mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-30 11:02:39 -06:00
Fix geometry pipeline; attempt to fix motion controls
This commit is contained in:
parent
35c3ca995c
commit
0effb229cd
2 changed files with 17 additions and 7 deletions
|
@ -40,7 +40,9 @@ void Module::serialize(Archive& ar, const unsigned int) {
|
||||||
ar& next_gyroscope_index;
|
ar& next_gyroscope_index;
|
||||||
ar& enable_accelerometer_count;
|
ar& enable_accelerometer_count;
|
||||||
ar& enable_gyroscope_count;
|
ar& enable_gyroscope_count;
|
||||||
ReloadInputDevices();
|
if (Archive::is_loading::value) {
|
||||||
|
LoadInputDevices();
|
||||||
|
}
|
||||||
// Pad state not needed as it's always updated
|
// Pad state not needed as it's always updated
|
||||||
// Update events are set in the constructor
|
// Update events are set in the constructor
|
||||||
// Devices are set from the implementation (and are stateless afaik)
|
// Devices are set from the implementation (and are stateless afaik)
|
||||||
|
|
|
@ -49,7 +49,7 @@ private:
|
||||||
// TODO: what happens when the input size is not divisible by the output size?
|
// TODO: what happens when the input size is not divisible by the output size?
|
||||||
class GeometryPipeline_Point : public GeometryPipelineBackend {
|
class GeometryPipeline_Point : public GeometryPipelineBackend {
|
||||||
public:
|
public:
|
||||||
GeometryPipeline_Point() : regs(g_state.regs), unit(g_state.gs_unit) {
|
GeometryPipeline_Point(const Regs& regs, Shader::GSUnitState& unit) : regs(regs), unit(unit) {
|
||||||
ASSERT(regs.pipeline.variable_primitive == 0);
|
ASSERT(regs.pipeline.variable_primitive == 0);
|
||||||
ASSERT(regs.gs.input_to_uniform == 0);
|
ASSERT(regs.gs.input_to_uniform == 0);
|
||||||
vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1;
|
vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1;
|
||||||
|
@ -89,6 +89,8 @@ private:
|
||||||
Common::Vec4<float24>* buffer_end;
|
Common::Vec4<float24>* buffer_end;
|
||||||
unsigned int vs_output_num;
|
unsigned int vs_output_num;
|
||||||
|
|
||||||
|
GeometryPipeline_Point() : regs(g_state.regs), unit(g_state.gs_unit) {}
|
||||||
|
|
||||||
template <typename Class, class Archive>
|
template <typename Class, class Archive>
|
||||||
static void serialize_common(Class* self, Archive& ar, const unsigned int version) {
|
static void serialize_common(Class* self, Archive& ar, const unsigned int version) {
|
||||||
ar& boost::serialization::base_object<GeometryPipelineBackend>(*self);
|
ar& boost::serialization::base_object<GeometryPipelineBackend>(*self);
|
||||||
|
@ -125,7 +127,8 @@ private:
|
||||||
// value in the batch. This mode is usually used for subdivision.
|
// value in the batch. This mode is usually used for subdivision.
