mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 01:22:37 -06:00
Prevent softlock on shutdown and various cleanup
This commit is contained in:
parent
9c32c0b98b
commit
26d828fb4c
6 changed files with 21 additions and 24 deletions
|
@ -227,7 +227,6 @@ void EmuWindow_SDL2::Present() {
|
|||
while (IsOpen()) {
|
||||
VideoCore::g_renderer->TryPresent(100);
|
||||
SDL_GL_SwapWindow(render_window);
|
||||
VideoCore::g_renderer->PresentComplete();
|
||||
}
|
||||
SDL_GL_MakeCurrent(render_window, nullptr);
|
||||
}
|
||||
|
|
|
@ -86,7 +86,6 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
|
|||
setWindowTitle(QStringLiteral("Citra %1 | %2-%3")
|
||||
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
|
||||
setAttribute(Qt::WA_AcceptTouchEvents);
|
||||
connect(this, &QOpenGLWidget::frameSwapped, this, &GRenderWindow::OnFrameSwapped);
|
||||
InputCommon::Init();
|
||||
}
|
||||
|
||||
|
@ -104,10 +103,6 @@ void GRenderWindow::DoneCurrent() {
|
|||
|
||||
void GRenderWindow::PollEvents() {}
|
||||
|
||||
void OnFrameSwapped() {
|
||||
VideoCore::g_renderer->PresentComplete();
|
||||
}
|
||||
|
||||
// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
|
||||
//
|
||||
// Older versions get the window size (density independent pixels),
|
||||
|
@ -303,10 +298,6 @@ void GRenderWindow::paintGL() {
|
|||
update();
|
||||
}
|
||||
|
||||
void GRenderWindow::OnFrameSwapped() {
|
||||
VideoCore::g_renderer->PresentComplete();
|
||||
}
|
||||
|
||||
void GRenderWindow::showEvent(QShowEvent* event) {
|
||||
QWidget::showEvent(event);
|
||||
}
|
||||
|
|
|
@ -164,7 +164,6 @@ public slots:
|
|||
void OnEmulationStarting(EmuThread* emu_thread);
|
||||
void OnEmulationStopping();
|
||||
void OnFramebufferSizeChanged();
|
||||
void OnFrameSwapped();
|
||||
|
||||
signals:
|
||||
/// Emitted when the window is closed
|
||||
|
|
|
@ -35,9 +35,6 @@ public:
|
|||
/// specific implementation)
|
||||
virtual void TryPresent(int timeout_ms) = 0;
|
||||
|
||||
/// Marks the presentation buffer as complete and swaps it back into the pool
|
||||
virtual void PresentComplete() = 0;
|
||||
|
||||
/// Prepares for video dumping (e.g. create necessary buffers, etc)
|
||||
virtual void PrepareVideoDumping() = 0;
|
||||
|
||||
|
|
|
@ -50,8 +50,8 @@ namespace OpenGL {
|
|||
|
||||
// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
|
||||
// to wait on available presentation frames. There doesn't seem to be much of a downside to a larger
|
||||
// number but 8 seems to be a good trade off for now
|
||||
constexpr std::size_t SWAP_CHAIN_SIZE = 8;
|
||||
// number but 9 swap textures at 60FPS presentation allows for 800% speed so thats probably fine
|
||||
constexpr std::size_t SWAP_CHAIN_SIZE = 9;
|
||||
|
||||
class OGLTextureMailbox : public Frontend::TextureMailbox {
|
||||
public:
|
||||
|
@ -72,6 +72,11 @@ public:
|
|||
~OGLTextureMailbox() override {
|
||||
// lock the mutex and clear out the present and free_queues and notify any people who are
|
||||
// blocked to prevent deadlock on shutdown
|
||||
std::scoped_lock lock(swap_chain_lock);
|
||||
free_queue.clear();
|
||||
present_queue.clear();
|
||||
free_cv.notify_all();
|
||||
present_cv.notify_all();
|
||||
}
|
||||
|
||||
void ReloadPresentFrame(Frontend::Frame* frame, u32 height, u32 width) override {
|
||||
|
@ -120,7 +125,16 @@ public:
|
|||
Frontend::Frame* GetRenderFrame() override {
|
||||
std::unique_lock<std::mutex> lock(swap_chain_lock);
|
||||
// wait for new entries in the free_queue
|
||||
free_cv.wait(lock, [&] { return !free_queue.empty(); });
|
||||
// we want to break at some point to prevent a softlock on close if the presentation thread
|
||||
// stops consuming buffers
|
||||
free_cv.wait_for(lock, std::chrono::milliseconds(100), [&] { return !free_queue.empty(); });
|
||||
|
||||
// If theres no free frames, we will reuse the oldest render frame
|
||||
if (free_queue.empty()) {
|
||||
auto frame = present_queue.back();
|
||||
present_queue.pop_back();
|
||||
return frame;
|
||||
}
|
||||
|
||||
Frontend::Frame* frame = free_queue.front();
|
||||
free_queue.pop_front();
|
||||
|
@ -396,7 +410,7 @@ void RendererOpenGL::SwapBuffers() {
|
|||
|
||||
// Recreate the frame if the size of the window has changed
|
||||
if (layout.width != frame->width || layout.height != frame->height) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Reloading render frame");
|
||||
LOG_DEBUG(Render_OpenGL, "Reloading render frame");
|
||||
render_window.mailbox->ReloadRenderFrame(frame, layout.width, layout.height);
|
||||
}
|
||||
|
||||
|
@ -846,6 +860,8 @@ void RendererOpenGL::TryPresent(int timeout_ms) {
|
|||
return;
|
||||
}
|
||||
|
||||
// Clearing before a full overwrite of a fbo can signal to drivers that they can avoid a
|
||||
// readback since we won't be doing any blending
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// Recreate the presentation FBO if the color attachment was changed
|
||||
|
@ -867,10 +883,8 @@ void RendererOpenGL::TryPresent(int timeout_ms) {
|
|||
/* insert fence for the main thread to block on */
|
||||
frame->present_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
glFlush();
|
||||
}
|
||||
|
||||
void RendererOpenGL::PresentComplete() {
|
||||
// render_window.mailbox->PresentationComplete();
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
/// Updates the framerate
|
||||
|
|
|
@ -60,9 +60,6 @@ public:
|
|||
/// context
|
||||
void TryPresent(int timeout_ms) override;
|
||||
|
||||
/// Finializes the presentation and sets up the presentation frame to go back into the mailbox
|
||||
void PresentComplete() override;
|
||||
|
||||
/// Prepares for video dumping (e.g. create necessary buffers, etc)
|
||||
void PrepareVideoDumping() override;
|
||||
|
||||
|
|
Loading…
Reference in a new issue