mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 01:22:37 -06:00
Common::Event: add WaitUntil
This commit is contained in:
parent
51dd13b8a0
commit
2a069e76a5
1 changed files with 10 additions and 0 deletions
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <condition_variable>
|
||||
#include <cstddef>
|
||||
#include <mutex>
|
||||
|
@ -54,6 +55,15 @@ public:
|
|||
is_set = false;
|
||||
}
|
||||
|
||||
template <class Clock, class Duration>
|
||||
bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) {
|
||||
std::unique_lock<std::mutex> lk(mutex);
|
||||
if (!condvar.wait_until(lk, time, [this] { return is_set; }))
|
||||
return false;
|
||||
is_set = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Reset() {
|
||||
std::unique_lock<std::mutex> lk(mutex);
|
||||
// no other action required, since wait loops on the predicate and any lingering signal will
|
||||
|
|
Loading…
Reference in a new issue