_cast<u32>(reinterpret_cast<u8*>(pos) - program_image.data());
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u32 addr = TranslateAddr(*pos, &loadinfo, offsets);
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u32 addr = TranslateAddr(*pos, &loadinfo, offsets);
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LOG_TRACE(Loader, "Patching %08X <-- rel(%08X,%d) (%08X)",
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LOG_TRACE(Loader, "Patching %08X <-- rel(%08X,%d) (%08X)",
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base_addr + in_addr, addr, current_segment_reloc_table, *pos);
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base_addr + in_addr, addr, current_segment_reloc_table, *pos);
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@ -284,7 +284,7 @@ ResultStatus AppLoader_THREEDSX::ReadRomFS(std::shared_ptr<FileUtil::IOFile>& ro
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// Check if the 3DSX has a RomFS...
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// Check if the 3DSX has a RomFS...
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if (hdr.fs_offset != 0) {
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if (hdr.fs_offset != 0) {
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u32 romfs_offset = hdr.fs_offset;
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u32 romfs_offset = hdr.fs_offset;
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u32 romfs_size = file.GetSize() - hdr.fs_offset;
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u32 romfs_size = static_cast<u32>(file.GetSize()) - hdr.fs_offset;
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LOG_DEBUG(Loader, "RomFS offset: 0x%08X", romfs_offset);
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LOG_DEBUG(Loader, "RomFS offset: 0x%08X", romfs_offset);
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LOG_DEBUG(Loader, "RomFS size: 0x%08X", romfs_size);
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LOG_DEBUG(Loader, "RomFS size: 0x%08X", romfs_size);
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// Calculate file offsets
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// Calculate file offsets
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auto& initial = header.initial_state_offsets;
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auto& initial = header.initial_state_offsets;
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initial.gpu_registers_size = initial_state.gpu_registers.size();
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initial.gpu_registers_size = static_cast<u32>(initial_state.gpu_registers.size());
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initial.lcd_registers_size = initial_state.lcd_registers.size();
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initial.lcd_registers_size = static_cast<u32>(initial_state.lcd_registers.size());
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initial.pica_registers_size = initial_state.pica_registers.size();
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initial.pica_registers_size = static_cast<u32>(initial_state.pica_registers.size());
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initial.default_attributes_size = initial_state.default_attributes.size();
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initial.default_attributes_size = static_cast<u32>(initial_state.default_attributes.size());
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initial.vs_program_binary_size = initial_state.vs_program_binary.size();
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initial.vs_program_binary_size = static_cast<u32>(initial_state.vs_program_binary.size());
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initial.vs_swizzle_data_size = initial_state.vs_swizzle_data.size();
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initial.vs_swizzle_data_size = static_cast<u32>(initial_state.vs_swizzle_data.size());
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initial.vs_float_uniforms_size = initial_state.vs_float_uniforms.size();
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initial.vs_float_uniforms_size = static_cast<u32>(initial_state.vs_float_uniforms.size());
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initial.gs_program_binary_size = initial_state.gs_program_binary.size();
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initial.gs_program_binary_size = static_cast<u32>(initial_state.gs_program_binary.size());
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initial.gs_swizzle_data_size = initial_state.gs_swizzle_data.size();
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initial.gs_swizzle_data_size = static_cast<u32>(initial_state.gs_swizzle_data.size());
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initial.gs_float_uniforms_size = initial_state.gs_float_uniforms.size();
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initial.gs_float_uniforms_size = static_cast<u32>(initial_state.gs_float_uniforms.size());
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header.stream_size = stream.size();
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header.stream_size = static_cast<u32>(stream.size());
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initial.gpu_registers = sizeof(header);
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initial.gpu_registers = sizeof(header);
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initial.lcd_registers = initial.gpu_registers + initial.gpu_registers_size * sizeof(u32);
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initial.lcd_registers = initial.gpu_registers + initial.gpu_registers_size * sizeof(u32);
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@ -68,7 +68,7 @@ void Recorder::Finish(const std::string& filename) {