|
||||||
class GeometryPipeline_VariablePrimitive : public GeometryPipelineBackend {
|
class GeometryPipeline_VariablePrimitive : public GeometryPipelineBackend {
|
||||||
public:
|
public:
|
||||||
GeometryPipeline_VariablePrimitive() : regs(g_state.regs), setup(g_state.gs) {
|
GeometryPipeline_VariablePrimitive(const Regs& regs, Shader::ShaderSetup& setup)
|
||||||
|
: regs(regs), setup(setup) {
|
||||||
ASSERT(regs.pipeline.variable_primitive == 1);
|
ASSERT(regs.pipeline.variable_primitive == 1);
|
||||||
ASSERT(regs.gs.input_to_uniform == 1);
|
ASSERT(regs.gs.input_to_uniform == 1);
|
||||||
vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1;
|
vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1;
|
||||||
|
@ -183,6 +186,8 @@ private:
|
||||||
Common::Vec4<float24>* buffer_cur;
|
Common::Vec4<float24>* buffer_cur;
|
||||||
unsigned int vs_output_num;
|
unsigned int vs_output_num;
|
||||||
|
|
||||||
|
GeometryPipeline_VariablePrimitive() : regs(g_state.regs), setup(g_state.gs) {}
|
||||||
|
|
||||||
template <typename Class, class Archive>
|
template <typename Class, class Archive>
|
||||||
static void serialize_common(Class* self, Archive& ar, const unsigned int version) {
|
static void serialize_common(Class* self, Archive& ar, const unsigned int version) {
|
||||||
ar& boost::serialization::base_object<GeometryPipelineBackend>(*self);
|
ar& boost::serialization::base_object<GeometryPipelineBackend>(*self);
|
||||||
|
@ -217,7 +222,8 @@ private:
|
||||||
// particle system.
|
// particle system.
|
||||||
class GeometryPipeline_FixedPrimitive : public GeometryPipelineBackend {
|
class GeometryPipeline_FixedPrimitive : public GeometryPipelineBackend {
|
||||||
public:
|
public:
|
||||||
GeometryPipeline_FixedPrimitive() : regs(g_state.regs), setup(g_state.gs) {
|
GeometryPipeline_FixedPrimitive(const Regs& regs, Shader::ShaderSetup& setup)
|
||||||
|
: regs(regs), setup(setup) {
|
||||||
ASSERT(regs.pipeline.variable_primitive == 0);
|
ASSERT(regs.pipeline.variable_primitive == 0);
|
||||||
ASSERT(regs.gs.input_to_uniform == 1);
|
ASSERT(regs.gs.input_to_uniform == 1);
|
||||||
vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1;
|
vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1;
|
||||||
|
@ -256,6 +262,8 @@ private:
|
||||||
Common::Vec4<float24>* buffer_end;
|
Common::Vec4<float24>* buffer_end;
|
||||||
unsigned int vs_output_num;
|
unsigned int vs_output_num;
|
||||||
|
|
||||||
|
GeometryPipeline_FixedPrimitive() : regs(g_state.regs), setup(g_state.gs) {}
|
||||||
|
|
||||||
template <typename Class, class Archive>
|
template <typename Class, class Archive>
|
||||||
static void serialize_common(Class* self, Archive& ar, const unsigned int version) {
|
static void serialize_common(Class* self, Archive& ar, const unsigned int version) {
|
||||||
ar& boost::serialization::base_object<GeometryPipelineBackend>(*self);
|
ar& boost::serialization::base_object<GeometryPipelineBackend>(*self);
|
||||||
|
@ -329,13 +337,13 @@ void GeometryPipeline::Reconfigure() {
|
||||||
|
|
||||||
switch (state.regs.pipeline.gs_config.mode) {
|
switch (state.regs.pipeline.gs_config.mode) {
|
||||||
case PipelineRegs::GSMode::Point:
|
case PipelineRegs::GSMode::Point:
|
||||||
backend = std::make_unique<GeometryPipeline_Point>();
|
backend = std::make_unique<GeometryPipeline_Point>(state.regs, state.gs_unit);
|
||||||
break;
|
break;
|
||||||
case PipelineRegs::GSMode::VariablePrimitive:
|
case PipelineRegs::GSMode::VariablePrimitive:
|
||||||
backend = std::make_unique<GeometryPipeline_VariablePrimitive>();
|
backend = std::make_unique<GeometryPipeline_VariablePrimitive>(state.regs, state.gs);
|
||||||
break;
|
break;
|
||||||
case PipelineRegs::GSMode::FixedPrimitive:
|
case PipelineRegs::GSMode::FixedPrimitive:
|
||||||
backend = std::make_unique<GeometryPipeline_FixedPrimitive>();
|
backend = std::make_unique<GeometryPipeline_FixedPrimitive>(state.regs, state.gs);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
|
|
Loading…
Reference in a new issue