mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-26 17:12:37 -06:00
GPU: Use the correct position for the finished bit in memory fills
This commit is contained in:
parent
93e32bce72
commit
0abba5874c
1 changed files with 1 additions and 1 deletions
|
@ -98,7 +98,7 @@ struct Regs {
|
|||
BitField<0, 1, u32> trigger;
|
||||
|
||||
// Set to 1 upon completion.
|
||||
BitField<0, 1, u32> finished;
|
||||
BitField<1, 1, u32> finished;
|
||||
|
||||
// 0: fill with 16- or 32-bit wide values; 1: fill with 24-bit wide values
|
||||
BitField<8, 1, u32> fill_24bit;
|
||||
|
|
Loading…
Reference in a new issue