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https://github.com/Lime3DS/Lime3DS
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Qt: Add (empty) status bar
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441f8b5a4b
commit
1b28b26682
6 changed files with 35 additions and 1 deletions
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@ -146,6 +146,7 @@ void Config::ReadValues() {
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UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
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UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
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UISettings::values.show_status_bar = qt_config->value("showStatusBar", true).toBool();
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UISettings::values.confirm_before_closing = qt_config->value("confirmClose", true).toBool();
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UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
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@ -252,6 +253,7 @@ void Config::SaveValues() {
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qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
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qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
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qt_config->setValue("showStatusBar", UISettings::values.show_status_bar);
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qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing);
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qt_config->setValue("firstStart", UISettings::values.first_start);
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@ -44,6 +44,7 @@ GameList::GameList(QWidget* parent) : QWidget{parent} {
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// with signals/slots. In this case, QList falls under the umbrells of custom types.
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qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
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layout->setContentsMargins(0, 0, 0, 0);
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layout->addWidget(tree_view);
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setLayout(layout);
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}
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@ -94,6 +94,17 @@ void GMainWindow::InitializeWidgets() {
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game_list = new GameList();
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ui.horizontalLayout->addWidget(game_list);
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// Create status bar
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emu_speed_label = new QLabel();
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game_fps_label = new QLabel();
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emu_frametime_label = new QLabel();
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for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
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label->setVisible(false);
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statusBar()->addPermanentWidget(label);
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}
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statusBar()->setVisible(true);
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}
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void GMainWindow::InitializeDebugWidgets() {
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@ -229,6 +240,9 @@ void GMainWindow::RestoreUIState() {
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ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
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OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
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ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
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statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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}
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void GMainWindow::ConnectWidgetEvents() {
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@ -261,6 +275,7 @@ void GMainWindow::ConnectMenuEvents() {
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&GMainWindow::ToggleWindowMode);
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connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
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&GMainWindow::OnDisplayTitleBars);
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connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
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}
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void GMainWindow::OnDisplayTitleBars(bool show) {
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@ -624,6 +639,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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#endif
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UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
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UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
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UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
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UISettings::values.first_start = false;
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game_list->SaveInterfaceLayout();
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@ -132,12 +132,18 @@ private:
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GRenderWindow* render_window;
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GameList* game_list;
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// Status bar elements
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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std::unique_ptr<Config> config;
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// Whether emulation is currently running in Citra.
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bool emulation_running = false;
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std::unique_ptr<EmuThread> emu_thread;
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// Debugger panes
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ProfilerWidget* profilerWidget;
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MicroProfileDialog* microProfileDialog;
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DisassemblerWidget* disasmWidget;
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@ -88,6 +88,7 @@
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</widget>
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<addaction name="action_Single_Window_Mode"/>
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<addaction name="action_Display_Dock_Widget_Headers"/>
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<addaction name="action_Show_Status_Bar"/>
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<addaction name="menu_View_Debugging"/>
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</widget>
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<widget class="QMenu" name="menu_Help">
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@ -101,7 +102,6 @@
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<addaction name="menu_View"/>
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<addaction name="menu_Help"/>
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</widget>
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<widget class="QStatusBar" name="statusbar"/>
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<action name="action_Load_File">
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<property name="text">
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<string>Load File...</string>
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@ -167,6 +167,14 @@
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<string>Display Dock Widget Headers</string>
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</property>
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</action>
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<action name="action_Show_Status_Bar">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Show Status Bar</string>
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</property>
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</action>
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<action name="action_Select_Game_List_Root">
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<property name="text">
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<string>Select Game Directory...</string>
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@ -27,6 +27,7 @@ struct Values {
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bool single_window_mode;
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bool display_titlebar;
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bool show_status_bar;
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bool confirm_before_closing;
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bool first_start;
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