Android: new overlay button to swap screens (#51)
Co-authored-by: gperrio <guillaume.perrio@ingenico.com> Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
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@ -708,6 +708,7 @@ object NativeLibrary {
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const val DPAD = 780
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const val DPAD = 780
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const val BUTTON_DEBUG = 781
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const val BUTTON_DEBUG = 781
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const val BUTTON_GPIO14 = 782
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const val BUTTON_GPIO14 = 782
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const val BUTTON_SWAP = 800
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}
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}
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/**
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/**
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@ -738,12 +738,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
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private fun showToggleControlsDialog() {
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private fun showToggleControlsDialog() {
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val editor = preferences.edit()
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val editor = preferences.edit()
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val enabledButtons = BooleanArray(14)
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val enabledButtons = BooleanArray(15)
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enabledButtons.forEachIndexed { i: Int, _: Boolean ->
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enabledButtons.forEachIndexed { i: Int, _: Boolean ->
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// Buttons that are disabled by default
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// Buttons that are disabled by default
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var defaultValue = true
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var defaultValue = true
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when (i) {
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when (i) {
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6, 7, 12, 13 -> defaultValue = false
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6, 7, 12, 13, 14 -> defaultValue = false
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}
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}
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enabledButtons[i] = preferences.getBoolean("buttonToggle$i", defaultValue)
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enabledButtons[i] = preferences.getBoolean("buttonToggle$i", defaultValue)
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}
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}
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@ -816,10 +816,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
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.apply()
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.apply()
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val editor = preferences.edit()
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val editor = preferences.edit()
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for (i in 0 until 14) {
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for (i in 0 until 15) {
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var defaultValue = true
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var defaultValue = true
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when (i) {
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when (i) {
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6, 7, 12, 13 -> defaultValue = false
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6, 7, 12, 13, 14 -> defaultValue = false
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}
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}
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editor.putBoolean("buttonToggle$i", defaultValue)
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editor.putBoolean("buttonToggle$i", defaultValue)
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}
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}
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@ -76,6 +76,15 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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overlayJoysticks.forEach { it.draw(canvas) }
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overlayJoysticks.forEach { it.draw(canvas) }
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}
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}
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private fun swapScreen() {
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val isEnabled = !EmulationMenuSettings.swapScreens
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EmulationMenuSettings.swapScreens = isEnabled
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NativeLibrary.swapScreens(
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isEnabled,
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(context as Activity).windowManager.defaultDisplay.rotation
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)
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}
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override fun onTouch(v: View, event: MotionEvent): Boolean {
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override fun onTouch(v: View, event: MotionEvent): Boolean {
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if (isInEditMode) {
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if (isInEditMode) {
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return onTouchWhileEditing(event)
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return onTouchWhileEditing(event)
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@ -85,6 +94,11 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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if (!button.updateStatus(event)) {
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if (!button.updateStatus(event)) {
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continue
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continue
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}
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}
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if (button.id == NativeLibrary.ButtonType.BUTTON_SWAP && button.status == NativeLibrary.ButtonState.PRESSED) {
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swapScreen()
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}
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.id, button.status)
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, button.id, button.status)
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shouldUpdateView = true
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shouldUpdateView = true
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}
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}
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@ -437,6 +451,18 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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)
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)
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)
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)
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}
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}
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if (preferences.getBoolean("buttonToggle14", false)) {
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overlayButtons.add(
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initializeOverlayButton(
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context,
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R.drawable.button_swap,
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R.drawable.button_swap_pressed,
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NativeLibrary.ButtonType.BUTTON_SWAP,
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orientation
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)
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)
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}
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}
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}
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fun refreshControls() {
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fun refreshControls() {
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@ -634,6 +660,14 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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NativeLibrary.ButtonType.STICK_LEFT.toString() + "-Y",
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NativeLibrary.ButtonType.STICK_LEFT.toString() + "-Y",
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resources.getInteger(R.integer.N3DS_STICK_MAIN_Y).toFloat() / 1000 * maxY
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resources.getInteger(R.integer.N3DS_STICK_MAIN_Y).toFloat() / 1000 * maxY
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)
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)
