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https://github.com/Lime3DS/Lime3DS
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rpc: Fix class hierarchy. (#6694)
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c10ffda91f
commit
0bedb28bdc
6 changed files with 14 additions and 12 deletions
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@ -47,7 +47,7 @@
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#include "core/hw/lcd.h"
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#include "core/loader/loader.h"
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#include "core/movie.h"
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#include "core/rpc/rpc_server.h"
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#include "core/rpc/server.h"
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#include "network/network.h"
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#include "video_core/custom_textures/custom_tex_manager.h"
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#include "video_core/renderer_base.h"
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@ -416,7 +416,7 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
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telemetry_session = std::make_unique<Core::TelemetrySession>();
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rpc_server = std::make_unique<RPC::RPCServer>(*this);
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rpc_server = std::make_unique<RPC::Server>(*this);
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service_manager = std::make_unique<Service::SM::ServiceManager>(*this);
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archive_manager = std::make_unique<Service::FS::ArchiveManager>(*this);
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@ -33,7 +33,7 @@ class DspInterface;
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}
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namespace Core::RPC {
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class RPCServer;
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class Server;
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}
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namespace Service {
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@ -384,7 +384,7 @@ private:
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std::shared_ptr<Frontend::ImageInterface> registered_image_interface;
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/// RPC Server for scripting support
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std::unique_ptr<RPC::RPCServer> rpc_server;
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std::unique_ptr<RPC::Server> rpc_server;
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std::unique_ptr<Service::FS::ArchiveManager> archive_manager;
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@ -10,7 +10,7 @@
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namespace Core::RPC {
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RPCServer::RPCServer(Core::System& system_) : system{system_}, server{*this} {
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RPCServer::RPCServer(Core::System& system_) : system{system_} {
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LOG_INFO(RPC_Server, "Starting RPC server.");
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request_handler_thread =
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std::jthread([this](std::stop_token stop_token) { HandleRequestsLoop(stop_token); });
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@ -9,7 +9,6 @@
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#include <span>
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#include "common/polyfill_thread.h"
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#include "common/threadsafe_queue.h"
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#include "core/rpc/server.h"
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namespace Core {
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class System;
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@ -36,7 +35,6 @@ private:
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private:
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Core::System& system;
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Server server;
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Common::SPSCQueue<std::unique_ptr<Packet>, true> request_queue;
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std::jthread request_handler_thread;
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};
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@ -2,7 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <functional>
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#include "core/core.h"
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#include "core/rpc/packet.h"
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#include "core/rpc/rpc_server.h"
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#include "core/rpc/server.h"
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@ -10,7 +10,7 @@
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namespace Core::RPC {
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Server::Server(RPCServer& rpc_server) : rpc_server(rpc_server) {
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Server::Server(Core::System& system_) : rpc_server{system_} {
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const auto callback = [this](std::unique_ptr<Packet> new_request) {
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NewRequestCallback(std::move(new_request));
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};
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@ -5,22 +5,26 @@
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#pragma once
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#include <memory>
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#include "core/rpc/rpc_server.h"
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namespace Core {
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class System;
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}
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namespace Core::RPC {
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class RPCServer;
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class UDPServer;
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class Packet;
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class Server {
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public:
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explicit Server(RPCServer& rpc_server);
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explicit Server(Core::System& system_);
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~Server();
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void NewRequestCallback(std::unique_ptr<Packet> new_request);
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private:
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RPCServer& rpc_server;
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RPCServer rpc_server;
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std::unique_ptr<UDPServer> udp_server;
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};
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