mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-10-30 03:37:52 +00:00
frd: Stub several functions (#7010)
* mii: Improve mii data variable naming * frd: Stub several functions Allows the friend applet to open successfully. * frd: Address review comments
This commit is contained in:
parent
60d815fada
commit
1492d73ccb
6 changed files with 231 additions and 60 deletions
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@ -90,7 +90,7 @@ MiiResult MiiSelector::GetStandardMiiResult() {
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// the LLEd Mii picker of version system version 11.8.0 to a file and then matching the values
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// to the members of the MiiResult struct
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Mii::MiiData mii_data;
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mii_data.magic = 0x03;
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mii_data.version = 0x03;
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mii_data.mii_options.raw = 0x00;
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mii_data.mii_pos.raw = 0x10;
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mii_data.console_identity.raw = 0x30;
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@ -114,7 +114,7 @@ MiiResult MiiSelector::GetStandardMiiResult() {
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mii_data.beard_details.raw = 0x0029;
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mii_data.glasses_details.raw = 0x0052;
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mii_data.mole_details.raw = 0x4850;
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mii_data.author_name = {'f', 'l', 'T', 'o', 'b', 'i', 0x0, 0x0, 0x0, 0x0};
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mii_data.author_name = {u'f', u'l', u'T', u'o', u'b', u'i'};
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MiiResult result;
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result.return_code = 0x0;
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@ -11,10 +11,12 @@
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namespace Mii {
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using Nickname = std::array<char16_t, 10>;
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#pragma pack(push, 1)
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// Reference: https://github.com/devkitPro/libctru/blob/master/libctru/include/3ds/mii.h
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struct MiiData {
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u8 magic; ///< Always 3?
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u8 version; ///< Always 3?
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/// Mii options
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union {
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@ -52,23 +54,23 @@ struct MiiData {
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union {
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u16_be raw;
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BitField<0, 1, u16> sex; ///< Sex of Mii (False=Male, True=Female)
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BitField<1, 4, u16> bday_month; ///< Month of Mii's birthday
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BitField<5, 5, u16> bday_day; ///< Day of Mii's birthday
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BitField<10, 4, u16> shirt_color; ///< Color of Mii's shirt
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BitField<14, 1, u16> favorite; ///< Whether the Mii is one of your 10 favorite Mii's
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BitField<0, 1, u16> gender; ///< Gender of Mii (0=Male, 1=Female)
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BitField<1, 4, u16> bday_month; ///< Month of Mii's birthday
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BitField<5, 5, u16> bday_day; ///< Day of Mii's birthday
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BitField<10, 4, u16> favorite_color; ///< Color of Mii's shirt
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BitField<14, 1, u16> favorite; ///< Whether the Mii is one of your 10 favorite Mii's
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} mii_details;
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std::array<u16_le, 10> mii_name; ///< Name of Mii (Encoded using UTF16)
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u8 height; ///< How tall the Mii is
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u8 width; ///< How wide the Mii is
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Nickname mii_name; ///< Name of Mii (Encoded using UTF16)
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u8 height; ///< How tall the Mii is
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u8 width; ///< How wide the Mii is
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/// Face style
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union {
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u8 raw;
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BitField<0, 1, u8> disable_sharing; ///< Whether or not Sharing of the Mii is allowed
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BitField<1, 4, u8> shape; ///< Face shape
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BitField<1, 4, u8> type; ///< Face type
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BitField<5, 3, u8> skin_color; ///< Color of skin
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} face_style;
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@ -94,13 +96,13 @@ struct MiiData {
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union {
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u32_be raw;
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BitField<0, 6, u32> style;
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BitField<0, 6, u32> type;
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BitField<6, 3, u32> color;
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BitField<9, 4, u32> scale;
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BitField<13, 3, u32> y_scale;
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BitField<16, 5, u32> rotation;
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BitField<21, 4, u32> x_spacing;
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BitField<25, 5, u32> y_position;
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BitField<13, 3, u32> aspect;
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BitField<16, 5, u32> rotate;
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BitField<21, 4, u32> x;
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BitField<25, 5, u32> y;
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} eye_details;
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/// Eyebrow details
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@ -110,72 +112,70 @@ struct MiiData {
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BitField<0, 5, u32> style;
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BitField<5, 3, u32> color;
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BitField<8, 4, u32> scale;
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BitField<12, 3, u32> y_scale;
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BitField<15, 1, u32> pad;
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BitField<16, 5, u32> rotation;
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BitField<21, 4, u32> x_spacing;
