mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 01:22:37 -06:00
Merge pull request #4930 from vitor-k/pause-on-unfocus
Pause when in background
This commit is contained in:
commit
377abfa3e6
6 changed files with 39 additions and 0 deletions
|
@ -388,6 +388,8 @@ void Config::ReadValues() {
|
|||
UISettings::values.first_start = ReadSetting("firstStart", true).toBool();
|
||||
UISettings::values.callout_flags = ReadSetting("calloutFlags", 0).toUInt();
|
||||
UISettings::values.show_console = ReadSetting("showConsole", false).toBool();
|
||||
UISettings::values.pause_when_in_background =
|
||||
ReadSetting("pauseWhenInBackground", false).toBool();
|
||||
|
||||
qt_config->beginGroup("Multiplayer");
|
||||
UISettings::values.nickname = ReadSetting("nickname", "").toString();
|
||||
|
@ -640,6 +642,7 @@ void Config::SaveValues() {
|
|||
WriteSetting("firstStart", UISettings::values.first_start, true);
|
||||
WriteSetting("calloutFlags", UISettings::values.callout_flags, 0);
|
||||
WriteSetting("showConsole", UISettings::values.show_console, false);
|
||||
WriteSetting("pauseWhenInBackground", UISettings::values.pause_when_in_background, false);
|
||||
|
||||
qt_config->beginGroup("Multiplayer");
|
||||
WriteSetting("nickname", UISettings::values.nickname, "");
|
||||
|
|
|
@ -26,6 +26,7 @@ ConfigureGeneral::~ConfigureGeneral() = default;
|
|||
|
||||
void ConfigureGeneral::SetConfiguration() {
|
||||
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
|
||||
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background);
|
||||
|
||||
ui->toggle_update_check->setChecked(UISettings::values.check_for_update_on_start);
|
||||
ui->toggle_auto_update->setChecked(UISettings::values.update_on_close);
|
||||
|
@ -53,6 +54,7 @@ void ConfigureGeneral::ResetDefaults() {
|
|||
|
||||
void ConfigureGeneral::ApplyConfiguration() {
|
||||
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
|
||||
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
|
||||
|
||||
UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked();
|
||||
UISettings::values.update_on_close = ui->toggle_auto_update->isChecked();
|
||||
|
|
|
@ -29,6 +29,13 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_background_pause">
|
||||
<property name="text">
|
||||
<string>Pause emulation when in background</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
|
@ -499,6 +499,24 @@ void GMainWindow::RestoreUIState() {
|
|||
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
|
||||
}
|
||||
|
||||
void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
|
||||
if (!UISettings::values.pause_when_in_background) {
|
||||
return;
|
||||
}
|
||||
if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
|
||||
state != Qt::ApplicationActive) {
|
||||
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
|
||||
}
|
||||
if (ui.action_Pause->isEnabled() &&
|
||||
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
|
||||
auto_paused = true;
|
||||
OnPauseGame();
|
||||
} else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
|
||||
auto_paused = false;
|
||||
OnStartGame();
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::ConnectWidgetEvents() {
|
||||
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
|
||||
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
|
||||
|
@ -2013,6 +2031,10 @@ int main(int argc, char* argv[]) {
|
|||
Core::System::GetInstance().RegisterSoftwareKeyboard(std::make_shared<QtKeyboard>(main_window));
|
||||
|
||||
main_window.show();
|
||||
|
||||
QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
|
||||
&GMainWindow::OnAppFocusStateChanged);
|
||||
|
||||
int result = app.exec();
|
||||
detached_tasks.WaitForAllTasks();
|
||||
return result;
|
||||
|
|
|
@ -68,6 +68,8 @@ public:
|
|||
GameList* game_list;
|
||||
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
|
||||
|
||||
public slots:
|
||||
void OnAppFocusStateChanged(Qt::ApplicationState state);
|
||||
signals:
|
||||
|
||||
/**
|
||||
|
@ -231,6 +233,8 @@ private:
|
|||
// The path to the game currently running
|
||||
QString game_path;
|
||||
|
||||
bool auto_paused = false;
|
||||
|
||||
// Movie
|
||||
bool movie_record_on_start = false;
|
||||
QString movie_record_path;
|
||||
|
|
|
@ -74,6 +74,7 @@ struct Values {
|
|||
|
||||
bool confirm_before_closing;
|
||||
bool first_start;
|
||||
bool pause_when_in_background;
|
||||
|
||||
bool updater_found;
|
||||
bool update_on_close;
|
||||
|
|
Loading…
Reference in a new issue