mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 01:22:37 -06:00
PerfStats: Re-order and document members better
This commit is contained in:
parent
1469b3212b
commit
174464a87f
2 changed files with 15 additions and 6 deletions
|
@ -76,7 +76,7 @@ double PerfStats::GetLastFrameTimeScale() {
|
|||
|
||||
void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) {
|
||||
// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
|
||||
// values increases time needed to limit frame rate after spikes.
|
||||
// values increase the time needed to recover and limit framerate again after spikes.
|
||||
constexpr microseconds MAX_LAG_TIME_US = 25ms;
|
||||
|
||||
if (!Settings::values.toggle_framelimit) {
|
||||
|
|
|
@ -44,15 +44,24 @@ public:
|
|||
private:
|
||||
std::mutex object_mutex;
|
||||
|
||||
/// Point when the cumulative counters were reset
|
||||
Clock::time_point reset_point = Clock::now();
|
||||
|
||||
Clock::time_point frame_begin = reset_point;
|
||||
Clock::time_point previous_frame_end = reset_point;
|
||||
Clock::duration accumulated_frametime = Clock::duration::zero();
|
||||
Clock::duration previous_frame_length = Clock::duration::zero();
|
||||
/// System time when the cumulative counters were reset
|
||||
u64 reset_point_system_us = 0;
|
||||
|
||||
/// Cumulative duration (excluding v-sync/frame-limiting) of frames since last reset
|
||||
Clock::duration accumulated_frametime = Clock::duration::zero();
|
||||
/// Cumulative number of system frames (LCD VBlanks) presented since last reset
|
||||
u32 system_frames = 0;
|
||||
/// Cumulative number of game frames (GSP frame submissions) since last reset
|
||||
u32 game_frames = 0;
|
||||
|
||||
/// Point when the previous system frame ended
|
||||
Clock::time_point previous_frame_end = reset_point;
|
||||
/// Point when the current system frame began
|
||||
Clock::time_point frame_begin = reset_point;
|
||||
/// Total visible duration (including frame-limiting, etc.) of the previous system frame
|
||||
Clock::duration previous_frame_length = Clock::duration::zero();
|
||||
};
|
||||
|
||||
class FrameLimiter {
|
||||
|
|
Loading…
Reference in a new issue