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sink_details: Deduplicate long std::function repetition
We can just use type aliases to avoid needing to write the same long type twice
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1 changed files with 6 additions and 4 deletions
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@ -14,16 +14,18 @@ namespace AudioCore {
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class Sink;
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class Sink;
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struct SinkDetails {
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struct SinkDetails {
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SinkDetails(const char* id_, std::function<std::unique_ptr<Sink>(std::string)> factory_,
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using FactoryFn = std::function<std::unique_ptr<Sink>(std::string)>;
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std::function<std::vector<std::string>()> list_devices_)
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using ListDevicesFn = std::function<std::vector<std::string>()>;
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SinkDetails(const char* id_, FactoryFn factory_, ListDevicesFn list_devices_)
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: id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {}
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: id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {}
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/// Name for this sink.
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/// Name for this sink.
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const char* id;
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const char* id;
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/// A method to call to construct an instance of this type of sink.
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/// A method to call to construct an instance of this type of sink.
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std::function<std::unique_ptr<Sink>(std::string device_id)> factory;
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FactoryFn factory;
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/// A method to call to list available devices.
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/// A method to call to list available devices.
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std::function<std::vector<std::string>()> list_devices;
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ListDevicesFn list_devices;
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};
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};
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extern const std::vector<SinkDetails> g_sink_details;
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extern const std::vector<SinkDetails> g_sink_details;
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