mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 01:22:37 -06:00
Merge pull request #104 from archshift/removal
Removed fixed_size_queue.h
This commit is contained in:
commit
249a567834
2 changed files with 0 additions and 71 deletions
|
@ -38,7 +38,6 @@ set(HEADERS
|
|||
fifo_queue.h
|
||||
file_search.h
|
||||
file_util.h
|
||||
fixed_size_queue.h
|
||||
hash.h
|
||||
linear_disk_cache.h
|
||||
log.h
|
||||
|
|
|
@ -1,70 +0,0 @@
|
|||
// Copyright 2013 Dolphin Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
// STL-look-a-like interface, but name is mixed case to distinguish it clearly from the
|
||||
// real STL classes.
|
||||
|
||||
// Not fully featured, no safety checking yet. Add features as needed.
|
||||
|
||||
// TODO: "inline" storage?
|
||||
|
||||
template <class T, int N>
|
||||
class fixed_size_queue.h
|
||||
{
|
||||
T *storage;
|
||||
int head;
|
||||
int tail;
|
||||
int count; // sacrifice 4 bytes for a simpler implementation. may optimize away in the future.
|
||||
|
||||
// Make copy constructor private for now.
|
||||
fixed_size_queue.h(fixed_size_queue.h &other) { }
|
||||
|
||||
public:
|
||||
fixed_size_queue.h()
|
||||
{
|
||||
storage = new T[N];
|
||||
clear();
|
||||
}
|
||||
|
||||
~fixed_size_queue.h()
|
||||
{
|
||||
delete [] storage;
|
||||
}
|
||||
|
||||
void clear() {
|
||||
head = 0;
|
||||
tail = 0;
|
||||
count = 0;
|
||||
}
|
||||
|
||||
void push(T t) {
|
||||
storage[tail] = t;
|
||||
tail++;
|
||||
if (tail == N)
|
||||
tail = 0;
|
||||
count++;
|
||||
}
|
||||
|
||||
void pop() {
|
||||
head++;
|
||||
if (head == N)
|
||||
head = 0;
|
||||
count--;
|
||||
}
|
||||
|
||||
T pop_front() {
|
||||
const T &temp = storage[head];
|
||||
pop();
|
||||
return temp;
|
||||
}
|
||||
|
||||
T &front() { return storage[head]; }
|
||||
const T &front() const { return storage[head]; }
|
||||
|
||||
size_t size() const {
|
||||
return count;
|
||||
}
|
||||
};
|
Loading…
Reference in a new issue