mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-25 08:32:48 -06:00
Android: Implement touch controls opacity option.
This commit is contained in:
parent
85f0036ac0
commit
0dc86bab3c
8 changed files with 95 additions and 9 deletions
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@ -624,6 +624,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
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true
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}
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R.id.menu_emulation_adjust_opacity -> {
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showAdjustOpacityDialog()
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true
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}
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R.id.menu_emulation_joystick_rel_center -> {
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EmulationMenuSettings.joystickRelCenter =
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!EmulationMenuSettings.joystickRelCenter
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@ -800,6 +805,37 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
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.show()
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}
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private fun showAdjustOpacityDialog() {
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val sliderBinding = DialogSliderBinding.inflate(layoutInflater)
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sliderBinding.apply {
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slider.valueTo = 100f
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slider.value = preferences.getInt("controlOpacity", 100).toFloat()
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slider.addOnChangeListener(
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Slider.OnChangeListener { slider: Slider, progress: Float, _: Boolean ->
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textValue.text = (progress.toInt()).toString()
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setControlOpacity(slider.value.toInt())
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})
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textValue.text = (sliderBinding.slider.value.toInt()).toString()
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textUnits.text = "%"
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}
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val previousProgress = sliderBinding.slider.value.toInt()
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MaterialAlertDialogBuilder(requireContext())
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.setTitle(R.string.emulation_control_opacity)
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.setView(sliderBinding.root)
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.setNegativeButton(android.R.string.cancel) { _: DialogInterface?, _: Int ->
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setControlOpacity(previousProgress)
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}
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.setPositiveButton(android.R.string.ok) { _: DialogInterface?, _: Int ->
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setControlOpacity(sliderBinding.slider.value.toInt())
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}
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.setNeutralButton(R.string.slider_default) { _: DialogInterface?, _: Int ->
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setControlOpacity(100)
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}
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.show()
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}
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private fun setControlScale(scale: Int) {
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preferences.edit()
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.putInt("controlScale", scale)
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@ -807,6 +843,13 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
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binding.surfaceInputOverlay.refreshControls()
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}
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private fun setControlOpacity(opacity: Int) {
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preferences.edit()
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.putInt("controlOpacity", opacity)
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.apply()
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binding.surfaceInputOverlay.refreshControls()
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}
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private fun showResetOverlayDialog() {
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MaterialAlertDialogBuilder(requireContext())
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.setTitle(getString(R.string.emulation_touch_overlay_reset))
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@ -820,6 +863,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
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private fun resetInputOverlay() {
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preferences.edit()
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.putInt("controlScale", 50)
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.putInt("controlOpacity", 100)
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.apply()
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val editor = preferences.edit()
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@ -939,11 +939,13 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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scale *= (preferences.getInt("controlScale", 50) + 50).toFloat()
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scale /= 100f
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val opacity: Int = preferences.getInt("controlOpacity", 100) * 255 / 100
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// Initialize the InputOverlayDrawableButton.
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val defaultStateBitmap = getBitmap(context, defaultResId, scale)
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val pressedStateBitmap = getBitmap(context, pressedResId, scale)
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val overlayDrawable =
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InputOverlayDrawableButton(res, defaultStateBitmap, pressedStateBitmap, buttonId)
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InputOverlayDrawableButton(res, defaultStateBitmap, pressedStateBitmap, buttonId, opacity)
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// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
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// These were set in the input overlay configuration menu.
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@ -995,6 +997,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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scale *= (preferences.getInt("controlScale", 50) + 50).toFloat()
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scale /= 100f
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val opacity: Int = preferences.getInt("controlOpacity", 100) * 255 / 100
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// Initialize the InputOverlayDrawableDpad.
