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https://github.com/Lime3DS/Lime3DS
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Avoid deadlock when stopping video dumping (#5407)
* Avoid deadlock when stopping video dumping * Use static_cast, make quit atomic * One more atomic load * Use suggested lock instead of atomic * Fix locking
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parent
2e24183e53
commit
1504018a56
1 changed files with 31 additions and 6 deletions
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@ -41,6 +41,11 @@ namespace OpenGL {
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// number but 9 swap textures at 60FPS presentation allows for 800% speed so thats probably fine
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constexpr std::size_t SWAP_CHAIN_SIZE = 9;
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class OGLTextureMailboxException : public std::runtime_error {
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public:
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using std::runtime_error::runtime_error;
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};
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class OGLTextureMailbox : public Frontend::TextureMailbox {
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public:
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std::mutex swap_chain_lock;
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@ -168,17 +173,22 @@ public:
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/// This mailbox is different in that it will never discard rendered frames
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class OGLVideoDumpingMailbox : public OGLTextureMailbox {
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public:
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bool quit = false;
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Frontend::Frame* GetRenderFrame() override {
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std::unique_lock<std::mutex> lock(swap_chain_lock);
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// If theres no free frames, we will wait until one shows up
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if (free_queue.empty()) {
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free_cv.wait(lock, [&] { return !free_queue.empty(); });
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}
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free_cv.wait(lock, [&] { return (!free_queue.empty() || quit); });
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if (quit) {
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throw OGLTextureMailboxException("VideoDumpingMailbox quitting");
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}
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if (free_queue.empty()) {
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LOG_CRITICAL(Render_OpenGL, "Could not get free frame");
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return nullptr;
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if (free_queue.empty()) {
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LOG_CRITICAL(Render_OpenGL, "Could not get free frame");
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return nullptr;
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}
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}
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Frontend::Frame* frame = free_queue.front();
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@ -372,7 +382,11 @@ void RendererOpenGL::SwapBuffers() {
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RenderToMailbox(layout, render_window.mailbox, false);
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if (frame_dumper.IsDumping()) {
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RenderToMailbox(frame_dumper.GetLayout(), frame_dumper.mailbox, true);
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try {
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RenderToMailbox(frame_dumper.GetLayout(), frame_dumper.mailbox, true);
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} catch(const OGLTextureMailboxException& exception) {
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LOG_DEBUG(Render_OpenGL, "Frame dumper exception caught: {}", exception.what());
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}
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}
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m_current_frame++;
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@ -1090,11 +1104,22 @@ void RendererOpenGL::TryPresent(int timeout_ms) {
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void RendererOpenGL::UpdateFramerate() {}
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void RendererOpenGL::PrepareVideoDumping() {
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auto* mailbox = static_cast<OGLVideoDumpingMailbox*>(frame_dumper.mailbox.get());
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{
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std::unique_lock lock(mailbox->swap_chain_lock);
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mailbox->quit = false;
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}
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frame_dumper.StartDumping();
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}
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void RendererOpenGL::CleanupVideoDumping() {
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frame_dumper.StopDumping();
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auto* mailbox = static_cast<OGLVideoDumpingMailbox*>(frame_dumper.mailbox.get());
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{
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std::unique_lock lock(mailbox->swap_chain_lock);
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mailbox->quit = true;
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}
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mailbox->free_cv.notify_one();
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}
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static const char* GetSource(GLenum source) {
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