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https://github.com/Lime3DS/Lime3DS
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Network: Enable sending and receiving chat messages
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parent
35a0b32553
commit
42e57c1218
3 changed files with 79 additions and 0 deletions
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@ -106,6 +106,12 @@ public:
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*/
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void HandleWifiPacket(const ENetEvent* event);
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/**
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* Extracts a chat entry from a received ENet packet and adds it to the chat queue.
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* @param event The ENet event that was received.
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*/
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void HandleChatPacket(const ENetEvent* event);
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/**
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* Removes the client from the members list if it was in it and announces the change
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* to all other clients.
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@ -128,6 +134,9 @@ void Room::RoomImpl::ServerLoop() {
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case IdWifiPacket:
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HandleWifiPacket(&event);
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break;
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case IdChatMessage:
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HandleChatPacket(&event);
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break;
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}
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enet_packet_destroy(event.packet);
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break;
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@ -271,6 +280,35 @@ void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) {
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enet_host_flush(server);
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}
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void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
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Packet in_packet;
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in_packet.Append(event->packet->data, event->packet->dataLength);
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in_packet.IgnoreBytes(sizeof(MessageID));
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std::string message;
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in_packet >> message;
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auto CompareNetworkAddress = [&](const Member member) -> bool {
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return member.peer == event->peer;
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};
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const auto sending_member = std::find_if(members.begin(), members.end(), CompareNetworkAddress);
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if (sending_member == members.end()) {
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return; // Received a chat message from a unknown sender
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}
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Packet out_packet;
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out_packet << static_cast<MessageID>(IdChatMessage);
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out_packet << sending_member->nickname;
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out_packet << message;
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ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
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ENET_PACKET_FLAG_RELIABLE);
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for (auto it = members.begin(); it != members.end(); ++it) {
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if (it->peer != event->peer)
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enet_peer_send(it->peer, 0, enet_packet);
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}
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enet_host_flush(server);
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}
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void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) {
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// Remove the client from the members list.
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members.erase(std::remove_if(members.begin(), members.end(),
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@ -68,6 +68,12 @@ public:
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* @param event The ENet event that was received.
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*/
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void HandleWifiPackets(const ENetEvent* event);
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/**
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* Extracts a chat entry from a received ENet packet and adds it to the chat queue.
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* @param event The ENet event that was received.
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*/
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void HandleChatPacket(const ENetEvent* event);
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};
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// RoomMemberImpl
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@ -89,6 +95,9 @@ void RoomMember::RoomMemberImpl::ReceiveLoop() {
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if (event.type == ENET_EVENT_TYPE_RECEIVE) {
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switch (event.packet->data[0]) {
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// TODO(B3N30): Handle the other message types
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case IdChatMessage:
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HandleChatPacket(&event);
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break;
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case IdRoomInformation:
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HandleRoomInformationPacket(&event);
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break;
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@ -208,6 +217,19 @@ void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
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// TODO(B3N30): Invoke callbacks
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}
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void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) {
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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// Ignore the first byte, which is the message id.
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packet.IgnoreBytes(sizeof(MessageID));
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ChatEntry chat_entry{};
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packet >> chat_entry.nickname;
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packet >> chat_entry.message;
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// TODO(B3N30): Invoke callbacks
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}
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// RoomMember
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RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
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room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
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@ -273,6 +295,13 @@ void RoomMember::SendWifiPacket(const WifiPacket& wifi_packet) {
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room_member_impl->Send(packet);
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}
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void RoomMember::SendChatMessage(const std::string& message) {
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Packet packet;
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packet << static_cast<MessageID>(IdChatMessage);
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packet << message;
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room_member_impl->Send(packet);
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}
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void RoomMember::Leave() {
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ASSERT_MSG(room_member_impl->receive_thread != nullptr, "Must be in a room to leave it.");
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{
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@ -24,6 +24,12 @@ struct WifiPacket {
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uint8_t channel; ///< WiFi channel where this frame was transmitted.
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};
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/// Represents a chat message.
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struct ChatEntry {
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std::string nickname; ///< Nickname of the client who sent this message.
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std::string message; ///< Body of the message.
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};
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/**
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* This is what a client [person joining a server] would use.
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* It also has to be used if you host a game yourself (You'd create both, a Room and a
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@ -87,6 +93,12 @@ public:
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*/
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void SendWifiPacket(const WifiPacket& packet);
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/**
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* Sends a chat message to the room.
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* @param message The contents of the message.
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*/
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void SendChatMessage(const std::string& message);
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/**
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* Leaves the current room.
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*/
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