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https://github.com/Lime3DS/Lime3DS
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service/cfg: Make GenerateConsoleUniqueId() return a pair (#5321)
Same behavior, but allows the use of structured bindings.
This commit is contained in:
parent
41abdb505c
commit
30414eeb4b
3 changed files with 17 additions and 14 deletions
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@ -439,9 +439,7 @@ void ConfigureSystem::RefreshConsoleID() {
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return;
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return;
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}
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}
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u32 random_number;
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const auto [random_number, console_id] = cfg->GenerateConsoleUniqueId();
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u64 console_id;
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cfg->GenerateConsoleUniqueId(random_number, console_id);
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cfg->SetConsoleUniqueId(random_number, console_id);
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cfg->SetConsoleUniqueId(random_number, console_id);
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cfg->UpdateConfigNANDSavegame();
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cfg->UpdateConfigNANDSavegame();
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ui->label_console_id->setText(
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ui->label_console_id->setText(
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@ -465,9 +465,7 @@ ResultCode Module::FormatConfig() {
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if (!res.IsSuccess())
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if (!res.IsSuccess())
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return res;
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return res;
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u32 random_number;
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const auto [random_number, console_id] = GenerateConsoleUniqueId();
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u64 console_id;
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GenerateConsoleUniqueId(random_number, console_id);
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u64_le console_id_le = console_id;
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u64_le console_id_le = console_id;
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res = CreateConfigInfoBlk(ConsoleUniqueID1BlockID, sizeof(console_id_le), 0xE, &console_id_le);
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res = CreateConfigInfoBlk(ConsoleUniqueID1BlockID, sizeof(console_id_le), 0xE, &console_id_le);
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@ -727,13 +725,18 @@ u8 Module::GetCountryCode() {
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return block.country_code;
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return block.country_code;
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}
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}
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void Module::GenerateConsoleUniqueId(u32& random_number, u64& console_id) {
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std::pair<u32, u64> Module::GenerateConsoleUniqueId() const {
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CryptoPP::AutoSeededRandomPool rng;
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CryptoPP::AutoSeededRandomPool rng;
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random_number = rng.GenerateWord32(0, 0xFFFF);
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const u32 random_number = rng.GenerateWord32(0, 0xFFFF);
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u64_le local_friend_code_seed;
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u64_le local_friend_code_seed;
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rng.GenerateBlock(reinterpret_cast<CryptoPP::byte*>(&local_friend_code_seed),
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rng.GenerateBlock(reinterpret_cast<CryptoPP::byte*>(&local_friend_code_seed),
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sizeof(local_friend_code_seed));
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sizeof(local_friend_code_seed));
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console_id = (local_friend_code_seed & 0x3FFFFFFFF) | (static_cast<u64>(random_number) << 48);
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const u64 console_id =
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(local_friend_code_seed & 0x3FFFFFFFF) | (static_cast<u64>(random_number) << 48);
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return std::make_pair(random_number, console_id);
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}
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}
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ResultCode Module::SetConsoleUniqueId(u32 random_number, u64 console_id) {
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ResultCode Module::SetConsoleUniqueId(u32 random_number, u64 console_id) {
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@ -7,6 +7,7 @@
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#include <array>
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#include <array>
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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#include <utility>
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#include <vector>
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#include <vector>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/service.h"
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@ -383,12 +384,13 @@ public:
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/**
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/**
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* Generates a new random console unique id.
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* Generates a new random console unique id.
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* @param random_number a random generated 16bit number stored at 0x90002, used for generating
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*
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* the
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* @returns A pair containing a random number and a random console ID.
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* console_id
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*
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* @param console_id the randomly created console id
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* @note The random number is a random generated 16bit number stored at 0x90002, used for
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* generating the console ID.
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*/
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*/
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void GenerateConsoleUniqueId(u32& random_number, u64& console_id);
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std::pair<u32, u64> GenerateConsoleUniqueId() const;
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/**
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/**
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* Sets the random_number and the console unique id in the config savegame.
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* Sets the random_number and the console unique id in the config savegame.
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