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https://github.com/Lime3DS/Lime3DS
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Merge pull request #3910 from wwylele/mipmap
gl_rasterizer: implement mipmap by forwarding PICA mipmap configuration
This commit is contained in:
commit
0ec45f694c
7 changed files with 217 additions and 51 deletions
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@ -59,11 +59,16 @@ struct TexturingRegs {
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BitField<2, 1, TextureFilter> min_filter;
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BitField<8, 3, WrapMode> wrap_t;
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BitField<12, 3, WrapMode> wrap_s;
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BitField<24, 1, TextureFilter> mip_filter;
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/// @note Only valid for texture 0 according to 3DBrew.
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BitField<28, 3, TextureType> type;
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};
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INSERT_PADDING_WORDS(0x1);
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union {
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BitField<0, 13, s32> bias; // fixed1.4.8
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BitField<16, 4, u32> max_level;
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BitField<24, 4, u32> min_level;
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} lod;
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BitField<0, 28, u32> address;
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@ -1555,13 +1555,16 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
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void RasterizerOpenGL::SamplerInfo::Create() {
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sampler.Create();
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mag_filter = min_filter = TextureConfig::Linear;
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mag_filter = min_filter = mip_filter = TextureConfig::Linear;
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wrap_s = wrap_t = TextureConfig::Repeat;
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border_color = 0;
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lod_min = lod_max = 0;
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lod_bias = 0;
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// default is GL_LINEAR_MIPMAP_LINEAR
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glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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// default is 1000 and -1000
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// Other attributes have correct defaults
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glSamplerParameterf(sampler.handle, GL_TEXTURE_MAX_LOD, lod_max);
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glSamplerParameterf(sampler.handle, GL_TEXTURE_MIN_LOD, lod_min);
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}
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void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
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@ -1571,11 +1574,28 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
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if (mag_filter != config.mag_filter) {
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mag_filter = config.mag_filter;
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glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureFilterMode(mag_filter));
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glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureMagFilterMode(mag_filter));
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}
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if (min_filter != config.min_filter) {
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if (min_filter != config.min_filter || mip_filter != config.mip_filter) {
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min_filter = config.min_filter;
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glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER, PicaToGL::TextureFilterMode(min_filter));
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mip_filter = config.mip_filter;
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glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER,
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PicaToGL::TextureMinFilterMode(min_filter, mip_filter));
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}
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// TODO(wwylele): remove this block once mipmap for cube is implemented
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bool new_supress_mipmap_for_cube =
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config.type == Pica::TexturingRegs::TextureConfig::TextureCube;
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if (supress_mipmap_for_cube != new_supress_mipmap_for_cube) {
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supress_mipmap_for_cube = new_supress_mipmap_for_cube;
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if (new_supress_mipmap_for_cube) {
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// HACK: use mag filter converter for min filter because they are the same anyway
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glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER,
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PicaToGL::TextureMagFilterMode(min_filter));
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} else {
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glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER,
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PicaToGL::TextureMinFilterMode(min_filter, mip_filter));
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}
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}
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if (wrap_s != config.wrap_s) {
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@ -1594,6 +1614,21 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
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glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, gl_color.data());
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}
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}
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if (lod_min != config.lod.min_level) {
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lod_min = config.lod.min_level;
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glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, lod_min);
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}
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if (lod_max != config.lod.max_level) {
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lod_max = config.lod.max_level;
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glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, lod_max);
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}
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if (lod_bias != config.lod.bias) {
