mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-11-01 04:37:52 +00:00
motion_emu: no need to include thread in header
This commit is contained in:
parent
188194908c
commit
223bd35450
2 changed files with 7 additions and 2 deletions
|
@ -2,8 +2,14 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <chrono>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <tuple>
|
||||
#include "common/math_util.h"
|
||||
#include "common/quaternion.h"
|
||||
#include "common/thread.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "input_common/motion_emu.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
|
|
@ -3,8 +3,7 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
#include "common/thread.h"
|
||||
#include "common/vector_math.h"
|
||||
|
||||
#include "core/frontend/input.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
|
Loading…
Reference in a new issue