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https://github.com/Lime3DS/Lime3DS
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multiplayer: check nickname regex server side
This commit is contained in:
parent
e040bc9355
commit
3c589f473f
4 changed files with 13 additions and 6 deletions
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@ -12,8 +12,8 @@ const ConnectionError USERNAME_NOT_VALID(
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QT_TR_NOOP("Username is not valid. Must be 4 to 20 alphanumeric characters."));
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QT_TR_NOOP("Username is not valid. Must be 4 to 20 alphanumeric characters."));
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const ConnectionError ROOMNAME_NOT_VALID(
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const ConnectionError ROOMNAME_NOT_VALID(
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QT_TR_NOOP("Room name is not valid. Must be 4 to 20 alphanumeric characters."));
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QT_TR_NOOP("Room name is not valid. Must be 4 to 20 alphanumeric characters."));
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const ConnectionError USERNAME_IN_USE(
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const ConnectionError USERNAME_NOT_VALID_SERVER(
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QT_TR_NOOP("Username is already in use. Please choose another."));
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QT_TR_NOOP("Username is already in use or not valid. Please choose another."));
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const ConnectionError IP_ADDRESS_NOT_VALID(QT_TR_NOOP("IP is not a valid IPv4 address."));
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const ConnectionError IP_ADDRESS_NOT_VALID(QT_TR_NOOP("IP is not a valid IPv4 address."));
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const ConnectionError PORT_NOT_VALID(QT_TR_NOOP("Port must be a number between 0 to 65535."));
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const ConnectionError PORT_NOT_VALID(QT_TR_NOOP("Port must be a number between 0 to 65535."));
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const ConnectionError NO_INTERNET(
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const ConnectionError NO_INTERNET(
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@ -20,9 +20,11 @@ private:
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std::string err;
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std::string err;
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};
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};
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/// When the nickname is considered invalid by the client
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extern const ConnectionError USERNAME_NOT_VALID;
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extern const ConnectionError USERNAME_NOT_VALID;
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extern const ConnectionError ROOMNAME_NOT_VALID;
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extern const ConnectionError ROOMNAME_NOT_VALID;
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extern const ConnectionError USERNAME_IN_USE;
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/// When the nickname is considered invalid by the room server
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extern const ConnectionError USERNAME_NOT_VALID_SERVER;
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extern const ConnectionError IP_ADDRESS_NOT_VALID;
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extern const ConnectionError IP_ADDRESS_NOT_VALID;
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extern const ConnectionError PORT_NOT_VALID;
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extern const ConnectionError PORT_NOT_VALID;
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extern const ConnectionError NO_INTERNET;
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extern const ConnectionError NO_INTERNET;
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@ -97,7 +97,7 @@ void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& s
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NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT);
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NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT);
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break;
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break;
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case Network::RoomMember::State::NameCollision:
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case Network::RoomMember::State::NameCollision:
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NetworkMessage::ShowError(NetworkMessage::USERNAME_IN_USE);
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NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID_SERVER);
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break;
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break;
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case Network::RoomMember::State::MacCollision:
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case Network::RoomMember::State::MacCollision:
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NetworkMessage::ShowError(NetworkMessage::MAC_COLLISION);
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NetworkMessage::ShowError(NetworkMessage::MAC_COLLISION);
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@ -7,6 +7,7 @@
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#include <iomanip>
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#include <iomanip>
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#include <mutex>
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#include <mutex>
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#include <random>
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#include <random>
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#include <regex>
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#include <sstream>
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#include <sstream>
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#include <thread>
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#include <thread>
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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@ -263,8 +264,12 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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}
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}
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bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const {
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bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const {
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// A nickname is valid if it is not already taken by anybody else in the room.
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// A nickname is valid if it matches the regex and is not already taken by anybody else in the
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// TODO(B3N30): Check for empty names, spaces, etc.
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// room.
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const std::regex nickname_regex("^[ a-zA-Z0-9._-]{4,20}$");
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if (!std::regex_match(nickname, nickname_regex))
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return false;
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std::lock_guard<std::mutex> lock(member_mutex);
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std::lock_guard<std::mutex> lock(member_mutex);
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return std::all_of(members.begin(), members.end(),
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return std::all_of(members.begin(), members.end(),
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[&nickname](const auto& member) { return member.nickname != nickname; });
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[&nickname](const auto& member) { return member.nickname != nickname; });
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