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https://github.com/Lime3DS/Lime3DS
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spv_fs_shader_gen: Implement quaternion correction with barycentric extension (#7152)
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parent
312068eebf
commit
168f168c33
3 changed files with 79 additions and 12 deletions
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@ -472,7 +472,7 @@ void PipelineCache::UseFragmentShader(const Pica::Regs& regs,
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if (new_shader) {
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const bool use_spirv = Settings::values.spirv_shader_gen.GetValue();
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if (use_spirv && !fs_config.UsesShadowPipeline()) {
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const std::vector code = SPIRV::GenerateFragmentShader(fs_config);
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const std::vector code = SPIRV::GenerateFragmentShader(fs_config, profile);
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shader.module = CompileSPV(code, instance.GetDevice());
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shader.MarkDone();
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} else {
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <boost/container/small_vector.hpp>
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#include "video_core/shader/generator/spv_fs_shader_gen.h"
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namespace Pica::Shader::Generator::SPIRV {
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@ -14,8 +15,10 @@ using TevStageConfig = TexturingRegs::TevStageConfig;
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constexpr u32 SPIRV_VERSION_1_3 = 0x00010300;
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FragmentModule::FragmentModule(const FSConfig& config_)
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: Sirit::Module{SPIRV_VERSION_1_3}, config{config_} {
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FragmentModule::FragmentModule(const FSConfig& config_, const Profile& profile_)
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: Sirit::Module{SPIRV_VERSION_1_3}, config{config_}, profile{profile_},
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use_fragment_shader_barycentric{profile.has_fragment_shader_barycentric &&
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config.lighting.enable} {
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DefineArithmeticTypes();
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DefineUniformStructs();
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DefineInterface();
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@ -270,9 +273,48 @@ void FragmentModule::WriteLighting() {
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return OpFAdd(vec_ids.Get(3), v, val2);
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};
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// Perform quaternion correction in the fragment shader if fragment_shader_barycentric is
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// supported.
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Id normquat{};
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if (use_fragment_shader_barycentric) {
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const auto are_quaternions_opposite = [&](Id qa, Id qb) {
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const Id dot_q{OpDot(f32_id, qa, qb)};
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const Id dot_le_zero{OpFOrdLessThan(bool_id, dot_q, ConstF32(0.f))};
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return OpCompositeConstruct(bvec_ids.Get(4), dot_le_zero, dot_le_zero, dot_le_zero,
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dot_le_zero);
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};
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const Id input_pointer_id{TypePointer(spv::StorageClass::Input, vec_ids.Get(4))};
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const Id normquat_0{
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OpLoad(vec_ids.Get(4), OpAccessChain(input_pointer_id, normquat_id, ConstS32(0)))};
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const Id normquat_1{
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OpLoad(vec_ids.Get(4), OpAccessChain(input_pointer_id, normquat_id, ConstS32(1)))};
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const Id normquat_1_correct{OpSelect(vec_ids.Get(4),
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are_quaternions_opposite(normquat_0, normquat_1),
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OpFNegate(vec_ids.Get(4), normquat_1), normquat_1)};
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const Id normquat_2{
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OpLoad(vec_ids.Get(4), OpAccessChain(input_pointer_id, normquat_id, ConstS32(2)))};
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const Id normquat_2_correct{OpSelect(vec_ids.Get(4),
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are_quaternions_opposite(normquat_0, normquat_2),
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OpFNegate(vec_ids.Get(4), normquat_2), normquat_2)};
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const Id bary_coord{OpLoad(vec_ids.Get(3), gl_bary_coord_id)};
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const Id bary_coord_x{OpCompositeExtract(f32_id, bary_coord, 0)};
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const Id bary_coord_y{OpCompositeExtract(f32_id, bary_coord, 1)};
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const Id bary_coord_z{OpCompositeExtract(f32_id, bary_coord, 2)};
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const Id normquat_0_final{OpVectorTimesScalar(vec_ids.Get(4), normquat_0, bary_coord_x)};
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const Id normquat_1_final{
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OpVectorTimesScalar(vec_ids.Get(4), normquat_1_correct, bary_coord_y)};
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const Id normquat_2_final{
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OpVectorTimesScalar(vec_ids.Get(4), normquat_2_correct, bary_coord_z)};
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normquat = OpFAdd(vec_ids.Get(4), normquat_0_final,
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OpFAdd(vec_ids.Get(4), normquat_1_final, normquat_2_final));
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} else {
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normquat = OpLoad(vec_ids.Get(4), normquat_id);
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}
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// Rotate the surface-local normal by the interpolated normal quaternion to convert it to
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// eyespace.
