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https://github.com/Lime3DS/Lime3DS
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CMakeLists: Ensure we specify Unicode as the codepage on Windows
Previously we were building with MBCS, which is pretty undesirable. We want the application to be Unicode-aware in general. Currently, we make the command line variant of yuzu use ANSI variants of the non-standard getopt functions that we link in for Windows, given we only have an ANSI option-set. We should really replace getopt with a library that we make all build types of yuzu link in, but this will have to do for the time being.
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3 changed files with 15 additions and 12 deletions
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@ -18,6 +18,9 @@ if (MSVC)
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# Avoid windows.h from including some usually unused libs like winsocks.h, since this might cause some redefinition errors.
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add_definitions(-DWIN32_LEAN_AND_MEAN)
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# Ensure that projects build with Unicode support.
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add_definitions(-DUNICODE -D_UNICODE)
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# /W3 - Level 3 warnings
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# /MP - Multi-threaded compilation
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# /Zi - Output debugging information
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@ -11,11 +11,6 @@
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// This needs to be included before getopt.h because the latter #defines symbols used by it
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#include "common/microprofile.h"
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#include <getopt.h>
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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#ifdef _WIN32
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// windows.h needs to be included before shellapi.h
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#include <windows.h>
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@ -45,6 +40,12 @@
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#include "core/settings.h"
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#include "network/network.h"
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#undef _UNICODE
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#include <getopt.h>
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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#ifdef _WIN32
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extern "C" {
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// tells Nvidia drivers to use the dedicated GPU by default on laptops with switchable graphics
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@ -11,13 +11,6 @@
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#include <thread>
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#include <glad/glad.h>
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#ifdef _MSC_VER
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#include <getopt.h>
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#else
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#include <getopt.h>
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#include <unistd.h>
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#endif
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#ifdef _WIN32
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// windows.h needs to be included before shellapi.h
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#include <windows.h>
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@ -40,6 +33,12 @@
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#include "web_service/verify_user_jwt.h"
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#endif
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#undef _UNICODE
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#include <getopt.h>
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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static void PrintHelp(const char* argv0) {
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std::cout << "Usage: " << argv0
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<< " [options] <filename>\n"
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