mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-26 00:52:46 -06:00
Pica: Add register definition for vertex loading and rendering.
This commit is contained in:
parent
76a586de49
commit
1a43f69477
1 changed files with 126 additions and 31 deletions
|
@ -11,6 +11,8 @@
|
|||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
#include "core/mem_map.h"
|
||||
|
||||
namespace Pica {
|
||||
|
||||
// Returns index corresponding to the Regs member labeled by field_name
|
||||
|
@ -50,7 +52,7 @@ struct Regs {
|
|||
|
||||
INSERT_PADDING_WORDS(0x1bc);
|
||||
|
||||
union {
|
||||
struct {
|
||||
enum class Format : u64 {
|
||||
BYTE = 0,
|
||||
UBYTE = 1,
|
||||
|
@ -58,36 +60,127 @@ struct Regs {
|
|||
FLOAT = 3,
|
||||
};
|
||||
|
||||
BitField< 0, 2, Format> format0;
|
||||
BitField< 2, 2, u64> size0; // number of elements minus 1
|
||||
BitField< 4, 2, Format> format1;
|
||||
BitField< 6, 2, u64> size1;
|
||||
BitField< 8, 2, Format> format2;
|
||||
BitField<10, 2, u64> size2;
|
||||
BitField<12, 2, Format> format3;
|
||||
BitField<14, 2, u64> size3;
|
||||
BitField<16, 2, Format> format4;
|
||||
BitField<18, 2, u64> size4;
|
||||
BitField<20, 2, Format> format5;
|
||||
BitField<22, 2, u64> size5;
|
||||
BitField<24, 2, Format> format6;
|
||||
BitField<26, 2, u64> size6;
|
||||
BitField<28, 2, Format> format7;
|
||||
BitField<30, 2, u64> size7;
|
||||
BitField<32, 2, Format> format8;
|
||||
BitField<34, 2, u64> size8;
|
||||
BitField<36, 2, Format> format9;
|
||||
BitField<38, 2, u64> size9;
|
||||
BitField<40, 2, Format> format10;
|
||||
BitField<42, 2, u64> size10;
|
||||
BitField<44, 2, Format> format11;
|
||||
BitField<46, 2, u64> size11;
|
||||
BitField<0, 29, u32> base_address;
|
||||
|
||||
BitField<48, 12, u64> attribute_mask;
|
||||
BitField<60, 4, u64> num_attributes; // number of total attributes minus 1
|
||||
} vertex_descriptor;
|
||||
inline u32 GetBaseAddress() const {
|
||||
// TODO: Ugly, should fix PhysicalToVirtualAddress instead
|
||||
return (base_address * 8) - Memory::FCRAM_PADDR + Memory::HEAP_GSP_VADDR;
|
||||
}
|
||||
|
||||
INSERT_PADDING_WORDS(0xfe);
|
||||
// Descriptor for internal vertex attributes
|
||||
union {
|
||||
BitField< 0, 2, Format> format0; // size of one element
|
||||
BitField< 2, 2, u64> size0; // number of elements minus 1
|
||||
BitField< 4, 2, Format> format1;
|
||||
BitField< 6, 2, u64> size1;
|
||||
BitField< 8, 2, Format> format2;
|
||||
BitField<10, 2, u64> size2;
|
||||
BitField<12, 2, Format> format3;
|
||||
BitField<14, 2, u64> size3;
|
||||
BitField<16, 2, Format> format4;
|
||||
BitField<18, 2, u64> size4;
|
||||
BitField<20, 2, Format> format5;
|
||||
BitField<22, 2, u64> size5;
|
||||
BitField<24, 2, Format> format6;
|
||||
BitField<26, 2, u64> size6;
|
||||
BitField<28, 2, Format> format7;
|
||||
BitField<30, 2, u64> size7;
|
||||
BitField<32, 2, Format> format8;
|
||||
BitField<34, 2, u64> size8;
|
||||
BitField<36, 2, Format> format9;
|
||||
BitField<38, 2, u64> size9;
|
||||
BitField<40, 2, Format> format10;
|
||||
BitField<42, 2, u64> size10;
|
||||
BitField<44, 2, Format> format11;
|
||||
BitField<46, 2, u64> size11;
|
||||
|
||||
BitField<48, 12, u64> attribute_mask;
|
||||
|
||||
// number of total attributes minus 1