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BitField<25, 5, u32> y_position;
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BitField<12, 3, u32> aspect;
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BitField<16, 5, u32> rotate;
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BitField<21, 4, u32> x;
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BitField<25, 5, u32> y;
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} eyebrow_details;
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/// Nose details
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union {
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u16_be raw;
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BitField<0, 5, u16> style;
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BitField<0, 5, u16> type;
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BitField<5, 4, u16> scale;
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BitField<9, 5, u16> y_position;
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BitField<9, 5, u16> y;
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} nose_details;
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/// Mouth details
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union {
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u16_be raw;
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BitField<0, 6, u16> style;
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BitField<0, 6, u16> type;
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BitField<6, 3, u16> color;
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BitField<9, 4, u16> scale;
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BitField<13, 3, u16> y_scale;
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BitField<13, 3, u16> aspect;
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} mouth_details;
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/// Mustache details
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union {
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u16_be raw;
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BitField<0, 5, u16> mouth_yposition;
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BitField<5, 3, u16> mustach_style;
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BitField<8, 2, u16> pad;
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BitField<0, 5, u16> mouth_y;
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BitField<5, 3, u16> mustache_type;
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} mustache_details;
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/// Beard details
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union {
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u16_be raw;
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BitField<0, 3, u16> style;
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BitField<0, 3, u16> type;
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BitField<3, 3, u16> color;
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BitField<6, 4, u16> scale;
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BitField<10, 5, u16> y_pos;
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BitField<10, 5, u16> y;
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} beard_details;
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/// Glasses details
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union {
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u16_be raw;
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BitField<0, 4, u16> style;
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BitField<0, 4, u16> type;
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BitField<4, 3, u16> color;
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BitField<7, 4, u16> scale;
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BitField<11, 5, u16> y_pos;
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BitField<11, 5, u16> y;
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} glasses_details;
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/// Mole details
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union {
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u16_be raw;
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BitField<0, 1, u16> enable;
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BitField<1, 5, u16> scale;
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BitField<6, 5, u16> x_pos;
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BitField<11, 5, u16> y_pos;
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BitField<0, 1, u16> type;
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BitField<1, 4, u16> scale;
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BitField<5, 5, u16> x;
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BitField<10, 5, u16> y;
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} mole_details;
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std::array<u16_le, 10> author_name; ///< Name of Mii's author (Encoded using UTF16)
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Nickname author_name; ///< Name of Mii's author (Encoded using UTF16)
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private:
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template <class Archive>
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void serialize(Archive& ar, const unsigned int) {
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@ -209,6 +209,11 @@ public:
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return *this;
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}
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void SetMiiData(MiiData data) {
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mii_data = data;
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FixChecksum();
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}
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operator MiiData() const {
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return mii_data;
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}
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@ -9,8 +9,10 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/hle/applets/mii_selector.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/mii.h"
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#include "core/hle/result.h"
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#include "core/hle/service/cfg/cfg.h"
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#include "core/hle/service/frd/frd.h"
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@ -97,11 +99,6 @@ void Module::Interface::GetMyScreenName(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestBuilder rb = rp.MakeBuilder(7, 0);
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struct ScreenName {
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// 20 bytes according to 3dbrew
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std::array<char16_t, 10> name;
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};
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auto cfg = Service::CFG::GetModule(frd->system);
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ASSERT_MSG(cfg, "CFG Module missing!");
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auto username = cfg->GetUsername();
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@ -113,7 +110,86 @@ void Module::Interface::GetMyScreenName(Kernel::HLERequestContext& ctx) {