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const Id normalized_normquat{OpNormalize(vec_ids.Get(4), OpLoad(vec_ids.Get(4), normquat_id))};
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const Id normalized_normquat{OpNormalize(vec_ids.Get(4), normquat)};
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const Id normal{quaternion_rotate(normalized_normquat, surface_normal)};
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const Id tangent{quaternion_rotate(normalized_normquat, surface_tangent)};
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@ -1452,13 +1494,24 @@ void FragmentModule::DefineEntryPoint() {
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AddCapability(spv::Capability::Shader);
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AddCapability(spv::Capability::SampledBuffer);
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AddCapability(spv::Capability::ImageQuery);
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if (use_fragment_shader_barycentric) {
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AddCapability(spv::Capability::FragmentBarycentricKHR);
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AddExtension("SPV_KHR_fragment_shader_barycentric");
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}
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SetMemoryModel(spv::AddressingModel::Logical, spv::MemoryModel::GLSL450);
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const Id main_type{TypeFunction(TypeVoid())};
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const Id main_func{OpFunction(TypeVoid(), spv::FunctionControlMask::MaskNone, main_type)};
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AddEntryPoint(spv::ExecutionModel::Fragment, main_func, "main", primary_color_id,
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texcoord_id[0], texcoord_id[1], texcoord_id[2], texcoord0_w_id, normquat_id,
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view_id, color_id, gl_frag_coord_id, gl_frag_depth_id);
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boost::container::small_vector<Id, 11> interface_ids{
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primary_color_id, texcoord_id[0], texcoord_id[1], texcoord_id[2], texcoord0_w_id,
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normquat_id, view_id, color_id, gl_frag_coord_id, gl_frag_depth_id,
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};
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if (use_fragment_shader_barycentric) {
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interface_ids.push_back(gl_bary_coord_id);
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}
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AddEntryPoint(spv::ExecutionModel::Fragment, main_func, "main", interface_ids);
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AddExecutionMode(main_func, spv::ExecutionMode::OriginUpperLeft);
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AddExecutionMode(main_func, spv::ExecutionMode::DepthReplacing);
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}
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@ -1510,7 +1563,12 @@ void FragmentModule::DefineInterface() {
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texcoord_id[1] = DefineInput(vec_ids.Get(2), 3);
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texcoord_id[2] = DefineInput(vec_ids.Get(2), 4);
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texcoord0_w_id = DefineInput(f32_id, 5);
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normquat_id = DefineInput(vec_ids.Get(4), 6);
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if (use_fragment_shader_barycentric) {
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normquat_id = DefineInput(TypeArray(vec_ids.Get(4), ConstU32(3U)), 6);
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Decorate(normquat_id, spv::Decoration::PerVertexKHR);
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} else {
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normquat_id = DefineInput(vec_ids.Get(4), 6);
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}
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view_id = DefineInput(vec_ids.Get(3), 7);
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color_id = DefineOutput(vec_ids.Get(4), 0);
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@ -1537,10 +1595,14 @@ void FragmentModule::DefineInterface() {
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gl_frag_depth_id = DefineVar(f32_id, spv::StorageClass::Output);
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Decorate(gl_frag_coord_id, spv::Decoration::BuiltIn, spv::BuiltIn::FragCoord);
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Decorate(gl_frag_depth_id, spv::Decoration::BuiltIn, spv::BuiltIn::FragDepth);
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if (use_fragment_shader_barycentric) {
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gl_bary_coord_id = DefineVar(vec_ids.Get(3), spv::StorageClass::Input);
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Decorate(gl_bary_coord_id, spv::Decoration::BuiltIn, spv::BuiltIn::BaryCoordKHR);
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}
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}
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std::vector<u32> GenerateFragmentShader(const FSConfig& config) {
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FragmentModule module{config};
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std::vector<u32> GenerateFragmentShader(const FSConfig& config, const Profile& profile) {
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FragmentModule module{config, profile};
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module.Generate();
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return module.Assemble();
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}
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@ -30,7 +30,7 @@ class FragmentModule : public Sirit::Module {
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static constexpr u32 NUM_NON_PROC_TEX_UNITS = 3;
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public:
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explicit FragmentModule(const FSConfig& config);
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explicit FragmentModule(const FSConfig& config, const Profile& profile);
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~FragmentModule();
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/// Emits SPIR-V bytecode corresponding to the provided pica fragment configuration
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@ -215,6 +215,10 @@ private:
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private:
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const FSConfig& config;
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const Profile& profile;
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bool use_fragment_shader_barycentric{};
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Id void_id{};
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Id bool_id{};
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Id f32_id{};
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@ -242,6 +246,7 @@ private:
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Id gl_frag_coord_id{};
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Id gl_frag_depth_id{};
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Id gl_bary_coord_id{};
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Id depth{};
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Id tex0_id{};
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@ -284,6 +289,6 @@ private:
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* @param separable_shader generates shader that can be used for separate shader object
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* @returns String of the shader source code
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*/
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std::vector<u32> GenerateFragmentShader(const FSConfig& config);
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std::vector<u32> GenerateFragmentShader(const FSConfig& config, const Profile& profile);
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} // namespace Pica::Shader::Generator::SPIRV
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