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https://github.com/Lime3DS/Lime3DS
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Doxygen: Amend minor issues (#2593)
Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues.
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b250ce21b9
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0cb52ee74a
18 changed files with 31 additions and 23 deletions
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@ -27,7 +27,7 @@ public:
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* See also: SourceConfiguration::Configuration::simple_filter_enabled,
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* SourceConfiguration::Configuration::biquad_filter_enabled.
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* @param simple If true, enables the simple filter. If false, disables it.
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* @param simple If true, enables the biquad filter. If false, disables it.
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* @param biquad If true, enables the biquad filter. If false, disables it.
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*/
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void Enable(bool simple, bool biquad);
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@ -21,6 +21,7 @@ struct State {
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/**
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* No interpolation. This is equivalent to a zero-order hold. There is a two-sample predelay.
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* @param state Interpolation state.
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* @param input Input buffer.
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* @param rate_multiplier Stretch factor. Must be a positive non-zero value.
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* rate_multiplier > 1.0 performs decimation and rate_multipler < 1.0
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@ -31,6 +32,7 @@ StereoBuffer16 None(State& state, const StereoBuffer16& input, float rate_multip
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/**
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* Linear interpolation. This is equivalent to a first-order hold. There is a two-sample predelay.
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* @param state Interpolation state.
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* @param input Input buffer.
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* @param rate_multiplier Stretch factor. Must be a positive non-zero value.
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* rate_multiplier > 1.0 performs decimation and rate_multipler < 1.0
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@ -34,7 +34,7 @@ public:
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/**
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* Sets the desired output device.
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* @paran device_id Id of the desired device.
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* @param device_id ID of the desired device.
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*/
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virtual void SetDevice(int device_id) = 0;
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@ -25,7 +25,7 @@ public:
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/**
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* Add samples to be processed.
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* @param sample_buffer Buffer of samples in interleaved stereo PCM16 format.
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* @param num_sample Number of samples.
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* @param num_samples Number of samples.
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*/
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void AddSamples(const s16* sample_buffer, size_t num_samples);
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@ -16,8 +16,8 @@
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#include "video_core/utils.h"
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/**
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* Gets game icon from SMDH
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* @param sdmh SMDH data
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* Gets the game icon from SMDH data.
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* @param smdh SMDH data
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* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
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* @return QPixmap game icon
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*/
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@ -42,8 +42,8 @@ static QPixmap GetDefaultIcon(bool large) {
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}
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/**
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* Gets the short game title fromn SMDH
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* @param sdmh SMDH data
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* Gets the short game title from SMDH data.
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* @param smdh SMDH data
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* @param language title language
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* @return QString short title
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*/
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@ -29,6 +29,8 @@ void RegisterHotkey(const QString& group, const QString& action,
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/**
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* Returns a QShortcut object whose activated() signal can be connected to other QObjects' slots.
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*
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* @param group General group this hotkey belongs to (e.g. "Main Window", "Debugger").
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* @param action Name of the action (e.g. "Start Emulation", "Load Image").
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* @param widget Parent widget of the returned QShortcut.
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* @warning If multiple QWidgets' call this function for the same action, the returned QShortcut
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* will be the same. Thus, you shouldn't rely on the caller really being the QShortcut's parent.
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@ -52,7 +52,7 @@ private:
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/**
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* This holds the full directory path for this archive, it is only set after a successful call
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* to Open, this is formed as <base extsavedatapath>/<type>/<high>/<low>.
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* to Open, this is formed as `<base extsavedatapath>/<type>/<high>/<low>`.
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* See GetExtSaveDataPath for the code that extracts this data from an archive path.
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*/
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std::string mount_point;
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@ -16,8 +16,8 @@ public:
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/**
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* Creates a camera object based on the configuration string.
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* @params config Configuration string to create the camera. The implementation can decide the
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* meaning of this string.
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* @param config Configuration string to create the camera. The implementation can decide the
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* meaning of this string.
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* @returns a unique_ptr to the created camera object.
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*/
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virtual std::unique_ptr<CameraInterface> Create(const std::string& config) const = 0;
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@ -230,6 +230,7 @@ static void GdbHexToMem(u8* dest, const u8* src, size_t len) {
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* Convert a u32 into a gdb-formatted hex string.
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*
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* @param dest Pointer to buffer to store output hex string characters.
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* @param v Value to convert.
