mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 17:42:40 -06:00
gl_rasterizer: Amend missing return value in branch in SetupGeometryShader()
Previously undefined behavior was being invoked in the case that geometry shaders weren't supported.
This commit is contained in:
parent
db5b8b9c88
commit
437453d32b
1 changed files with 6 additions and 4 deletions
|
@ -390,12 +390,14 @@ bool RasterizerOpenGL::SetupVertexShader() {
|
|||
bool RasterizerOpenGL::SetupGeometryShader() {
|
||||
MICROPROFILE_SCOPE(OpenGL_GS);
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
if (regs.pipeline.use_gs == Pica::PipelineRegs::UseGS::No) {
|
||||
|
||||
if (regs.pipeline.use_gs != Pica::PipelineRegs::UseGS::No) {
|
||||
LOG_ERROR(Render_OpenGL, "Accelerate draw doesn't support geometry shader");
|
||||
return false;
|
||||
}
|
||||
|
||||
shader_program_manager->UseFixedGeometryShader(regs);
|
||||
return true;
|
||||
} else {
|
||||
LOG_ERROR(Render_OpenGL, "Accelerate draw doesn't support geometry shader");
|
||||
}
|
||||
}
|
||||
|
||||
bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
|
||||
|
|
Loading…
Reference in a new issue