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rb.PushRaw(screen_name);
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rb.Push(0);
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LOG_INFO(Service_FRD, "returning the username defined in cfg");
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LOG_DEBUG(Service_FRD, "called");
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}
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void Module::Interface::GetMyComment(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestBuilder rb = rp.MakeBuilder(10, 0);
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constexpr Comment comment{.name = {u'H', u'e', u'y', '!'}};
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw<Comment>(comment);
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rb.Push(0);
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LOG_WARNING(Service_FRD, "(STUBBED) called");
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}
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void Module::Interface::GetMyMii(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestBuilder rb = rp.MakeBuilder(0x19, 0);
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const auto mii_data = HLE::Applets::MiiSelector::GetStandardMiiResult().selected_mii_data;
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Mii::ChecksummedMiiData mii{};
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mii.SetMiiData(mii_data);
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw<Mii::ChecksummedMiiData>(mii);
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LOG_WARNING(Service_FRD, "(STUBBED) called");
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}
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void Module::Interface::GetMyProfile(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestBuilder rb = rp.MakeBuilder(3, 0);
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constexpr Profile profile{.region = 1, .country = 1, .area = 1, .language = 1, .platform = 1};
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw<Profile>(profile);
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LOG_WARNING(Service_FRD, "(STUBBED) called");
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}
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void Module::Interface::GetMyFavoriteGame(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestBuilder rb = rp.MakeBuilder(5, 0);
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constexpr Game game{.title_id = 0x0004000E00030700, .version = 1};
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw<Game>(game);
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LOG_WARNING(Service_FRD, "(STUBBED) called");
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}
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void Module::Interface::GetMyPlayingGame(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestBuilder rb = rp.MakeBuilder(5, 0);
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constexpr Game game{.title_id = 0x0004000E00030700, .version = 1};
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw<Game>(game);
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LOG_WARNING(Service_FRD, "(STUBBED) called");
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}
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void Module::Interface::GetMyPreference(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestBuilder rb = rp.MakeBuilder(4, 0);
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constexpr u32 is_public = 1;
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constexpr u32 show_game = 1;
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constexpr u32 show_history = 0;
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(is_public);
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rb.Push<u32>(show_game);
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rb.Push<u32>(show_history);
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LOG_WARNING(Service_FRD, "(STUBBED) called");
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}
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void Module::Interface::UnscrambleLocalFriendCode(Kernel::HLERequestContext& ctx) {
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@ -158,6 +234,16 @@ void Module::Interface::SetClientSdkVersion(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_FRD, "(STUBBED) called, version: 0x{:08X}", version);
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}
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void Module::Interface::IsOnline(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push(frd->logged_in);
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LOG_WARNING(Service_FRD, "(STUBBED) called");
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}
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void Module::Interface::HasLoggedIn(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_FRD, "(STUBBED) called");
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@ -49,8 +49,29 @@ struct Profile {
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u8 country;
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u8 area;
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u8 language;
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u32 unknown;
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u8 platform;
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INSERT_PADDING_BYTES(0x3);
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};
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static_assert(sizeof(Profile) == 0x8, "Profile has incorrect size");
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struct Game {
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u64 title_id;
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u16 version;
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INSERT_PADDING_BYTES(0x6);
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};
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static_assert(sizeof(Game) == 0x10, "Game has inccorect size");
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struct ScreenName {
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// 20 bytes according to 3dbrew
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std::array<char16_t, 10> name;
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};
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static_assert(sizeof(ScreenName) == 0x14, "ScreenName has inccorect size");
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struct Comment {
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// 32 bytes according to 3dbrew
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std::array<char16_t, 16> name;
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};
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static_assert(sizeof(Comment) == 0x20, "Comment has inccorect size");
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class Module final {
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public:
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*/
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void GetMyScreenName(Kernel::HLERequestContext& ctx);
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/**
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* FRD::GetMyMii service function
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : MiiStoreData structure
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*/
