mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-10-31 20:27:52 +00:00
Merge pull request #3124 from jroweboy/revert-2985
Revert "Extracted the attribute setup and draw commands into their own functions"
This commit is contained in:
commit
4071da5012
1 changed files with 217 additions and 222 deletions
|
@ -119,16 +119,64 @@ static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void LoadDefaultVertexAttributes(u32 register_value) {
|
static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||||
auto& regs = g_state.regs;
|
auto& regs = g_state.regs;
|
||||||
|
|
||||||
|
if (id >= Regs::NUM_REGS) {
|
||||||
|
LOG_ERROR(HW_GPU,
|
||||||
|
"Commandlist tried to write to invalid register 0x%03X (value: %08X, mask: %X)",
|
||||||
|
id, value, mask);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value
|
||||||
|
u32 old_value = regs.reg_array[id];
|
||||||
|
|
||||||
|
const u32 write_mask = expand_bits_to_bytes[mask];
|
||||||
|
|
||||||
|
regs.reg_array[id] = (old_value & ~write_mask) | (value & write_mask);
|
||||||
|
|
||||||
|
// Double check for is_pica_tracing to avoid call overhead
|
||||||
|
if (DebugUtils::IsPicaTracing()) {
|
||||||
|
DebugUtils::OnPicaRegWrite({(u16)id, (u16)mask, regs.reg_array[id]});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (g_debug_context)
|
||||||
|
g_debug_context->OnEvent(DebugContext::Event::PicaCommandLoaded,
|
||||||
|
reinterpret_cast<void*>(&id));
|
||||||
|
|
||||||
|
switch (id) {
|
||||||
|
// Trigger IRQ
|
||||||
|
case PICA_REG_INDEX(trigger_irq):
|
||||||
|
Service::GSP::SignalInterrupt(Service::GSP::InterruptId::P3D);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case PICA_REG_INDEX(pipeline.triangle_topology):
|
||||||
|
g_state.primitive_assembler.Reconfigure(regs.pipeline.triangle_topology);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case PICA_REG_INDEX(pipeline.restart_primitive):
|
||||||
|
g_state.primitive_assembler.Reset();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case PICA_REG_INDEX(pipeline.vs_default_attributes_setup.index):
|
||||||
|
g_state.immediate.current_attribute = 0;
|
||||||
|
g_state.immediate.reset_geometry_pipeline = true;
|
||||||
|
default_attr_counter = 0;
|
||||||
|
break;
|
||||||
|
|
||||||
|
// Load default vertex input attributes
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[0], 0x233):
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[1], 0x234):
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[2], 0x235): {
|
||||||
// TODO: Does actual hardware indeed keep an intermediate buffer or does
|
// TODO: Does actual hardware indeed keep an intermediate buffer or does
|
||||||
// it directly write the values?
|
// it directly write the values?
|
||||||
default_attr_write_buffer[default_attr_counter++] = register_value;
|
default_attr_write_buffer[default_attr_counter++] = value;
|
||||||
|
|
||||||
// Default attributes are written in a packed format such that four float24 values are encoded
|
// Default attributes are written in a packed format such that four float24 values are
|
||||||
// in three 32-bit numbers.
|
// encoded in
|
||||||
// We write to internal memory once a full such vector is written.
|
// three 32-bit numbers. We write to internal memory once a full such vector is
|
||||||
|
// written.
