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Merge pull request #4906 from vvanelslande/hotkey-and-fullscreen-fixes
citra_qt: fix the stuck in fullscreen mode and hotkey bugs
This commit is contained in:
commit
285b2b3207
1 changed files with 15 additions and 13 deletions
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@ -353,18 +353,6 @@ void GMainWindow::InitializeRecentFileMenuActions() {
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void GMainWindow::InitializeHotkeys() {
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hotkey_registry.LoadHotkeys();
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ui.action_Load_File->setShortcut(hotkey_registry.GetKeySequence("Main Window", "Load File"));
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ui.action_Load_File->setShortcutContext(
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hotkey_registry.GetShortcutContext("Main Window", "Load File"));
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ui.action_Exit->setShortcut(hotkey_registry.GetKeySequence("Main Window", "Exit Citra"));
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ui.action_Exit->setShortcutContext(
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hotkey_registry.GetShortcutContext("Main Window", "Exit Citra"));
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ui.action_Stop->setShortcut(hotkey_registry.GetKeySequence("Main Window", "Stop Emulation"));
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ui.action_Stop->setShortcutContext(
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hotkey_registry.GetShortcutContext("Main Window", "Stop Emulation"));
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ui.action_Show_Filter_Bar->setShortcut(
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hotkey_registry.GetKeySequence("Main Window", "Toggle Filter Bar"));
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ui.action_Show_Filter_Bar->setShortcutContext(
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@ -376,7 +364,13 @@ void GMainWindow::InitializeHotkeys() {
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hotkey_registry.GetShortcutContext("Main Window", "Toggle Status Bar"));
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connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
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this, &GMainWindow::OnMenuLoadFile);
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ui.action_Load_File, &QAction::trigger);
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connect(hotkey_registry.GetHotkey("Main Window", "Stop Emulation", this), &QShortcut::activated,
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ui.action_Stop, &QAction::trigger);
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connect(hotkey_registry.GetHotkey("Main Window", "Exit Citra", this), &QShortcut::activated,
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ui.action_Exit, &QAction::trigger);
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connect(hotkey_registry.GetHotkey("Main Window", "Continue/Pause Emulation", this),
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&QShortcut::activated, this, [&] {
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@ -891,6 +885,14 @@ void GMainWindow::BootGame(const QString& filename) {
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}
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void GMainWindow::ShutdownGame() {
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if (!emulation_running) {
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return;
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}
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if (ui.action_Fullscreen->isChecked()) {
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HideFullscreen();
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}
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if (Core::System::GetInstance().VideoDumper().IsDumping()) {
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game_shutdown_delayed = true;
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OnStopVideoDumping();
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