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*/
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static void IntToGdbHex(u8* dest, u32 v) {
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for (int i = 0; i < 8; i += 2) {
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@ -72,8 +72,8 @@ union Header {
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* through modifications and checks by the kernel.
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* The translate parameters are described by headers generated with the IPC::*Desc functions.
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*
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* @note While #normal_params_size is equivalent to the number of normal parameters,
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* #translate_params_size includes the size occupied by the translate parameters headers.
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* @note While @p normal_params_size is equivalent to the number of normal parameters,
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* @p translate_params_size includes the size occupied by the translate parameters headers.
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*/
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inline u32 MakeHeader(u16 command_id, unsigned int normal_params_size,
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unsigned int translate_params_size) {
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@ -45,7 +45,8 @@ public:
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/**
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* Creates a pair of ServerSession and an associated ClientSession.
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* @param name Optional name of the ports
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* @param name Optional name of the ports.
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* @param hle_handler Optional HLE handler for this server session.
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* @return The created session tuple
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*/
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static SessionPair CreateSessionPair(
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@ -518,7 +518,7 @@ void FlipImage(Service::Interface* self);
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void SetDetailSize(Service::Interface* self);
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/**
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* Sets camera resolution from preset resolution parameters. .
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* Sets camera resolution from preset resolution parameters.
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* Inputs:
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* 0: 0x001F00C0
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* 1: u8 selected camera
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@ -119,10 +119,10 @@ static ResultCode WriteHWRegs(u32 base_address, u32 size_in_bytes, VAddr data_va
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* Updates sequential GSP GPU hardware registers using parallel arrays of source data and masks.
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* For each register, the value is updated only where the mask is high
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*
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* @param base_address The address of the first register in the sequence
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* @param base_address The address of the first register in the sequence
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* @param size_in_bytes The number of registers to update (size of data)
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* @param data A pointer to the source data to use for updates
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* @param masks A pointer to the masks
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* @param data_vaddr A virtual address to the source data to use for updates
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* @param masks_vaddr A virtual address to the masks
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* @return RESULT_SUCCESS if the parameters are valid, error code otherwise
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*/
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static ResultCode WriteHWRegsWithMask(u32 base_address, u32 size_in_bytes, VAddr data_vaddr,
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@ -57,7 +57,7 @@ public:
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* @param is_crs true if the module itself is the static module
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* @returns ResultCode RESULT_SUCCESS on success, otherwise error code.
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*/
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ResultCode Rebase(VAddr crs_address, u32 cro_size, VAddr data_segment_addresss,
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ResultCode Rebase(VAddr crs_address, u32 cro_size, VAddr data_segment_address,
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u32 data_segment_size, VAddr bss_segment_address, u32 bss_segment_size,
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bool is_crs);
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@ -102,7 +102,7 @@ public:
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/**
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* Registers this module and adds it to the module list.
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* @param crs_address the virtual address of the static module
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* @auto_link whether to register as an auto link module
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* @param auto_link whether to register as an auto link module
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*/
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void Register(VAddr crs_address, bool auto_link);
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@ -54,7 +54,7 @@ FileType IdentifyFile(const std::string& file_name);
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* @return FileType of file. Note: this will return FileType::Unknown if it is unable to determine
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* a filetype, and will never return FileType::Error.
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*/
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FileType GuessFromExtension(const std::string& extension_);
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FileType GuessFromExtension(const std::string& extension);
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/**
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* Convert a FileType into a string which can be displayed to the user.
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@ -87,7 +87,7 @@ public:
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* @param data Optional data pointer (if unused, this is a nullptr)
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* @note This function will perform nothing unless it is overridden in the child class.
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*/
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virtual void OnPicaBreakPointHit(Event, void*) {}
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virtual void OnPicaBreakPointHit(Event event, void* data) {}
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/**
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* Action to perform when emulation is resumed from a breakpoint.
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@ -18,7 +18,8 @@ public:
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/**
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* Produce debug information based on the given shader and input vertex
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* @param input Input vertex into the shader
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* @param setup Shader engine state
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* @param input Input vertex into the shader
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* @param config Configuration object for the shader pipeline
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* @return Debug information for this shader with regards to the given vertex
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*/
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@ -93,7 +93,8 @@ private:
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/**
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* Assertion evaluated at compile-time, but only triggered if executed at runtime.
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* @param msg Message to be logged if the assertion fails.
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* @param condition Condition to be evaluated.
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* @param msg Message to be logged if the assertion fails.
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*/
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void Compile_Assert(bool condition, const char* msg);
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