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lod_bias = config.lod.bias;
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glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, lod_bias / 256.0f);
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}
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}
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void RasterizerOpenGL::SetShader() {
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@ -69,9 +69,16 @@ private:
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private:
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TextureConfig::TextureFilter mag_filter;
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TextureConfig::TextureFilter min_filter;
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TextureConfig::TextureFilter mip_filter;
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TextureConfig::WrapMode wrap_s;
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TextureConfig::WrapMode wrap_t;
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u32 border_color;
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u32 lod_min;
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u32 lod_max;
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s32 lod_bias;
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// TODO(wwylele): remove this once mipmap for cube is implemented
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bool supress_mipmap_for_cube = false;
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};
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/// Structure that the hardware rendered vertices are composed of
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@ -1332,6 +1332,7 @@ SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams&
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// Delete the expanded surface, this can't be done safely yet
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// because it may still be in use
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surface->UnlinkAllWatcher(); // unlink watchers as if this surface is already deleted
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remove_surfaces.emplace(surface);
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surface = new_surface;
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@ -1358,10 +1359,15 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(
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const Pica::TexturingRegs::FullTextureConfig& config) {
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Pica::Texture::TextureInfo info =
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Pica::Texture::TextureInfo::FromPicaRegister(config.config, config.format);
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return GetTextureSurface(info);
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return GetTextureSurface(info, config.config.lod.max_level);
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}
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Surface RasterizerCacheOpenGL::GetTextureSurface(const Pica::Texture::TextureInfo& info) {
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Surface RasterizerCacheOpenGL::GetTextureSurface(const Pica::Texture::TextureInfo& info,
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u32 max_level) {
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if (info.physical_address == 0) {
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return nullptr;
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}
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SurfaceParams params;
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params.addr = info.physical_address;
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params.width = info.width;
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@ -1370,23 +1376,100 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Pica::Texture::TextureInf
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params.pixel_format = SurfaceParams::PixelFormatFromTextureFormat(info.format);
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params.UpdateParams();
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if (info.width % 8 != 0 || info.height % 8 != 0) {
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Surface src_surface;
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Common::Rectangle<u32> rect;
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std::tie(src_surface, rect) = GetSurfaceSubRect(params, ScaleMatch::Ignore, true);
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params.res_scale = src_surface->res_scale;
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Surface tmp_surface = CreateSurface(params);
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BlitTextures(src_surface->texture.handle, rect, tmp_surface->texture.handle,
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tmp_surface->GetScaledRect(),
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SurfaceParams::GetFormatType(params.pixel_format), read_framebuffer.handle,
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draw_framebuffer.handle);
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remove_surfaces.emplace(tmp_surface);
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return tmp_surface;
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u32 min_width = info.width >> max_level;
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u32 min_height = info.height >> max_level;
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if (min_width % 8 != 0 || min_height % 8 != 0) {
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LOG_CRITICAL(Render_OpenGL, "Texture size ({}x{}) is not multiple of 8", min_width,
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min_height);
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return nullptr;
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}
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if (info.width != (min_width << max_level) || info.height != (min_height << max_level)) {
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LOG_CRITICAL(Render_OpenGL,
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"Texture size ({}x{}) does not support required mipmap level ({})",
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params.width, params.height, max_level);
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return nullptr;
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}
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return GetSurface(params, ScaleMatch::Ignore, true);
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auto surface = GetSurface(params, ScaleMatch::Ignore, true);
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// Update mipmap if necessary
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if (max_level != 0) {
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if (max_level >= 8) {
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// since PICA only supports texture size between 8 and 1024, there are at most eight
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// possible mipmap levels including the base.