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void GetMyMii(Kernel::HLERequestContext& ctx);
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/**
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* FRD::GetMyProfile service function
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2-3 : Profile structure
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*/
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void GetMyProfile(Kernel::HLERequestContext& ctx);
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/**
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* FRD::GetMyComment service function
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : UTF16 encoded comment (max 16 symbols)
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*/
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void GetMyComment(Kernel::HLERequestContext& ctx);
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/**
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* FRD::GetMyFavoriteGame service function
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2-3 : Game structure
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*/
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void GetMyFavoriteGame(Kernel::HLERequestContext& ctx);
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/**
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* FRD::GetMyPlayingGame service function
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2-3 : Game structure
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*/
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void GetMyPlayingGame(Kernel::HLERequestContext& ctx);
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/**
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* FRD::GetMyPreference service function
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : Public mode (byte, 0 = private, non-zero = public)
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* 3 : Show current game (byte, 0 = don't show, non-zero = show)
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* 4 : Show game history (byte, 0 = don't show, non-zero = show)
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*/
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void GetMyPreference(Kernel::HLERequestContext& ctx);
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/**
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* FRD::UnscrambleLocalFriendCode service function
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* Inputs:
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void Login(Kernel::HLERequestContext& ctx);
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/**
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* FRD::HasLoggedIn service function
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* FRD::IsOnline service function
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* Inputs:
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* none
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : Online state (8-bit, 0 = not online, non-zero = online)
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*/
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void IsOnline(Kernel::HLERequestContext& ctx);
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/**
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* FRD::HasLoggedIn service function
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : If the user has logged in 1, otherwise 0
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*/
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@ -12,20 +12,20 @@ namespace Service::FRD {
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FRD_A::FRD_A(std::shared_ptr<Module> frd) : Module::Interface(std::move(frd), "frd:a", 8) {
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static const FunctionInfo functions[] = {
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{0x0001, &FRD_A::HasLoggedIn, "HasLoggedIn"},
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{0x0002, nullptr, "IsOnline"},
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{0x0002, &FRD_A::IsOnline, "IsOnline"},
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{0x0003, &FRD_A::Login, "Login"},
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{0x0004, nullptr, "Logout"},
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{0x0005, &FRD_A::GetMyFriendKey, "GetMyFriendKey"},
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{0x0006, nullptr, "GetMyPreference"},
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{0x0007, nullptr, "GetMyProfile"},
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{0x0006, &FRD_A::GetMyPreference, "GetMyPreference"},
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{0x0007, &FRD_A::GetMyProfile, "GetMyProfile"},
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{0x0008, &FRD_A::GetMyPresence, "GetMyPresence"},
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{0x0009, &FRD_A::GetMyScreenName, "GetMyScreenName"},
|
||||
{0x000A, nullptr, "GetMyMii"},
|
||||
{0x000A, &FRD_A::GetMyMii, "GetMyMii"},
|
||||
{0x000B, nullptr, "GetMyLocalAccountId"},
|
||||
{0x000C, nullptr, "GetMyPlayingGame"},
|
||||
{0x000D, nullptr, "GetMyFavoriteGame"},
|
||||
{0x000C, &FRD_A::GetMyPlayingGame, "GetMyPlayingGame"},
|
||||
{0x000D, &FRD_A::GetMyFavoriteGame, "GetMyFavoriteGame"},
|
||||
{0x000E, nullptr, "GetMyNcPrincipalId"},
|
||||
{0x000F, nullptr, "GetMyComment"},
|
||||
{0x000F, &FRD_A::GetMyComment, "GetMyComment"},
|
||||
{0x0010, nullptr, "GetMyPassword"},
|
||||
{0x0011, &FRD_A::GetFriendKeyList, "GetFriendKeyList"},
|
||||
{0x0012, nullptr, "GetFriendPresence"},
|
||||
|
@ -64,6 +64,7 @@ FRD_A::FRD_A(std::shared_ptr<Module> frd) : Module::Interface(std::move(frd), "f
|
|||
{0x0033, nullptr, "GetMyApproachContext"},
|
||||
{0x0034, nullptr, "AddFriendWithApproach"},
|
||||
{0x0035, nullptr, "DecryptApproachContext"},
|
||||
{0x0405, nullptr, "SaveData"},
|
||||
{0x0406, nullptr, "AddFriendOnline"},
|
||||
{0x0409, nullptr, "RemoveFriend"},
|
||||
{0x040a, nullptr, "UpdatePlayingGame"},
|
||||
|
|
|
@ -12,20 +12,20 @@ namespace Service::FRD {
|
|||
FRD_U::FRD_U(std::shared_ptr<Module> frd) : Module::Interface(std::move(frd), "frd:u", 8) {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0x0001, &FRD_U::HasLoggedIn, "HasLoggedIn"},
|
||||
{0x0002, nullptr, "IsOnline"},
|
||||
{0x0002, &FRD_U::IsOnline, "IsOnline"},
|
||||
{0x0003, &FRD_U::Login, "Login"},
|
||||
{0x0004, nullptr, "Logout"},
|
||||
{0x0005, &FRD_U::GetMyFriendKey, "GetMyFriendKey"},
|
||||
{0x0006, nullptr, "GetMyPreference"},
|
||||
{0x0007, nullptr, "GetMyProfile"},
|
||||
{0x0006, &FRD_U::GetMyPreference, "GetMyPreference"},
|
||||
{0x0007, &FRD_U::GetMyProfile, "GetMyProfile"},
|
||||
{0x0008, &FRD_U::GetMyPresence, "GetMyPresence"},
|
||||
{0x0009, &FRD_U::GetMyScreenName, "GetMyScreenName"},
|
||||
{0x000A, nullptr, "GetMyMii"},
|
||||
{0x000A, &FRD_U::GetMyMii, "GetMyMii"},
|
||||
{0x000B, nullptr, "GetMyLocalAccountId"},
|
||||
{0x000C, nullptr, "GetMyPlayingGame"},
|
||||
{0x000D, nullptr, "GetMyFavoriteGame"},
|
||||
{0x000C, &FRD_U::GetMyPlayingGame, "GetMyPlayingGame"},
|
||||
{0x000D, &FRD_U::GetMyFavoriteGame, "GetMyFavoriteGame"},
|
||||
{0x000E, nullptr, "GetMyNcPrincipalId"},
|
||||
{0x000F, nullptr, "GetMyComment"},
|
||||
{0x000F, &FRD_U::GetMyComment, "GetMyComment"},
|
||||
{0x0010, nullptr, "GetMyPassword"},
|
||||
{0x0011, &FRD_U::GetFriendKeyList, "GetFriendKeyList"},
|
||||
{0x0012, nullptr, "GetFriendPresence"},
|
||||
|
|
Loading…
Reference in a new issue