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https://github.com/Lime3DS/Lime3DS
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update-icons-signal
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a7d035d9ee
commit
1d809ce6aa
2 changed files with 6 additions and 3 deletions
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@ -112,6 +112,9 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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ui.setupUi(this);
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statusBar()->hide();
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default_theme_paths = QIcon::themeSearchPaths();
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UpdateUITheme();
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InitializeWidgets();
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InitializeDebugWidgets();
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InitializeRecentFileMenuActions();
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@ -130,9 +133,6 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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default_theme_paths = QIcon::themeSearchPaths();
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UpdateUITheme();
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// Show one-time "callout" messages to the user
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ShowCallouts();
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@ -1249,6 +1249,7 @@ void GMainWindow::UpdateUITheme() {
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QIcon::setThemeName(":/icons/default");
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}
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QIcon::setThemeSearchPaths(theme_paths);
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emit UpdateThemedIcons();
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}
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void GMainWindow::LoadTranslation() {
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@ -74,6 +74,8 @@ signals:
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void UpdateProgress(size_t written, size_t total);
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void CIAInstallReport(Service::AM::InstallStatus status, QString filepath);
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void CIAInstallFinished();
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// Signal that tells widgets to update icons to use the current theme
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void UpdateThemedIcons();
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private:
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void InitializeWidgets();
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