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LOG_CRITICAL(Render_OpenGL, "Unsupported mipmap level {}", max_level);
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return nullptr;
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}
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OpenGLState prev_state = OpenGLState::GetCurState();
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OpenGLState state;
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SCOPE_EXIT({ prev_state.Apply(); });
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auto format_tuple = GetFormatTuple(params.pixel_format);
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// Allocate more mipmap level if necessary
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if (surface->max_level < max_level) {
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state.texture_units[0].texture_2d = surface->texture.handle;
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state.Apply();
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glActiveTexture(GL_TEXTURE0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, max_level);
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u32 width = surface->width * surface->res_scale;
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u32 height = surface->height * surface->res_scale;
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for (u32 level = surface->max_level + 1; level <= max_level; ++level) {
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glTexImage2D(GL_TEXTURE_2D, level, format_tuple.internal_format, width >> level,
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height >> level, 0, format_tuple.format, format_tuple.type, nullptr);
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}
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surface->max_level = max_level;
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}
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// Blit mipmaps that have been invalidated
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state.draw.read_framebuffer = read_framebuffer.handle;
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state.draw.draw_framebuffer = draw_framebuffer.handle;
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state.ResetTexture(surface->texture.handle);
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SurfaceParams params = *surface;
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for (u32 level = 1; level <= max_level; ++level) {
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// In PICA all mipmap levels are stored next to each other
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params.addr += params.width * params.height * params.GetFormatBpp() / 8;
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params.width /= 2;
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params.height /= 2;
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params.stride = 0; // reset stride and let UpdateParams re-initialize it
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params.UpdateParams();
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auto& watcher = surface->level_watchers[level - 1];
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if (!watcher || !watcher->Get()) {
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auto level_surface = GetSurface(params, ScaleMatch::Ignore, true);
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if (level_surface) {
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watcher = level_surface->CreateWatcher();
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} else {
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watcher = nullptr;
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}
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}
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if (watcher && !watcher->IsValid()) {
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auto level_surface = watcher->Get();
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if (!level_surface->invalid_regions.empty()) {
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ValidateSurface(level_surface, level_surface->addr, level_surface->size);
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}
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state.ResetTexture(level_surface->texture.handle);
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state.Apply();
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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level_surface->texture.handle, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
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GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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surface->texture.handle, level);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
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GL_TEXTURE_2D, 0, 0);
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auto src_rect = level_surface->GetScaledRect();
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auto dst_rect = params.GetScaledRect();
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glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top,
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dst_rect.left, dst_rect.bottom, dst_rect.right, dst_rect.top,
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GL_COLOR_BUFFER_BIT, GL_LINEAR);
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watcher->Validate();
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}
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}
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}
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return surface;
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}
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const CachedTextureCube& RasterizerCacheOpenGL::GetTextureCube(const TextureCubeConfig& config) {
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@ -1456,6 +1539,9 @@ const CachedTextureCube& RasterizerCacheOpenGL::GetTextureCube(const TextureCube
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for (const Face& face : faces) {
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if (face.watcher && !face.watcher->IsValid()) {
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auto surface = face.watcher->Get();
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if (!surface->invalid_regions.empty()) {
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ValidateSurface(surface, surface->addr, surface->size);
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}
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state.ResetTexture(surface->texture.handle);
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state.Apply();
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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@ -1764,6 +1850,7 @@ void RasterizerCacheOpenGL::InvalidateRegion(PAddr addr, u32 size, const Surface
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const auto interval = cached_surface->GetInterval() & invalid_interval;
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cached_surface->invalid_regions.insert(interval);
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cached_surface->InvalidateAllWatcher();
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// Remove only "empty" fill surfaces to avoid destroying and recreating OGL textures
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if (cached_surface->type == SurfaceType::Fill &&
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@ -356,6 +356,11 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface
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OGLTexture texture;
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/// max mipmap level that has been attached to the texture
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u32 max_level = 0;
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/// level_watchers[i] watches the (i+1)-th level mipmap source surface
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std::array<std::shared_ptr<SurfaceWatcher>, 7> level_watchers;
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static constexpr unsigned int GetGLBytesPerPixel(PixelFormat format) {
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// OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type
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return format == PixelFormat::Invalid
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@ -392,6 +397,16 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface
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}
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}
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void UnlinkAllWatcher() {
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for (const auto& watcher : watchers) {
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if (auto locked = watcher.lock()) {
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locked->valid = false;
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locked->surface.reset();
