mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-26 09:02:44 -06:00
Fix the stuck in fullscreen bug.
Don't save the UI/RenderWindow geometry if fullscreen was enabled.
This commit is contained in:
parent
39fce60145
commit
2a7d0ec4be
1 changed files with 4 additions and 2 deletions
|
@ -1161,9 +1161,11 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
|||
return;
|
||||
}
|
||||
|
||||
UISettings::values.geometry = saveGeometry();
|
||||
if (!ui.action_Fullscreen->isChecked()) {
|
||||
UISettings::values.geometry = saveGeometry();
|
||||
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
||||
}
|
||||
UISettings::values.state = saveState();
|
||||
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
||||
#if MICROPROFILE_ENABLED
|
||||
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
|
||||
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
|
||||
|
|
Loading…
Reference in a new issue