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val defaultStateBitmap = getBitmap(context, defaultResId, scale)
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val pressedOneDirectionStateBitmap = getBitmap(context, pressedOneDirectionResId, scale)
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@ -1007,7 +1011,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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buttonUp,
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buttonDown,
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buttonLeft,
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buttonRight
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buttonRight,
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opacity
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)
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// The X and Y coordinates of the InputOverlayDrawableDpad on the InputOverlay.
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@ -1052,6 +1057,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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scale *= (preferences.getInt("controlScale", 50) + 50).toFloat()
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scale /= 100f
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val opacity: Int = preferences.getInt("controlOpacity", 100) * 255 / 100
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// Initialize the InputOverlayDrawableJoystick.
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val bitmapOuter = getBitmap(context, resOuter, scale)
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val bitmapInnerDefault = getBitmap(context, defaultResInner, scale)
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@ -1088,7 +1095,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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bitmapInnerPressed,
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outerRect,
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innerRect,
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joystick
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joystick,
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opacity
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)
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// Need to set the image's position
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@ -26,7 +26,8 @@ class InputOverlayDrawableButton(
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res: Resources,
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defaultStateBitmap: Bitmap,
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pressedStateBitmap: Bitmap,
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val id: Int
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val id: Int,
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val opacity: Int
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) {
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var trackId: Int
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private var previousTouchX = 0
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@ -35,6 +36,7 @@ class InputOverlayDrawableButton(
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private var controlPositionY = 0
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val width: Int
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val height: Int
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private val opacityId: Int
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private val defaultStateBitmap: BitmapDrawable
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private val pressedStateBitmap: BitmapDrawable
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private var pressedState = false
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@ -42,6 +44,7 @@ class InputOverlayDrawableButton(
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init {
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this.defaultStateBitmap = BitmapDrawable(res, defaultStateBitmap)
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this.pressedStateBitmap = BitmapDrawable(res, pressedStateBitmap)
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this.opacityId = this.opacity
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trackId = -1
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width = this.defaultStateBitmap.intrinsicWidth
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height = this.defaultStateBitmap.intrinsicHeight
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@ -114,7 +117,11 @@ class InputOverlayDrawableButton(
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controlPositionY = y
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}
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fun draw(canvas: Canvas) = currentStateBitmapDrawable.draw(canvas)
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fun draw(canvas: Canvas) {
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val bitmapDrawable: BitmapDrawable = currentStateBitmapDrawable
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bitmapDrawable.alpha = opacityId
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bitmapDrawable.draw(canvas)
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}
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private val currentStateBitmapDrawable: BitmapDrawable
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get() = if (pressedState) pressedStateBitmap else defaultStateBitmap
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@ -25,6 +25,7 @@ import io.github.lime3ds.android.NativeLibrary
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* @param downId Identifier for the down button.
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* @param leftId Identifier for the left button.
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* @param rightId Identifier for the right button.
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* @param opacity 0-255 alpha value
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*/
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class InputOverlayDrawableDpad(
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res: Resources,
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@ -34,7 +35,8 @@ class InputOverlayDrawableDpad(
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val upId: Int,
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val downId: Int,
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val leftId: Int,
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val rightId: Int
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val rightId: Int,
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val opacity: Int
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) {
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var trackId: Int
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private var previousTouchX = 0
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@ -43,6 +45,7 @@ class InputOverlayDrawableDpad(
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private var controlPositionY = 0
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val width: Int
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val height: Int
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private val opacityId: Int
