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CachedSurface: Add microprofile scopes for UploadGLTexture and DownloadGLTexture
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1 changed files with 6 additions and 0 deletions
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@ -723,11 +723,14 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
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}
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}
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
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void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
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GLuint draw_fb_handle) {
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if (type == SurfaceType::Fill)
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return;
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MICROPROFILE_SCOPE(OpenGL_TextureUL);
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ASSERT(gl_buffer_size == width * height * GetGLBytesPerPixel(pixel_format));
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// Load data from memory to the surface
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@ -782,11 +785,14 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
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}
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}
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MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64));
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void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
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GLuint draw_fb_handle) {
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if (type == SurfaceType::Fill)
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return;
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MICROPROFILE_SCOPE(OpenGL_TextureDL);
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if (gl_buffer == nullptr) {
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gl_buffer_size = width * height * GetGLBytesPerPixel(pixel_format);
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gl_buffer.reset(new u8[gl_buffer_size]);
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