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https://github.com/Lime3DS/Lime3DS
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Services/UDS: Store the entire NetworkInfo structure that was used to create the network.
It will be needed when generating the beacon frames.
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commit
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1 changed files with 5 additions and 13 deletions
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@ -38,11 +38,8 @@ static std::unordered_map<u32, Kernel::SharedPtr<Kernel::Event>> bind_node_event
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// Since we're not actually interacting with physical radio waves, this is just a dummy value.
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// Since we're not actually interacting with physical radio waves, this is just a dummy value.
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static u8 network_channel = DefaultNetworkChannel;
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static u8 network_channel = DefaultNetworkChannel;
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// The identifier of the network kind, this is used to filter away networks that we're not interested in.
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// Information about the network that we're currently connected to.
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static u32 wlan_comm_id = 0;
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static NetworkInfo network_info;
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// Application data that is sent when broadcasting the beacon frames.
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static std::vector<u8> application_data;
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/**
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/**
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* NWM_UDS::Shutdown service function
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* NWM_UDS::Shutdown service function
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@ -244,12 +241,10 @@ static void BeginHostingNetwork(Interface* self) {
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LOG_DEBUG(Service_NWM, "called");
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LOG_DEBUG(Service_NWM, "called");
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NetworkInfo network_info;
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Memory::ReadBlock(network_info_address, &network_info, sizeof(NetworkInfo));
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Memory::ReadBlock(network_info_address, &network_info, sizeof(NetworkInfo));
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connection_status.status = static_cast<u32>(NetworkStatus::ConnectedAsHost);
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connection_status.status = static_cast<u32>(NetworkStatus::ConnectedAsHost);
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connection_status.max_nodes = network_info.max_nodes;
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connection_status.max_nodes = network_info.max_nodes;
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wlan_comm_id = network_info.wlan_comm_id;
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// There's currently only one node in the network (the host).
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// There's currently only one node in the network (the host).
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connection_status.total_nodes = 1;
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connection_status.total_nodes = 1;
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@ -263,9 +258,6 @@ static void BeginHostingNetwork(Interface* self) {
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if (network_info.channel != 0)
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if (network_info.channel != 0)
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network_channel = network_info.channel;
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network_channel = network_info.channel;
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// Clear the pre-existing application data.
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application_data.clear();
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connection_status_event->Signal();
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connection_status_event->Signal();
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// TODO(Subv): Start broadcasting the network, send a beacon frame every 102.4ms.
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// TODO(Subv): Start broadcasting the network, send a beacon frame every 102.4ms.
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@ -333,8 +325,8 @@ static void SetApplicationData(Interface* self) {
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return;
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return;
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}
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}
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application_data.resize(size);
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network_info.application_data_size = size;
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Memory::ReadBlock(address, application_data.data(), size);
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Memory::ReadBlock(address, network_info.application_data.data(), size);
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rb.Push(RESULT_SUCCESS);
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rb.Push(RESULT_SUCCESS);
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}
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}
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@ -379,7 +371,7 @@ NWM_UDS::NWM_UDS() {
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}
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}
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NWM_UDS::~NWM_UDS() {
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NWM_UDS::~NWM_UDS() {
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application_data.clear();
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network_info = {};
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bind_node_events.clear();
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bind_node_events.clear();
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connection_status_event = nullptr;
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connection_status_event = nullptr;
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recv_buffer_memory = nullptr;
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recv_buffer_memory = nullptr;
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