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private val defaultStateBitmap: BitmapDrawable
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private val pressedOneDirectionStateBitmap: BitmapDrawable
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private val pressedTwoDirectionsStateBitmap: BitmapDrawable
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@ -55,6 +58,7 @@ class InputOverlayDrawableDpad(
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this.defaultStateBitmap = BitmapDrawable(res, defaultStateBitmap)
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this.pressedOneDirectionStateBitmap = BitmapDrawable(res, pressedOneDirectionStateBitmap)
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this.pressedTwoDirectionsStateBitmap = BitmapDrawable(res, pressedTwoDirectionsStateBitmap)
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this.opacityId = this.opacity
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width = this.defaultStateBitmap.intrinsicWidth
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height = this.defaultStateBitmap.intrinsicHeight
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trackId = -1
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@ -137,6 +141,7 @@ class InputOverlayDrawableDpad(
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// Pressed up
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if (upButtonState && !leftButtonState && !rightButtonState) {
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pressedOneDirectionStateBitmap.alpha = opacityId
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pressedOneDirectionStateBitmap.draw(canvas)
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return
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}
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@ -145,6 +150,7 @@ class InputOverlayDrawableDpad(
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if (downButtonState && !leftButtonState && !rightButtonState) {
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canvas.save()
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canvas.rotate(180f, px.toFloat(), py.toFloat())
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pressedOneDirectionStateBitmap.alpha = opacityId
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pressedOneDirectionStateBitmap.draw(canvas)
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canvas.restore()
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return
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@ -154,6 +160,7 @@ class InputOverlayDrawableDpad(
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if (leftButtonState && !upButtonState && !downButtonState) {
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canvas.save()
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canvas.rotate(270f, px.toFloat(), py.toFloat())
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pressedOneDirectionStateBitmap.alpha = opacityId
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pressedOneDirectionStateBitmap.draw(canvas)
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canvas.restore()
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return
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@ -163,6 +170,7 @@ class InputOverlayDrawableDpad(
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if (rightButtonState && !upButtonState && !downButtonState) {
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canvas.save()
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canvas.rotate(90f, px.toFloat(), py.toFloat())
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pressedOneDirectionStateBitmap.alpha = opacityId
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pressedOneDirectionStateBitmap.draw(canvas)
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canvas.restore()
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return
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@ -170,6 +178,7 @@ class InputOverlayDrawableDpad(
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// Pressed up left
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if (upButtonState && leftButtonState && !rightButtonState) {
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pressedTwoDirectionsStateBitmap.alpha = opacityId
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pressedTwoDirectionsStateBitmap.draw(canvas)
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return
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}
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@ -178,6 +187,7 @@ class InputOverlayDrawableDpad(
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if (upButtonState && !leftButtonState && rightButtonState) {
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canvas.save()
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canvas.rotate(90f, px.toFloat(), py.toFloat())
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pressedTwoDirectionsStateBitmap.alpha = opacityId
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pressedTwoDirectionsStateBitmap.draw(canvas)
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canvas.restore()
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return
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@ -187,6 +197,7 @@ class InputOverlayDrawableDpad(
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if (downButtonState && leftButtonState && !rightButtonState) {
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canvas.save()
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canvas.rotate(270f, px.toFloat(), py.toFloat())
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pressedTwoDirectionsStateBitmap.alpha = opacityId
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pressedTwoDirectionsStateBitmap.draw(canvas)
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canvas.restore()
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return
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@ -196,12 +207,14 @@ class InputOverlayDrawableDpad(
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if (downButtonState && !leftButtonState && rightButtonState) {
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canvas.save()
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canvas.rotate(180f, px.toFloat(), py.toFloat())
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pressedTwoDirectionsStateBitmap.alpha = opacityId
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pressedTwoDirectionsStateBitmap.draw(canvas)
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canvas.restore()
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return
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}
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// Not pressed
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defaultStateBitmap.alpha = opacityId
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defaultStateBitmap.draw(canvas)
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}
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@ -29,6 +29,7 @@ import kotlin.math.sqrt
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* @param rectOuter [Rect] which represents the outer joystick bounds.
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* @param rectInner [Rect] which represents the inner joystick bounds.
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* @param joystickId Identifier for which joystick this is.
