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pica/shader/interpreter: implement SETEMIT and EMIT
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1 changed files with 16 additions and 0 deletions
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@ -636,6 +636,22 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
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break;
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}
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case OpCode::Id::EMIT: {
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GSEmitter* emitter = state.emitter_ptr;
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ASSERT_MSG(emitter, "Execute EMIT on VS");
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emitter->Emit(state.registers.output);
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break;
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}
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case OpCode::Id::SETEMIT: {
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GSEmitter* emitter = state.emitter_ptr;
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ASSERT_MSG(emitter, "Execute SETEMIT on VS");
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emitter->vertex_id = instr.setemit.vertex_id;
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emitter->prim_emit = instr.setemit.prim_emit != 0;
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emitter->winding = instr.setemit.winding != 0;
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break;
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}
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default:
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LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x",
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(int)instr.opcode.Value().EffectiveOpCode(),
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