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https://github.com/Lime3DS/Lime3DS
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Merge pull request #377 from Yllodra/misc-changes
Qt: Letter cases and single window mode
This commit is contained in:
commit
27406cc377
6 changed files with 19 additions and 19 deletions
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@ -14,9 +14,9 @@ CallstackWidget::CallstackWidget(QWidget* parent): QDockWidget(parent)
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callstack_model = new QStandardItemModel(this);
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callstack_model->setColumnCount(4);
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callstack_model->setHeaderData(0, Qt::Horizontal, "Stack pointer");
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callstack_model->setHeaderData(2, Qt::Horizontal, "Return address");
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callstack_model->setHeaderData(1, Qt::Horizontal, "Call address");
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callstack_model->setHeaderData(0, Qt::Horizontal, "Stack Pointer");
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callstack_model->setHeaderData(2, Qt::Horizontal, "Return Address");
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callstack_model->setHeaderData(1, Qt::Horizontal, "Call Address");
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callstack_model->setHeaderData(3, Qt::Horizontal, "Function");
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ui.treeView->setModel(callstack_model);
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}
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@ -11,7 +11,7 @@
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</rect>
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</property>
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<property name="windowTitle">
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<string>Call stack</string>
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<string>Call Stack</string>
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</property>
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<widget class="QWidget" name="dockWidgetContents">
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<layout class="QVBoxLayout" name="verticalLayout">
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@ -44,7 +44,7 @@ QVariant BreakPointModel::data(const QModelIndex& index, int role) const
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{ Pica::DebugContext::Event::CommandProcessed, tr("Pica command processed") },
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{ Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incoming primitive batch") },
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{ Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch") },
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{ Pica::DebugContext::Event::VertexLoaded, tr("Vertex Loaded") }
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{ Pica::DebugContext::Event::VertexLoaded, tr("Vertex loaded") }
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};
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_dbg_assert_(Debug_GPU, map.size() == static_cast<size_t>(Pica::DebugContext::Event::NumEvents));
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@ -11,7 +11,7 @@
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</rect>
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</property>
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<property name="windowTitle">
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<string>ARM registers</string>
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<string>ARM Registers</string>
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</property>
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<widget class="QWidget" name="dockWidgetContents">
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<layout class="QVBoxLayout" name="verticalLayout">
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@ -107,7 +107,7 @@ GMainWindow::GMainWindow()
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restoreState(settings.value("state").toByteArray());
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render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
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ui.action_Popout_Window_Mode->setChecked(settings.value("popoutWindowMode", true).toBool());
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ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
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ToggleWindowMode();
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// Setup connections
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@ -116,7 +116,7 @@ GMainWindow::GMainWindow()
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connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
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connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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connect(ui.action_Popout_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
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connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
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connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
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// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
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@ -175,13 +175,13 @@ void GMainWindow::BootGame(std::string filename)
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void GMainWindow::OnMenuLoadFile()
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{
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QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
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QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
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if (filename.size())
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BootGame(filename.toLatin1().data());
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}
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void GMainWindow::OnMenuLoadSymbolMap() {
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QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)"));
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QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), QString(), tr("Symbol map (*)"));
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if (filename.size())
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LoadSymbolMap(filename.toLatin1().data());
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}
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@ -223,8 +223,8 @@ void GMainWindow::OnOpenHotkeysDialog()
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void GMainWindow::ToggleWindowMode()
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{
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bool enable = ui.action_Popout_Window_Mode->isChecked();
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if (enable && render_window->parent() != nullptr)
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bool enable = ui.action_Single_Window_Mode->isChecked();
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if (!enable && render_window->parent() != nullptr)
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{
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ui.horizontalLayout->removeWidget(render_window);
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render_window->setParent(nullptr);
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@ -232,7 +232,7 @@ void GMainWindow::ToggleWindowMode()
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render_window->RestoreGeometry();
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render_window->setFocusPolicy(Qt::NoFocus);
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}
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else if (!enable && render_window->parent() == nullptr)
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else if (enable && render_window->parent() == nullptr)
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{
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render_window->BackupGeometry();
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ui.horizontalLayout->addWidget(render_window);
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@ -254,7 +254,7 @@ void GMainWindow::closeEvent(QCloseEvent* event)
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settings.setValue("geometry", saveGeometry());
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settings.setValue("state", saveState());
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settings.setValue("geometryRenderWindow", render_window->saveGeometry());
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settings.setValue("popoutWindowMode", ui.action_Popout_Window_Mode->isChecked());
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settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
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settings.setValue("firstStart", false);
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SaveHotkeys(settings);
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@ -58,7 +58,7 @@
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<property name="title">
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<string>&View</string>
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</property>
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<addaction name="action_Popout_Window_Mode"/>
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<addaction name="action_Single_Window_Mode"/>
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<addaction name="action_Hotkeys"/>
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</widget>
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<widget class="QMenu" name="menu_Help">
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@ -75,12 +75,12 @@
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<widget class="QStatusBar" name="statusbar"/>
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<action name="action_Load_File">
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<property name="text">
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<string>Load file...</string>
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<string>Load File...</string>
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</property>
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</action>
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<action name="action_Load_Symbol_Map">
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<property name="text">
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<string>Load symbol map...</string>
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<string>Load Symbol Map...</string>
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</property>
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</action>
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<action name="action_Exit">
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@ -114,12 +114,12 @@
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<string>About Citra</string>
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</property>
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</action>
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<action name="action_Popout_Window_Mode">
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<action name="action_Single_Window_Mode">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Popout window</string>
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<string>Single Window Mode</string>
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</property>
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</action>
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<action name="action_Hotkeys">
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