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* @param opacity 0-255 alpha value
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*/
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class InputOverlayDrawableJoystick(
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res: Resources,
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@ -37,7 +38,8 @@ class InputOverlayDrawableJoystick(
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bitmapInnerPressed: Bitmap,
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rectOuter: Rect,
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rectInner: Rect,
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val joystickId: Int
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val joystickId: Int,
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val opacity: Int
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) {
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var trackId = -1
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var xAxis = 0f
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@ -50,6 +52,7 @@ class InputOverlayDrawableJoystick(
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private var previousTouchY = 0
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val width: Int
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val height: Int
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private val opacityId: Int
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private var virtBounds: Rect
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private var origBounds: Rect
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private val outerBitmap: BitmapDrawable
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@ -72,6 +75,7 @@ class InputOverlayDrawableJoystick(
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width = bitmapOuter.width
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height = bitmapOuter.height
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bounds = rectOuter
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opacityId = opacity
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defaultStateInnerBitmap.bounds = rectInner
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pressedStateInnerBitmap.bounds = rectInner
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virtBounds = bounds
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@ -79,10 +83,14 @@ class InputOverlayDrawableJoystick(
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boundsBoxBitmap.alpha = 0
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boundsBoxBitmap.bounds = virtBounds
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setInnerBounds()
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defaultStateInnerBitmap.alpha = opacity
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pressedStateInnerBitmap.alpha = opacity
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outerBitmap.alpha = opacity
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}
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fun draw(canvas: Canvas?) {
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outerBitmap.draw(canvas!!)
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currentStateBitmapDrawable.alpha = opacityId
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currentStateBitmapDrawable.draw(canvas)
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boundsBoxBitmap.draw(canvas)
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}
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@ -103,7 +111,7 @@ class InputOverlayDrawableJoystick(
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}
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pressedState = true
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outerBitmap.alpha = 0
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boundsBoxBitmap.alpha = 255
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boundsBoxBitmap.alpha = opacityId
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if (EmulationMenuSettings.joystickRelCenter) {
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virtBounds.offset(
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xPosition - virtBounds.centerX(),
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@ -123,7 +131,7 @@ class InputOverlayDrawableJoystick(
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yAxis = 0.0f
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angle = 0.0f
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radius = 0.0f
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outerBitmap.alpha = 255
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outerBitmap.alpha = opacityId
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boundsBoxBitmap.alpha = 0
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virtBounds = Rect(origBounds.left, origBounds.top, origBounds.right, origBounds.bottom)
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bounds = Rect(origBounds.left, origBounds.top, origBounds.right, origBounds.bottom)
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@ -28,6 +28,10 @@
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android:id="@+id/menu_emulation_adjust_scale"
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android:title="@string/emulation_control_scale" />
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<item
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android:id="@+id/menu_emulation_adjust_opacity"
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android:title="@string/emulation_control_opacity" />
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<group android:checkableBehavior="all">
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<item
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android:id="@+id/menu_emulation_joystick_rel_center"
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@ -315,6 +315,7 @@ Se esperan fallos gráficos temporales cuando ésta esté activado.</string>
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<string name="emulation_done">Hecho</string>
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<string name="emulation_toggle_controls">Activar Controles</string>
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<string name="emulation_control_scale">Ajustar Escala</string>
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<string name="emulation_control_opacity">Ajustar Opacidad</string>
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<string name="emulation_control_joystick_rel_center">Posición central relativa del stick</string>
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<string name="emulation_control_dpad_slide_enable">Deslizamiento de la Cruceta</string>
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<string name="emulation_open_settings">Abrir Configuración</string>
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@ -331,6 +331,7 @@
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<string name="emulation_done">Done</string>
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<string name="emulation_toggle_controls">Toggle Controls</string>
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<string name="emulation_control_scale">Adjust Scale</string>
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<string name="emulation_control_opacity">Adjust Opacity</string>
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<string name="emulation_control_joystick_rel_center">Relative Stick Center</string>
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<string name="emulation_control_dpad_slide_enable">D-Pad Sliding</string>
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<string name="emulation_open_settings">Open Settings</string>
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