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DEBUG_ASSERT(stream_element.extra_data.size() == 0);
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DEBUG_ASSERT(stream_element.extra_data.size() == 0);
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break;
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break;
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}
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}
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header.stream_offset += stream_element.extra_data.size();
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header.stream_offset += static_cast<u32>(stream_element.extra_data.size());
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}
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}
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try {
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try {
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@ -208,11 +208,12 @@ void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, c
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// TODO: Reduce the amount of binary code written to relevant portions
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// TODO: Reduce the amount of binary code written to relevant portions
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dvlp.binary_offset = write_offset - dvlp_offset;
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dvlp.binary_offset = write_offset - dvlp_offset;
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dvlp.binary_size_words = setup.program_code.size();
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dvlp.binary_size_words = static_cast<uint32_t>(setup.program_code.size());
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QueueForWriting(reinterpret_cast<const u8*>(setup.program_code.data()), setup.program_code.size() * sizeof(u32));
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QueueForWriting(reinterpret_cast<const u8*>(setup.program_code.data()),
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static_cast<u32>(setup.program_code.size()) * sizeof(u32));
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dvlp.swizzle_info_offset = write_offset - dvlp_offset;
|
dvlp.swizzle_info_offset = write_offset - dvlp_offset;
|
||||||
dvlp.swizzle_info_num_entries = setup.swizzle_data.size();
|
dvlp.swizzle_info_num_entries = static_cast<uint32_t>(setup.swizzle_data.size());
|
||||||
u32 dummy = 0;
|
u32 dummy = 0;
|
||||||
for (unsigned int i = 0; i < setup.swizzle_data.size(); ++i) {
|
for (unsigned int i = 0; i < setup.swizzle_data.size(); ++i) {
|
||||||
QueueForWriting(reinterpret_cast<const u8*>(&setup.swizzle_data[i]), sizeof(setup.swizzle_data[i]));
|
QueueForWriting(reinterpret_cast<const u8*>(&setup.swizzle_data[i]), sizeof(setup.swizzle_data[i]));
|
||||||
|
@ -264,7 +265,7 @@ void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, c
|
||||||
constant_table.emplace_back(constant);
|
constant_table.emplace_back(constant);
|
||||||
}
|
}
|
||||||
dvle.constant_table_offset = write_offset - dvlb.dvle_offset;
|
dvle.constant_table_offset = write_offset - dvlb.dvle_offset;
|
||||||
dvle.constant_table_size = constant_table.size();
|
dvle.constant_table_size = static_cast<uint32_t>(constant_table.size());
|
||||||
for (const auto& constant : constant_table) {
|
for (const auto& constant : constant_table) {
|
||||||
QueueForWriting(reinterpret_cast<const u8*>(&constant), sizeof(constant));
|
QueueForWriting(reinterpret_cast<const u8*>(&constant), sizeof(constant));
|
||||||
}
|
}
|
||||||
|
|
|
@ -56,7 +56,7 @@ struct State {
|
||||||
// Used to buffer partial vertices for immediate-mode rendering.
|
// Used to buffer partial vertices for immediate-mode rendering.
|
||||||
Shader::InputVertex input_vertex;
|
Shader::InputVertex input_vertex;
|
||||||
// Index of the next attribute to be loaded into `input_vertex`.
|
// Index of the next attribute to be loaded into `input_vertex`.
|
||||||
int current_attribute = 0;
|
u32 current_attribute = 0;
|
||||||
} immediate;
|
} immediate;
|
||||||
|
|
||||||
// This is constructed with a dummy triangle topology
|
// This is constructed with a dummy triangle topology
|
||||||
|
|
|
@ -93,7 +93,7 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
|
||||||
state.Apply();
|
state.Apply();
|
||||||
|
|
||||||
for (size_t i = 0; i < lighting_luts.size(); ++i) {
|
for (size_t i = 0; i < lighting_luts.size(); ++i) {
|
||||||
glActiveTexture(GL_TEXTURE3 + i);
|
glActiveTexture(static_cast<GLenum>(GL_TEXTURE3 + i));
|
||||||
glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, 256, 0, GL_RGBA, GL_FLOAT, nullptr);
|
glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA32F, 256, 0, GL_RGBA, GL_FLOAT, nullptr);
|
||||||
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
|
|
@ -192,7 +192,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& fram
|
||||||
// only allows rows to have a memory alignement of 4.
|
// only allows rows to have a memory alignement of 4.
|
||||||
ASSERT(pixel_stride % 4 == 0);
|
ASSERT(pixel_stride % 4 == 0);
|
||||||
|
|
||||||
if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, pixel_stride, screen_info)) {
|
if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, static_cast<u32>(pixel_stride), screen_info)) {
|
||||||
// Reset the screen info's display texture to its own permanent texture
|
// Reset the screen info's display texture to its own permanent texture
|
||||||
screen_info.display_texture = screen_info.texture.resource.handle;
|
screen_info.display_texture = screen_info.texture.resource.handle;
|
||||||
screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
|
screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
|
||||||
|
|
Loading…
Reference in a new issue