mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-25 16:42:39 -06:00
Merge pull request #228 from linkmauve/glfw-error
GLFW: Add an error callback before calling glfwInit()
This commit is contained in:
commit
2ad9ad9297
1 changed files with 6 additions and 2 deletions
|
@ -58,9 +58,13 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
|
|||
|
||||
ReloadSetKeymaps();
|
||||
|
||||
glfwSetErrorCallback([](int error, const char *desc){
|
||||
ERROR_LOG(GUI, "GLFW 0x%08x: %s", error, desc);
|
||||
});
|
||||
|
||||
// Initialize the window
|
||||
if(glfwInit() != GL_TRUE) {
|
||||
printf("Failed to initialize GLFW! Exiting...");
|
||||
ERROR_LOG(GUI, "Failed to initialize GLFW! Exiting...");
|
||||
exit(1);
|
||||
}
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
|
@ -75,7 +79,7 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
|
|||
window_title.c_str(), NULL, NULL);
|
||||
|
||||
if (m_render_window == NULL) {
|
||||
printf("Failed to create GLFW window! Exiting...");
|
||||
ERROR_LOG(GUI, "Failed to create GLFW window! Exiting...");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue