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https://github.com/Lime3DS/Lime3DS
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Merge pull request #797 from linkmauve/blended-downscaling
Implement blended downscaling for display transfers
This commit is contained in:
commit
0ef3f12c71
1 changed files with 46 additions and 33 deletions
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@ -53,6 +53,29 @@ inline void Read(T &var, const u32 raw_addr) {
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var = g_regs[addr / 4];
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var = g_regs[addr / 4];
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}
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}
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static Math::Vec4<u8> DecodePixel(Regs::PixelFormat input_format, const u8* src_pixel) {
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switch (input_format) {
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case Regs::PixelFormat::RGBA8:
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return Color::DecodeRGBA8(src_pixel);
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case Regs::PixelFormat::RGB8:
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return Color::DecodeRGB8(src_pixel);
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case Regs::PixelFormat::RGB565:
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return Color::DecodeRGB565(src_pixel);
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case Regs::PixelFormat::RGB5A1:
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return Color::DecodeRGB5A1(src_pixel);
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case Regs::PixelFormat::RGBA4:
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return Color::DecodeRGBA4(src_pixel);
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default:
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LOG_ERROR(HW_GPU, "Unknown source framebuffer format %x", input_format);
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return {0, 0, 0, 0};
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}
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}
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template <typename T>
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template <typename T>
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inline void Write(u32 addr, const T data) {
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inline void Write(u32 addr, const T data) {
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addr -= HW::VADDR_GPU;
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addr -= HW::VADDR_GPU;
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@ -125,11 +148,18 @@ inline void Write(u32 addr, const T data) {
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break;
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break;
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}
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}
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unsigned horizontal_scale = (config.scaling != config.NoScale) ? 2 : 1;
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if (config.output_tiled &&
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unsigned vertical_scale = (config.scaling == config.ScaleXY) ? 2 : 1;
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(config.scaling == config.ScaleXY || config.scaling == config.ScaleX)) {
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LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input");
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UNIMPLEMENTED();
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break;
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}
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u32 output_width = config.output_width / horizontal_scale;
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bool horizontal_scale = config.scaling != config.NoScale;
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u32 output_height = config.output_height / vertical_scale;
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bool vertical_scale = config.scaling == config.ScaleXY;
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u32 output_width = config.output_width >> horizontal_scale;
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u32 output_height = config.output_height >> vertical_scale;
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u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
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u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
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u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
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u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
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@ -153,16 +183,14 @@ inline void Write(u32 addr, const T data) {
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break;
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break;
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}
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}
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// TODO(Subv): Implement the box filter when scaling is enabled
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// right now we're just skipping the extra pixels.
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for (u32 y = 0; y < output_height; ++y) {
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for (u32 y = 0; y < output_height; ++y) {
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for (u32 x = 0; x < output_width; ++x) {
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for (u32 x = 0; x < output_width; ++x) {
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Math::Vec4<u8> src_color = { 0, 0, 0, 0 };
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Math::Vec4<u8> src_color;
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// Calculate the [x,y] position of the input image
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// Calculate the [x,y] position of the input image
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// based on the current output position and the scale
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// based on the current output position and the scale
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u32 input_x = x * horizontal_scale;
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u32 input_x = x << horizontal_scale;
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u32 input_y = y * vertical_scale;
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u32 input_y = y << vertical_scale;
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if (config.flip_vertically) {
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if (config.flip_vertically) {
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// Flip the y value of the output data,
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// Flip the y value of the output data,
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@ -193,30 +221,15 @@ inline void Write(u32 addr, const T data) {
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}
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}
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const u8* src_pixel = src_pointer + src_offset;
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const u8* src_pixel = src_pointer + src_offset;
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switch (config.input_format) {
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src_color = DecodePixel(config.input_format, src_pixel);
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case Regs::PixelFormat::RGBA8:
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if (config.scaling == config.ScaleX) {
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src_color = Color::DecodeRGBA8(src_pixel);
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Math::Vec4<u8> pixel = DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
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break;
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src_color = ((src_color + pixel) / 2).Cast<u8>();
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} else if (config.scaling == config.ScaleXY) {
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case Regs::PixelFormat::RGB8:
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Math::Vec4<u8> pixel1 = DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
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src_color = Color::DecodeRGB8(src_pixel);
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Math::Vec4<u8> pixel2 = DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
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break;
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Math::Vec4<u8> pixel3 = DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
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src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>();
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case Regs::PixelFormat::RGB565:
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src_color = Color::DecodeRGB565(src_pixel);
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break;
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case Regs::PixelFormat::RGB5A1:
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src_color = Color::DecodeRGB5A1(src_pixel);
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break;
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case Regs::PixelFormat::RGBA4:
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src_color = Color::DecodeRGBA4(src_pixel);
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break;
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default:
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LOG_ERROR(HW_GPU, "Unknown source framebuffer format %x", config.input_format.Value());
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break;
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}
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}
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u8* dst_pixel = dst_pointer + dst_offset;
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u8* dst_pixel = dst_pointer + dst_offset;
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