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https://github.com/Lime3DS/Lime3DS
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Pica: Add register definition for vertex loading and rendering.
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76a586de49
commit
1a43f69477
1 changed files with 126 additions and 31 deletions
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@ -11,6 +11,8 @@
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "core/mem_map.h"
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namespace Pica {
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// Returns index corresponding to the Regs member labeled by field_name
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@ -50,7 +52,7 @@ struct Regs {
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INSERT_PADDING_WORDS(0x1bc);
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union {
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struct {
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enum class Format : u64 {
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BYTE = 0,
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UBYTE = 1,
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@ -58,7 +60,16 @@ struct Regs {
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FLOAT = 3,
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};
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BitField< 0, 2, Format> format0;
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BitField<0, 29, u32> base_address;
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inline u32 GetBaseAddress() const {
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// TODO: Ugly, should fix PhysicalToVirtualAddress instead
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return (base_address * 8) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR;
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}
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// Descriptor for internal vertex attributes
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union {
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BitField< 0, 2, Format> format0; // size of one element
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BitField< 2, 2, u64> size0; // number of elements minus 1
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BitField< 4, 2, Format> format1;
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BitField< 6, 2, u64> size1;
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@ -84,10 +95,92 @@ struct Regs {
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BitField<46, 2, u64> size11;
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BitField<48, 12, u64> attribute_mask;
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BitField<60, 4, u64> num_attributes; // number of total attributes minus 1
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} vertex_descriptor;
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INSERT_PADDING_WORDS(0xfe);
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// number of total attributes minus 1
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BitField<60, 4, u64> num_extra_attributes;
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};
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inline Format GetFormat(int n) const {
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Format formats[] = {
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format0, format1, format2, format3,
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format4, format5, format6, format7,
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format8, format9, format10, format11
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};
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return formats[n];
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}
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inline int GetNumElements(int n) const {
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int sizes[] = {
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size0, size1, size2, size3,
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size4, size5, size6, size7,
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size8, size9, size10, size11
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};
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return sizes[n]+1;
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}
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inline int GetElementSizeInBytes(int n) const {
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return (GetFormat(n) == Format::FLOAT) ? 4 :
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(GetFormat(n) == Format::SHORT) ? 2 : 1;
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}
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inline int GetStride(int n) const {
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return GetNumElements(n) * GetElementSizeInBytes(n);
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}
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inline int GetNumTotalAttributes() const {
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return num_extra_attributes+1;
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}
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// Attribute loaders map the source vertex data to input attributes
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// This e.g. allows to load different attributes from different memory locations
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struct Loader {
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// Source attribute data offset from the base address
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u32 data_offset;
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union {
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BitField< 0, 4, u64> comp0;
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BitField< 4, 4, u64> comp1;
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BitField< 8, 4, u64> comp2;
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BitField<12, 4, u64> comp3;
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BitField<16, 4, u64> comp4;
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BitField<20, 4, u64> comp5;
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BitField<24, 4, u64> comp6;
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BitField<28, 4, u64> comp7;
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BitField<32, 4, u64> comp8;
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BitField<36, 4, u64> comp9;
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BitField<40, 4, u64> comp10;
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BitField<44, 4, u64> comp11;
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// bytes for a single vertex in this loader
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BitField<48, 8, u64> byte_count;
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BitField<60, 4, u64> component_count;
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};
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inline int GetComponent(int n) const {
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int components[] = {
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comp0, comp1, comp2, comp3,
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comp4, comp5, comp6, comp7,
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comp8, comp9, comp10, comp11
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};
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return components[n];
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}
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} attribute_loaders[12];
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} vertex_attributes;
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struct {
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enum IndexFormat : u32 {
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BYTE = 0,
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SHORT = 1,
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};
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union {
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BitField<0, 31, u32> offset; // relative to base attribute address
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BitField<31, 1, IndexFormat> format;
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};
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} index_array;
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INSERT_PADDING_WORDS(0xd8);
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#undef INSERT_PADDING_WORDS_HELPER1
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#undef INSERT_PADDING_WORDS_HELPER2
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@ -112,7 +205,8 @@ struct Regs {
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ADD_FIELD(viewport_size_x);
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ADD_FIELD(viewport_size_y);
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ADD_FIELD(vertex_descriptor);
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ADD_FIELD(vertex_attributes);
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ADD_FIELD(index_array);
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#undef ADD_FIELD
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#endif // _MSC_VER
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@ -153,7 +247,8 @@ private:
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ASSERT_REG_POSITION(viewport_size_x, 0x41);
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ASSERT_REG_POSITION(viewport_size_y, 0x43);
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ASSERT_REG_POSITION(vertex_descriptor, 0x200);
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ASSERT_REG_POSITION(vertex_attributes, 0x200);
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ASSERT_REG_POSITION(index_array, 0x227);
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#undef ASSERT_REG_POSITION
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#endif // !defined(_MSC_VER)
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