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Fix native.cpp not being compliant to coding style (fixes clang-format)
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1 changed files with 2 additions and 2 deletions
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@ -735,8 +735,8 @@ void Java_io_github_lime3ds_NativeLibrary_loadState([[maybe_unused]] JNIEnv* env
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void Java_io_github_lime3ds_NativeLibrary_logDeviceInfo([[maybe_unused]] JNIEnv* env,
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void Java_io_github_lime3ds_NativeLibrary_logDeviceInfo([[maybe_unused]] JNIEnv* env,
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[[maybe_unused]] jobject obj) {
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[[maybe_unused]] jobject obj) {
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LOG_INFO(Frontend, "Lime3DS Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
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LOG_INFO(Frontend, "Lime3DS Version: {} | {}-{}", Common::g_build_fullname,
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Common::g_scm_desc);
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Common::g_scm_branch, Common::g_scm_desc);
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LOG_INFO(Frontend, "Host CPU: {}", Common::GetCPUCaps().cpu_string);
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LOG_INFO(Frontend, "Host CPU: {}", Common::GetCPUCaps().cpu_string);
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// There is no decent way to get the OS version, so we log the API level instead.
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// There is no decent way to get the OS version, so we log the API level instead.
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LOG_INFO(Frontend, "Host OS: Android API level {}", android_get_device_api_level());
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LOG_INFO(Frontend, "Host OS: Android API level {}", android_get_device_api_level());
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