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https://github.com/Lime3DS/Lime3DS
synced 2024-12-28 01:52:29 -06:00
Rename InvalidateTransferable to InvalidateAll to match what it does
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7092ba8480
commit
2d86bc6db5
3 changed files with 6 additions and 7 deletions
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@ -133,7 +133,7 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable
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if (version < NativeVersion) {
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if (version < NativeVersion) {
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LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
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LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
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file.Close();
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file.Close();
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InvalidateTransferable();
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InvalidateAll();
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return {};
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return {};
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}
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}
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if (version > NativeVersion) {
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if (version > NativeVersion) {
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@ -298,7 +298,7 @@ bool ShaderDiskCache::SaveDecompiledFile(u64 unique_identifier,
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return true;
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return true;
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}
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}
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void ShaderDiskCache::InvalidateTransferable() {
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void ShaderDiskCache::InvalidateAll() {
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if (!FileUtil::Delete(GetTransferablePath())) {
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if (!FileUtil::Delete(GetTransferablePath())) {
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LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
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LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
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GetTransferablePath());
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GetTransferablePath());
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@ -331,7 +331,7 @@ void ShaderDiskCache::SaveRaw(const ShaderDiskCacheRaw& entry) {
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if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) {
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if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) {
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LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing");
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LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing");
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file.Close();
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file.Close();
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InvalidateTransferable();
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InvalidateAll();
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return;
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return;
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}
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}
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transferable.insert({id, entry});
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transferable.insert({id, entry});
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@ -99,7 +99,7 @@ public:
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std::pair<ShaderDecompiledMap, ShaderDumpsMap> LoadPrecompiled();
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std::pair<ShaderDecompiledMap, ShaderDumpsMap> LoadPrecompiled();
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/// Removes the transferable (and precompiled) cache file.
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/// Removes the transferable (and precompiled) cache file.
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void InvalidateTransferable();
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void InvalidateAll();
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/// Removes the precompiled cache file and clears virtual precompiled cache file.
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/// Removes the precompiled cache file and clears virtual precompiled cache file.
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void InvalidatePrecompiled();
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void InvalidatePrecompiled();
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@ -481,8 +481,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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"Invalid hash in entry={:016x} (obtained hash={:016x}) - removing "
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"Invalid hash in entry={:016x} (obtained hash={:016x}) - removing "
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"shader cache",
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"shader cache",
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raw.GetUniqueIdentifier(), calculated_hash);
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raw.GetUniqueIdentifier(), calculated_hash);
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disk_cache.InvalidateTransferable();
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disk_cache.InvalidateAll();
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disk_cache.InvalidatePrecompiled();
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return;
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return;
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}
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}
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@ -600,7 +599,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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LoadTransferable(0, raws.size(), raws);
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LoadTransferable(0, raws.size(), raws);
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if (compilation_failed) {
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if (compilation_failed) {
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disk_cache.InvalidateTransferable();
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disk_cache.InvalidateAll();
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}
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}
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if (precompiled_cache_altered) {
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if (precompiled_cache_altered) {
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