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https://github.com/Lime3DS/Lime3DS
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fix preffered game
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parent
1a57f9488f
commit
31a9fdb00b
1 changed files with 10 additions and 1 deletions
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@ -25,7 +25,7 @@
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HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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std::shared_ptr<Core::AnnounceMultiplayerSession> session)
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std::shared_ptr<Core::AnnounceMultiplayerSession> session)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session), game_list(list) {
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ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session) {
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ui->setupUi(this);
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ui->setupUi(this);
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// set up validation for all of the fields
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// set up validation for all of the fields
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@ -35,6 +35,15 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
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ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
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// Create a proxy to the game list to display the list of preferred games
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// Create a proxy to the game list to display the list of preferred games
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game_list = new QStandardItemModel;
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for (int i = 0; i < list->rowCount(); i++) {
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auto parent = list->item(i, 0);
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for (int j = 0; j < parent->rowCount(); j++) {
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game_list->appendRow(parent->child(j)->clone());
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}
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}
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proxy = new ComboBoxProxyModel;
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proxy = new ComboBoxProxyModel;
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proxy->setSourceModel(game_list);
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proxy->setSourceModel(game_list);
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proxy->sort(0, Qt::AscendingOrder);
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proxy->sort(0, Qt::AscendingOrder);
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