|
||||
BitField<60, 4, u64> num_extra_attributes;
|
||||
};
|
||||
|
||||
inline Format GetFormat(int n) const {
|
||||
Format formats[] = {
|
||||
format0, format1, format2, format3,
|
||||
format4, format5, format6, format7,
|
||||
format8, format9, format10, format11
|
||||
};
|
||||
return formats[n];
|
||||
}
|
||||
|
||||
inline int GetNumElements(int n) const {
|
||||
int sizes[] = {
|
||||
size0, size1, size2, size3,
|
||||
size4, size5, size6, size7,
|
||||
size8, size9, size10, size11
|
||||
};
|
||||
return sizes[n]+1;
|
||||
}
|
||||
|
||||
inline int GetElementSizeInBytes(int n) const {
|
||||
return (GetFormat(n) == Format::FLOAT) ? 4 :
|
||||
(GetFormat(n) == Format::SHORT) ? 2 : 1;
|
||||
}
|
||||
|
||||
inline int GetStride(int n) const {
|
||||
return GetNumElements(n) * GetElementSizeInBytes(n);
|
||||
}
|
||||
|
||||
inline int GetNumTotalAttributes() const {
|
||||
return num_extra_attributes+1;
|
||||
}
|
||||
|
||||
// Attribute loaders map the source vertex data to input attributes
|
||||
// This e.g. allows to load different attributes from different memory locations
|
||||
struct Loader {
|
||||
// Source attribute data offset from the base address
|
||||
u32 data_offset;
|
||||
|
||||
union {
|
||||
BitField< 0, 4, u64> comp0;
|
||||
BitField< 4, 4, u64> comp1;
|
||||
BitField< 8, 4, u64> comp2;
|
||||
BitField<12, 4, u64> comp3;
|
||||
BitField<16, 4, u64> comp4;
|
||||
BitField<20, 4, u64> comp5;
|
||||
BitField<24, 4, u64> comp6;
|
||||
BitField<28, 4, u64> comp7;
|
||||
BitField<32, 4, u64> comp8;
|
||||
BitField<36, 4, u64> comp9;
|
||||
BitField<40, 4, u64> comp10;
|
||||
BitField<44, 4, u64> comp11;
|
||||
|
||||
// bytes for a single vertex in this loader
|
||||
BitField<48, 8, u64> byte_count;
|
||||
|
||||
BitField<60, 4, u64> component_count;
|
||||
};
|
||||
|
||||
inline int GetComponent(int n) const {
|
||||
int components[] = {
|
||||
comp0, comp1, comp2, comp3,
|
||||
comp4, comp5, comp6, comp7,
|
||||
comp8, comp9, comp10, comp11
|
||||
};
|
||||
return components[n];
|
||||
}
|
||||
} attribute_loaders[12];
|
||||
} vertex_attributes;
|
||||
|
||||
struct {
|
||||
enum IndexFormat : u32 {
|
||||
BYTE = 0,
|
||||
SHORT = 1,
|
||||
};
|
||||
|
||||
union {
|
||||
BitField<0, 31, u32> offset; // relative to base attribute address
|
||||
BitField<31, 1, IndexFormat> format;
|
||||
};
|
||||
} index_array;
|
||||
|
||||
INSERT_PADDING_WORDS(0xd8);
|
||||
|
||||
#undef INSERT_PADDING_WORDS_HELPER1
|
||||
#undef INSERT_PADDING_WORDS_HELPER2
|
||||
|
@ -112,7 +205,8 @@ struct Regs {
|
|||
|
||||
ADD_FIELD(viewport_size_x);
|
||||
ADD_FIELD(viewport_size_y);
|
||||
ADD_FIELD(vertex_descriptor);
|
||||
ADD_FIELD(vertex_attributes);
|
||||
ADD_FIELD(index_array);
|
||||
|
||||
#undef ADD_FIELD
|
||||
#endif // _MSC_VER
|
||||
|
@ -153,7 +247,8 @@ private:
|
|||
|
||||
ASSERT_REG_POSITION(viewport_size_x, 0x41);
|
||||
ASSERT_REG_POSITION(viewport_size_y, 0x43);
|
||||
ASSERT_REG_POSITION(vertex_descriptor, 0x200);
|
||||
ASSERT_REG_POSITION(vertex_attributes, 0x200);
|
||||
ASSERT_REG_POSITION(index_array, 0x227);
|
||||
|
||||
#undef ASSERT_REG_POSITION
|
||||
#endif // !defined(_MSC_VER)
|
||||
|
|
Loading…
Reference in a new issue