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https://github.com/Lime3DS/Lime3DS
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Merge pull request #4917 from vitor-k/long-title
Allow displaying the long_title of the game
This commit is contained in:
commit
176b8b4a0b
7 changed files with 60 additions and 18 deletions
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@ -308,17 +308,19 @@ void Config::ReadValues() {
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}
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UISettings::values.game_list_icon_size = icon_size;
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int row_1 = ReadSetting("row1", 2).toInt();
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if (row_1 < 0 || row_1 > 3) {
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row_1 = 2;
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UISettings::GameListText row_1 = UISettings::GameListText{
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ReadSetting("row1", static_cast<int>(UISettings::GameListText::TitleName)).toInt()};
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if (row_1 <= UISettings::GameListText::NoText || row_1 >= UISettings::GameListText::ListEnd) {
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row_1 = UISettings::GameListText::TitleName;
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}
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UISettings::values.game_list_row_1 = UISettings::GameListText{row_1};
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UISettings::values.game_list_row_1 = row_1;
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int row_2 = ReadSetting("row2", 0).toInt();
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if (row_2 < -1 || row_2 > 3) {
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row_2 = 0;
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UISettings::GameListText row_2 = UISettings::GameListText{
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ReadSetting("row2", static_cast<int>(UISettings::GameListText::FileName)).toInt()};
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if (row_2 < UISettings::GameListText::NoText || row_2 >= UISettings::GameListText::ListEnd) {
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row_2 = UISettings::GameListText::FileName;
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}
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UISettings::values.game_list_row_2 = UISettings::GameListText{row_2};
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UISettings::values.game_list_row_2 = row_2;
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UISettings::values.game_list_hide_no_icon = ReadSetting("hideNoIcon", false).toBool();
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UISettings::values.game_list_single_line_mode = ReadSetting("singleLineMode", false).toBool();
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@ -126,7 +126,7 @@
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</item>
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<item>
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<property name="text">
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<string>Title Name</string>
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<string>Title Name (short)</string>
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</property>
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</item>
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<item>
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@ -134,6 +134,11 @@
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<string>Title ID</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Title Name (long)</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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@ -166,7 +171,7 @@
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</item>
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<item>
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<property name="text">
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<string>Title Name</string>
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<string>Title Name (short)</string>
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</property>
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</item>
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<item>
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@ -174,6 +179,11 @@
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<string>Title ID</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Title Name (long)</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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@ -215,7 +215,7 @@ void GameList::onTextChanged(const QString& newText) {
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child->data(GameListItemPath::FullPathRole).toString().toLower();
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QString file_name = file_path.mid(file_path.lastIndexOf("/") + 1);
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const QString file_title =
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child->data(GameListItemPath::TitleRole).toString().toLower();
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child->data(GameListItemPath::LongTitleRole).toString().toLower();
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const QString file_programmid =
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child->data(GameListItemPath::ProgramIdRole).toString().toLower();
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@ -70,6 +70,17 @@ static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh,
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return QString::fromUtf16(smdh.GetShortTitle(language).data());
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}
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/**
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* Gets the long game title from SMDH data.
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* @param smdh SMDH data
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* @param language title language
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* @return QString long title
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*/
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static QString GetQStringLongTitleFromSMDH(const Loader::SMDH& smdh,
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Loader::SMDH::TitleLanguage language) {
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return QString::fromUtf16(smdh.GetLongTitle(language).data());
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}
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/**
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* Gets the game region from SMDH data.
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* @param smdh SMDH data
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@ -139,6 +150,7 @@ public:
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static const int FullPathRole = SortRole + 1;
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static const int ProgramIdRole = SortRole + 2;
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static const int ExtdataIdRole = SortRole + 3;
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static const int LongTitleRole = SortRole + 4;
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GameListItemPath() = default;
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GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id,
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@ -173,6 +185,10 @@ public:
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// Get title from SMDH
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setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English),
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TitleRole);
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// Get long title from SMDH
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setData(GetQStringLongTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English),
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LongTitleRole);
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}
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int type() const override {
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@ -189,11 +205,12 @@ public:
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{UISettings::GameListText::FileName, QString::fromStdString(filename + extension)},
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{UISettings::GameListText::FullPath, data(FullPathRole).toString()},
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{UISettings::GameListText::TitleName, data(TitleRole).toString()},
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{UISettings::GameListText::LongTitleName, data(LongTitleRole).toString()},
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{UISettings::GameListText::TitleID,
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QString::fromStdString(fmt::format("{:016X}", data(ProgramIdRole).toULongLong()))},
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};
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const QString& row1 = display_texts.at(UISettings::values.game_list_row_1);
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const QString& row1 = display_texts.at(UISettings::values.game_list_row_1).simplified();
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QString row2;
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auto row_2_id = UISettings::values.game_list_row_2;
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@ -203,7 +220,7 @@ public:
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? QStringLiteral(" ")
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: QStringLiteral("\n ");
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}
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row2 += display_texts.at(row_2_id);
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row2 += display_texts.at(row_2_id).simplified();
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}
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return QString(row1 + row2);
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} else {
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@ -51,6 +51,8 @@ enum class GameListText {
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FullPath, ///< Display the full path of the entry
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TitleName, ///< Display the name of the title
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TitleID, ///< Display the title ID
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LongTitleName, ///< Display the long name of the title
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ListEnd, ///< Keep this at the end of the enum.
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};
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struct Values {
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@ -48,6 +48,10 @@ std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language)
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return titles[static_cast<int>(language)].short_title;
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}
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std::array<u16, 0x80> SMDH::GetLongTitle(Loader::SMDH::TitleLanguage language) const {
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return titles[static_cast<int>(language)].long_title;
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}
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std::vector<SMDH::GameRegion> SMDH::GetRegions() const {
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constexpr u32 REGION_COUNT = 7;
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std::vector<GameRegion> result;
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@ -86,6 +86,13 @@ struct SMDH {
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*/
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std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const;
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/**
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* Gets the long game title from SMDH
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* @param language title language
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* @return UTF-16 array of the long title
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*/
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std::array<u16, 0x80> GetLongTitle(Loader::SMDH::TitleLanguage language) const;
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std::vector<GameRegion> GetRegions() const;
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};
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static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
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