|
||||||
if (default_attr_counter >= 3) {
|
if (default_attr_counter >= 3) {
|
||||||
default_attr_counter = 0;
|
default_attr_counter = 0;
|
||||||
|
|
||||||
|
@ -136,7 +184,7 @@ static void LoadDefaultVertexAttributes(u32 register_value) {
|
||||||
|
|
||||||
if (setup.index >= 16) {
|
if (setup.index >= 16) {
|
||||||
LOG_ERROR(HW_GPU, "Invalid VS default attribute index %d", (int)setup.index);
|
LOG_ERROR(HW_GPU, "Invalid VS default attribute index %d", (int)setup.index);
|
||||||
return;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
Math::Vec4<float24> attribute;
|
Math::Vec4<float24> attribute;
|
||||||
|
@ -201,16 +249,34 @@ static void LoadDefaultVertexAttributes(u32 register_value) {
|
||||||
// See: https://github.com/citra-emu/citra/pull/2866#issuecomment-327011550
|
// See: https://github.com/citra-emu/citra/pull/2866#issuecomment-327011550
|
||||||
VideoCore::g_renderer->Rasterizer()->DrawTriangles();
|
VideoCore::g_renderer->Rasterizer()->DrawTriangles();
|
||||||
if (g_debug_context) {
|
if (g_debug_context) {
|
||||||
g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
|
g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch,
|
||||||
|
nullptr);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
static void Draw(u32 command_id) {
|
case PICA_REG_INDEX(pipeline.gpu_mode):
|
||||||
|
// This register likely just enables vertex processing and doesn't need any special handling
|
||||||
|
break;
|
||||||
|
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[0], 0x23c):
|
||||||
|
case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[1], 0x23d): {
|
||||||
|
unsigned index =
|
||||||
|
static_cast<unsigned>(id - PICA_REG_INDEX(pipeline.command_buffer.trigger[0]));
|
||||||
|
u32* head_ptr = (u32*)Memory::GetPhysicalPointer(
|
||||||
|
regs.pipeline.command_buffer.GetPhysicalAddress(index));
|
||||||
|
g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = head_ptr;
|
||||||
|
g_state.cmd_list.length = regs.pipeline.command_buffer.GetSize(index) / sizeof(u32);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// It seems like these trigger vertex rendering
|
||||||
|
case PICA_REG_INDEX(pipeline.trigger_draw):
|
||||||
|
case PICA_REG_INDEX(pipeline.trigger_draw_indexed): {
|
||||||
MICROPROFILE_SCOPE(GPU_Drawing);
|
MICROPROFILE_SCOPE(GPU_Drawing);
|
||||||
auto& regs = g_state.regs;
|
|
||||||
|
|
||||||
#if PICA_LOG_TEV
|
#if PICA_LOG_TEV
|
||||||
DebugUtils::DumpTevStageConfig(regs.GetTevStages());
|
DebugUtils::DumpTevStageConfig(regs.GetTevStages());
|
||||||
|
@ -225,7 +291,7 @@ static void Draw(u32 command_id) {
|
||||||
VertexLoader loader(regs.pipeline);
|
VertexLoader loader(regs.pipeline);
|
||||||
|
|
||||||
// Load vertices
|
// Load vertices
|
||||||
bool is_indexed = (command_id == PICA_REG_INDEX(pipeline.trigger_draw_indexed));
|
bool is_indexed = (id == PICA_REG_INDEX(pipeline.trigger_draw_indexed));
|
||||||
|
|
||||||
const auto& index_info = regs.pipeline.index_array;
|
const auto& index_info = regs.pipeline.index_array;
|
||||||
const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
|
const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
|
||||||
|
@ -272,8 +338,8 @@ static void Draw(u32 command_id) {
|
||||||
|
|
||||||
for (unsigned int index = 0; index < regs.pipeline.num_vertices; ++index) {
|
for (unsigned int index = 0; index < regs.pipeline.num_vertices; ++index) {
|
||||||
// Indexed rendering doesn't use the start offset
|
// Indexed rendering doesn't use the start offset
|
||||||
unsigned int vertex = is_indexed
|
unsigned int vertex =
|
||||||
? (index_u16 ? index_address_16[index] : index_address_8[index])
|
is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index])
|
||||||
: (index + regs.pipeline.vertex_offset);
|
: (index + regs.pipeline.vertex_offset);
|
||||||
|
|
||||||
// -1 is a common special value used for primitive restart. Since it's unknown if
|
// -1 is a common special value used for primitive restart. Since it's unknown if
|
||||||
|
@ -290,7 +356,8 @@ static void Draw(u32 command_id) {
|
||||||
|
|
||||||
