From 1e80caa6508d18aa7957b805f3fe8f48144fa32e Mon Sep 17 00:00:00 2001 From: OpenSauce04 Date: Thu, 16 May 2024 16:20:39 +0100 Subject: [PATCH] Updated name and description of realtime audio setting --- src/android/app/src/main/jni/default_ini.h | 2 +- src/android/app/src/main/res/values/strings.xml | 4 ++-- src/lime/default_ini.h | 2 +- src/lime_qt/configuration/configure_audio.ui | 4 ++-- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/android/app/src/main/jni/default_ini.h b/src/android/app/src/main/jni/default_ini.h index 11a24bf7b..c8e69f94a 100644 --- a/src/android/app/src/main/jni/default_ini.h +++ b/src/android/app/src/main/jni/default_ini.h @@ -240,7 +240,7 @@ enable_dsp_lle_thread = # 0: No, 1 (default): Yes enable_audio_stretching = -# Simulates the Nintendo 3DS audio for HLE +# Scales audio playback speed to account for drops in emulation framerate # 0 (default): No, 1: Yes enable_realtime_audio = diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index faea46b18..a5a78145a 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -271,8 +271,8 @@ Volume Audio Stretching Stretches audio to reduce stuttering. When enabled, increases audio latency and slightly reduces performance. - Enable real-time audio - Simulates the Nintendo 3DS audio for HLE, fixing audio lag when speed is lower from 100%. Might cause audio desync issues + Enable realtime audio + Scales audio playback speed to account for drops in emulation framerate. This means that audio will play at full speed even while the game framerate is low. May cause audio desync issues. Audio Input Device Sound Output Mode diff --git a/src/lime/default_ini.h b/src/lime/default_ini.h index ea641efce..3d90a11e9 100644 --- a/src/lime/default_ini.h +++ b/src/lime/default_ini.h @@ -252,7 +252,7 @@ enable_dsp_lle_thread = # 0: No, 1 (default): Yes enable_audio_stretching = -# Simulates the Nintendo 3DS audio for HLE +# Scales audio playback speed to account for drops in emulation framerate # 0 (default): No, 1: Yes enable_realtime_audio = diff --git a/src/lime_qt/configuration/configure_audio.ui b/src/lime_qt/configuration/configure_audio.ui index 60c31a352..e5ceca000 100644 --- a/src/lime_qt/configuration/configure_audio.ui +++ b/src/lime_qt/configuration/configure_audio.ui @@ -98,10 +98,10 @@ - Simulates the Nintendo 3DS audio for HLE, fixing audio lag when speed is lower from 100%. Might cause audio desync issues + Scales audio playback speed to account for drops in emulation framerate. This means that audio will play at full speed even while the game framerate is low. May cause audio desync issues. - Enable real-time audio + Enable realtime audio