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shader_jit_a64: Optimize MOVA
dest-enable (#7122)
Rather than branching the 3 cases of dest-enablement, just emit a single move-and-sign-extend instruction for each case. From this review: https://github.com/citra-emu/citra/pull/7002#discussion_r1381560584
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1 changed files with 4 additions and 13 deletions
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@ -580,22 +580,13 @@ void JitShader::Compile_MOVA(Instruction instr) {
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MOV(XSCRATCH0, SRC1.Delem()[0]);
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MOV(XSCRATCH0, SRC1.Delem()[0]);
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// Handle destination enable
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// Handle destination enable
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if (swiz.DestComponentEnabled(0) && swiz.DestComponentEnabled(1)) {
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// Move and sign-extend low 32 bits
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SXTW(ADDROFFS_REG_0, XSCRATCH0.toW());
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// Move and sign-extend high 32 bits
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LSR(XSCRATCH0, XSCRATCH0, 32);
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SXTW(ADDROFFS_REG_1, XSCRATCH0.toW());
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} else {
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if (swiz.DestComponentEnabled(0)) {
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if (swiz.DestComponentEnabled(0)) {
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// Move and sign-extend low 32 bits
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// Move and sign-extend low 32 bits
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SXTW(ADDROFFS_REG_0, XSCRATCH0.toW());
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SXTW(ADDROFFS_REG_0, XSCRATCH0.toW());
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} else if (swiz.DestComponentEnabled(1)) {
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// Move and sign-extend high 32 bits
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LSR(XSCRATCH0, XSCRATCH0, 32);
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SXTW(ADDROFFS_REG_1, XSCRATCH0.toW());
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}
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}
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if (swiz.DestComponentEnabled(1)) {
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// Move and sign-extend high 32 bits
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ASR(ADDROFFS_REG_1, XSCRATCH0, 32);
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}
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}
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}
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}
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