if (g_debug_context && Pica::g_debug_context->recorder) {
|
if (g_debug_context && Pica::g_debug_context->recorder) {
|
||||||
int size = index_u16 ? 2 : 1;
|
int size = index_u16 ? 2 : 1;
|
||||||
memory_accesses.AddAccess(base_address + index_info.offset + size * index, size);
|
memory_accesses.AddAccess(base_address + index_info.offset + size * index,
|
||||||
|
size);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
|
for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
|
||||||
|
@ -335,82 +402,10 @@ static void Draw(u32 command_id) {
|
||||||
if (g_debug_context) {
|
if (g_debug_context) {
|
||||||
g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
|
g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|
||||||
auto& regs = g_state.regs;
|
|
||||||
|
|
||||||
if (id >= Regs::NUM_REGS) {
|
|
||||||
LOG_ERROR(HW_GPU,
|
|
||||||
"Commandlist tried to write to invalid register 0x%03X (value: %08X, mask: %X)",
|
|
||||||
id, value, mask);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value
|
|
||||||
u32 old_value = regs.reg_array[id];
|
|
||||||
|
|
||||||
const u32 write_mask = expand_bits_to_bytes[mask];
|
|
||||||
|
|
||||||
regs.reg_array[id] = (old_value & ~write_mask) | (value & write_mask);
|
|
||||||
|
|
||||||
// Double check for is_pica_tracing to avoid call overhead
|
|
||||||
if (DebugUtils::IsPicaTracing()) {
|
|
||||||
DebugUtils::OnPicaRegWrite({(u16)id, (u16)mask, regs.reg_array[id]});
|
|
||||||
}
|
|
||||||
|
|
||||||
if (g_debug_context)
|
|
||||||
g_debug_context->OnEvent(DebugContext::Event::PicaCommandLoaded,
|
|
||||||
reinterpret_cast<void*>(&id));
|
|
||||||
|
|
||||||
switch (id) {
|
|
||||||
// Trigger IRQ
|
|
||||||
case PICA_REG_INDEX(trigger_irq):
|
|
||||||
Service::GSP::SignalInterrupt(Service::GSP::InterruptId::P3D);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PICA_REG_INDEX(pipeline.triangle_topology):
|
|
||||||
g_state.primitive_assembler.Reconfigure(regs.pipeline.triangle_topology);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PICA_REG_INDEX(pipeline.restart_primitive):
|
|
||||||
g_state.primitive_assembler.Reset();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PICA_REG_INDEX(pipeline.vs_default_attributes_setup.index):
|
|
||||||
g_state.immediate.current_attribute = 0;
|
|
||||||
g_state.immediate.reset_geometry_pipeline = true;
|
|
||||||
default_attr_counter = 0;
|
|
||||||
break;
|
|
||||||
|
|
||||||
// Load default vertex input attributes
|
|
||||||
case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[0], 0x233):
|
|
||||||
case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[1], 0x234):
|
|
||||||
case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[2], 0x235):
|
|
||||||
LoadDefaultVertexAttributes(value);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PICA_REG_INDEX(pipeline.gpu_mode):
|
|
||||||
// This register likely just enables vertex processing and doesn't need any special handling
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[0], 0x23c):
|
|
||||||
case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[1], 0x23d): {
|
|
||||||
unsigned index =
|
|
||||||
static_cast<unsigned>(id - PICA_REG_INDEX(pipeline.command_buffer.trigger[0]));
|
|
||||||
u32* head_ptr = (u32*)Memory::GetPhysicalPointer(
|
|
||||||
regs.pipeline.command_buffer.GetPhysicalAddress(index));
|
|
||||||
g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = head_ptr;
|
|
||||||
g_state.cmd_list.length = regs.pipeline.command_buffer.GetSize(index) / sizeof(u32);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// It seems like these trigger vertex rendering
|
|
||||||
case PICA_REG_INDEX(pipeline.trigger_draw):
|
|
||||||
case PICA_REG_INDEX(pipeline.trigger_draw_indexed):
|
|
||||||
Draw(id);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PICA_REG_INDEX(gs.bool_uniforms):
|
case PICA_REG_INDEX(gs.bool_uniforms):
|
||||||
WriteUniformBoolReg(g_state.gs, g_state.regs.gs.bool_uniforms.Value());
|
WriteUniformBoolReg(g_state.gs, g_state.regs.gs.bool_uniforms.Value());
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in a new issue