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}
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}
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watchers.clear();
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}
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private:
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std::list<std::weak_ptr<SurfaceWatcher>> watchers;
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};
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@ -434,7 +449,7 @@ public:
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/// Get a surface based on the texture configuration
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Surface GetTextureSurface(const Pica::TexturingRegs::FullTextureConfig& config);
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Surface GetTextureSurface(const Pica::Texture::TextureInfo& info);
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Surface GetTextureSurface(const Pica::Texture::TextureInfo& info, u32 max_level = 0);
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/// Get a texture cube based on the texture configuration
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const CachedTextureCube& GetTextureCube(const TextureCubeConfig& config);
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@ -317,8 +317,9 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un
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// Only unit 0 respects the texturing type
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switch (state.texture0_type) {
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case TexturingRegs::TextureConfig::Texture2D:
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return "texture(tex0, texcoord0)";
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return "textureLod(tex0, texcoord0, getLod(texcoord0 * textureSize(tex0, 0)))";
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case TexturingRegs::TextureConfig::Projection2D:
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// TODO (wwylele): find the exact LOD formula for projection texture
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return "textureProj(tex0, vec3(texcoord0, texcoord0_w))";
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case TexturingRegs::TextureConfig::TextureCube:
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return "texture(tex_cube, vec3(texcoord0, texcoord0_w))";
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@ -335,12 +336,12 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un
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return "texture(tex0, texcoord0)";
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}
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case 1:
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return "texture(tex1, texcoord1)";
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return "textureLod(tex1, texcoord1, getLod(texcoord1 * textureSize(tex1, 0)))";
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case 2:
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if (state.texture2_use_coord1)
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return "texture(tex2, texcoord1)";
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return "textureLod(tex2, texcoord1, getLod(texcoord1 * textureSize(tex2, 0)))";
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else
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return "texture(tex2, texcoord2)";
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return "textureLod(tex2, texcoord2, getLod(texcoord2 * textureSize(tex2, 0)))";
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case 3:
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if (state.proctex.enable) {
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return "ProcTex()";
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@ -1333,6 +1334,15 @@ vec4 byteround(vec4 x) {
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return round(x * 255.0) * (1.0 / 255.0);
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}
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// PICA's LOD formula for 2D textures.
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// This LOD formula is the same as the LOD lower limit defined in OpenGL.
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// f(x, y) >= max{m_u, m_v, m_w}
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// (See OpenGL 4.6 spec, 8.14.1 - Scale Factor and Level-of-Detail)
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float getLod(vec2 coord) {
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vec2 d = max(abs(dFdx(coord)), abs(dFdy(coord)));
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return log2(max(d.x, d.y));
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}
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#if ALLOW_SHADOW
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uvec2 DecodeShadow(uint pixel) {
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@ -29,33 +29,40 @@ using GLivec4 = std::array<GLint, 4>;
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namespace PicaToGL {
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inline GLenum TextureFilterMode(Pica::TexturingRegs::TextureConfig::TextureFilter mode) {
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static constexpr std::array<GLenum, 2> filter_mode_table{{
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GL_NEAREST, // TextureFilter::Nearest
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GL_LINEAR, // TextureFilter::Linear
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}};
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const auto index = static_cast<std::size_t>(mode);
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// Range check table for input
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if (index >= filter_mode_table.size()) {
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LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode {}", index);
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UNREACHABLE();
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using TextureFilter = Pica::TexturingRegs::TextureConfig::TextureFilter;
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inline GLenum TextureMagFilterMode(TextureFilter mode) {
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if (mode == TextureFilter::Linear) {
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return GL_LINEAR;
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}
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GLenum gl_mode = filter_mode_table[index];
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// Check for dummy values indicating an unknown mode
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if (gl_mode == 0) {
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LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode {}", index);
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UNIMPLEMENTED();
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return GL_LINEAR;
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if (mode == TextureFilter::Nearest) {
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return GL_NEAREST;
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}
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LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode {}", static_cast<u32>(mode));
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UNIMPLEMENTED();
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return GL_LINEAR;
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}
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return gl_mode;
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inline GLenum TextureMinFilterMode(TextureFilter min, TextureFilter mip) {
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if (min == TextureFilter::Linear) {
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if (mip == TextureFilter::Linear) {
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return GL_LINEAR_MIPMAP_LINEAR;
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}
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if (mip == TextureFilter::Nearest) {
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return GL_LINEAR_MIPMAP_NEAREST;
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}
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} else if (min == TextureFilter::Nearest) {
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if (mip == TextureFilter::Linear) {
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return GL_NEAREST_MIPMAP_LINEAR;
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}
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if (mip == TextureFilter::Nearest) {
|
||||
return GL_NEAREST_MIPMAP_NEAREST;
|
||||
}
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode {} and {}", static_cast<u32>(min),
|
||||
static_cast<u32>(mip));
|
||||
UNIMPLEMENTED();
|
||||
return GL_LINEAR_MIPMAP_LINEAR;
|
||||
}
|
||||
|
||||
inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
|
||||
|
|
Loading…
Reference in a new issue