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.putFloat(
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NativeLibrary.ButtonType.BUTTON_SWAP.toString() + "-X",
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resources.getInteger(R.integer.N3DS_BUTTON_SWAP_X).toFloat() / 1000 * maxX
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)
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.putFloat(
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NativeLibrary.ButtonType.BUTTON_SWAP.toString() + "-Y",
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resources.getInteger(R.integer.N3DS_BUTTON_SWAP_Y).toFloat() / 1000 * maxY
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)
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.apply()
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.apply()
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}
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}
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@ -769,6 +803,14 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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NativeLibrary.ButtonType.STICK_LEFT.toString() + portrait + "-Y",
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NativeLibrary.ButtonType.STICK_LEFT.toString() + portrait + "-Y",
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resources.getInteger(R.integer.N3DS_STICK_MAIN_PORTRAIT_Y).toFloat() / 1000 * maxY
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resources.getInteger(R.integer.N3DS_STICK_MAIN_PORTRAIT_Y).toFloat() / 1000 * maxY
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)
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)
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.putFloat(
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NativeLibrary.ButtonType.BUTTON_SWAP.toString() + portrait + "-X",
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resources.getInteger(R.integer.N3DS_BUTTON_SWAP_PORTRAIT_X).toFloat() / 1000 * maxX
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)
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.putFloat(
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NativeLibrary.ButtonType.BUTTON_SWAP.toString() + portrait + "-Y",
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resources.getInteger(R.integer.N3DS_BUTTON_SWAP_PORTRAIT_Y).toFloat() / 1000 * maxY
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)
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.apply()
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.apply()
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}
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}
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@ -879,7 +921,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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var scale: Float = when (buttonId) {
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var scale: Float = when (buttonId) {
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NativeLibrary.ButtonType.BUTTON_HOME,
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NativeLibrary.ButtonType.BUTTON_HOME,
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NativeLibrary.ButtonType.BUTTON_START,
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NativeLibrary.ButtonType.BUTTON_START,
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NativeLibrary.ButtonType.BUTTON_SELECT -> 0.08f
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NativeLibrary.ButtonType.BUTTON_SELECT,
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NativeLibrary.ButtonType.BUTTON_SWAP -> 0.08f
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NativeLibrary.ButtonType.TRIGGER_L,
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NativeLibrary.ButtonType.TRIGGER_L,
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NativeLibrary.ButtonType.TRIGGER_R,
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NativeLibrary.ButtonType.TRIGGER_R,
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BIN
src/android/app/src/main/res/drawable-hdpi/button_swap.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 4.2 KiB |
BIN
src/android/app/src/main/res/drawable-xhdpi/button_swap.png
Normal file
After Width: | Height: | Size: 6.2 KiB |
After Width: | Height: | Size: 5.6 KiB |
BIN
src/android/app/src/main/res/drawable-xxhdpi/button_swap.png
Normal file
After Width: | Height: | Size: 9.2 KiB |
After Width: | Height: | Size: 8.3 KiB |
BIN
src/android/app/src/main/res/drawable-xxxhdpi/button_swap.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 4.3 KiB |
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@ -78,6 +78,7 @@
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<item>@string/controller_circlepad</item>
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<item>@string/controller_circlepad</item>
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<item>@string/controller_c</item>
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<item>@string/controller_c</item>
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<item>@string/button_home</item>
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<item>@string/button_home</item>
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<item>@string/button_swap</item>
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</string-array>
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</string-array>
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<string-array name="cameraImageSourceNames">
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<string-array name="cameraImageSourceNames">
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@ -31,6 +31,8 @@
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<integer name="N3DS_BUTTON_START_Y">850</integer>
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<integer name="N3DS_BUTTON_START_Y">850</integer>
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<integer name="N3DS_BUTTON_HOME_X">510</integer>
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<integer name="N3DS_BUTTON_HOME_X">510</integer>
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<integer name="N3DS_BUTTON_HOME_Y">850</integer>
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<integer name="N3DS_BUTTON_HOME_Y">850</integer>
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<integer name="N3DS_BUTTON_SWAP_X">370</integer>
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<integer name="N3DS_BUTTON_SWAP_Y">850</integer>
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<!-- Default N3DS portrait layout -->
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<!-- Default N3DS portrait layout -->
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<integer name="N3DS_BUTTON_A_PORTRAIT_X">810</integer>
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<integer name="N3DS_BUTTON_A_PORTRAIT_X">810</integer>
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@ -61,5 +63,7 @@
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<integer name="N3DS_BUTTON_SELECT_PORTRAIT_Y">794</integer>
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<integer name="N3DS_BUTTON_SELECT_PORTRAIT_Y">794</integer>
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<integer name="N3DS_BUTTON_START_PORTRAIT_X">520</integer>
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<integer name="N3DS_BUTTON_START_PORTRAIT_X">520</integer>
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<integer name="N3DS_BUTTON_START_PORTRAIT_Y">794</integer>
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<integer name="N3DS_BUTTON_START_PORTRAIT_Y">794</integer>
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<integer name="N3DS_BUTTON_SWAP_PORTRAIT_X">460</integer>
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<integer name="N3DS_BUTTON_SWAP_PORTRAIT_Y">675</integer>
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</resources>
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</resources>
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@ -121,6 +121,7 @@
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<string name="button_select" translatable="false">SELECT</string>
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<string name="button_select" translatable="false">SELECT</string>
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<string name="button_start" translatable="false">START</string>
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<string name="button_start" translatable="false">START</string>
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<string name="button_home">HOME</string>
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<string name="button_home">HOME</string>
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<string name="button_swap">Swap Screens</string>
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<string name="button_x" translatable="false">X</string>
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<string name="button_x" translatable="false">X</string>
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<string name="button_y" translatable="false">Y</string>
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<string name="button_y" translatable="false">Y</string>
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<string name="button_l" translatable="false">L</string>
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<string name="button_l" translatable="false">L</string>
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