mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-26 09:02:44 -06:00
Merge pull request #725 from yuriks/remove-common-crap
Remove unused hash and mem_arena from common
This commit is contained in:
commit
4560178f66
7 changed files with 31 additions and 1103 deletions
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@ -5,13 +5,11 @@ set(SRCS
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break_points.cpp
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emu_window.cpp
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file_util.cpp
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hash.cpp
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key_map.cpp
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logging/filter.cpp
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logging/text_formatter.cpp
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logging/backend.cpp
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math_util.cpp
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mem_arena.cpp
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memory_util.cpp
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misc.cpp
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profiler.cpp
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@ -36,7 +34,6 @@ set(HEADERS
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emu_window.h
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fifo_queue.h
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file_util.h
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hash.h
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key_map.h
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linear_disk_cache.h
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logging/text_formatter.h
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@ -45,7 +42,6 @@ set(HEADERS
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logging/backend.h
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make_unique.h
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math_util.h
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mem_arena.h
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memory_util.h
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platform.h
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profiler.h
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@ -1,524 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/common_funcs.h" // For rotl
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#include "common/hash.h"
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#include "common/platform.h"
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#if _M_SSE >= 0x402
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#include "common/cpu_detect.h"
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#include <nmmintrin.h>
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#endif
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static u64 (*ptrHashFunction)(const u8 *src, int len, u32 samples) = &GetMurmurHash3;
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// uint32_t
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// WARNING - may read one more byte!
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// Implementation from Wikipedia.
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u32 HashFletcher(const u8* data_u8, size_t length)
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{
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const u16* data = (const u16*)data_u8; /* Pointer to the data to be summed */
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size_t len = (length + 1) / 2; /* Length in 16-bit words */
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u32 sum1 = 0xffff, sum2 = 0xffff;
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while (len)
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{
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size_t tlen = len > 360 ? 360 : len;
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len -= tlen;
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do {
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sum1 += *data++;
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sum2 += sum1;
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}
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while (--tlen);
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sum1 = (sum1 & 0xffff) + (sum1 >> 16);
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sum2 = (sum2 & 0xffff) + (sum2 >> 16);
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}
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// Second reduction step to reduce sums to 16 bits
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sum1 = (sum1 & 0xffff) + (sum1 >> 16);
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sum2 = (sum2 & 0xffff) + (sum2 >> 16);
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return(sum2 << 16 | sum1);
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}
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// Implementation from Wikipedia
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// Slightly slower than Fletcher above, but slightly more reliable.
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#define MOD_ADLER 65521
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// data: Pointer to the data to be summed; len is in bytes
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u32 HashAdler32(const u8* data, size_t len)
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{
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u32 a = 1, b = 0;
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while (len)
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{
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size_t tlen = len > 5550 ? 5550 : len;
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len -= tlen;
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do
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{
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a += *data++;
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b += a;
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}
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while (--tlen);
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a = (a & 0xffff) + (a >> 16) * (65536 - MOD_ADLER);
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b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER);
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}
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// It can be shown that a <= 0x1013a here, so a single subtract will do.
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if (a >= MOD_ADLER)
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{
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a -= MOD_ADLER;
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}
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// It can be shown that b can reach 0xfff87 here.
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b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER);
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if (b >= MOD_ADLER)
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{
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b -= MOD_ADLER;
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}
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return((b << 16) | a);
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}
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// Stupid hash - but can't go back now :)
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// Don't use for new things. At least it's reasonably fast.
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u32 HashEctor(const u8* ptr, int length)
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{
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u32 crc = 0;
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for (int i = 0; i < length; i++)
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{
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crc ^= ptr[i];
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crc = (crc << 3) | (crc >> 29);
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}
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return(crc);
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}
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#if EMU_ARCH_BITS == 64
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//-----------------------------------------------------------------------------
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// Block read - if your platform needs to do endian-swapping or can only
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// handle aligned reads, do the conversion here
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inline u64 getblock(const u64 * p, int i)
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{
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return p[i];
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}
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//----------
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// Block mix - combine the key bits with the hash bits and scramble everything
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inline void bmix64(u64 & h1, u64 & h2, u64 & k1, u64 & k2, u64 & c1, u64 & c2)
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{
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k1 *= c1;
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k1 = _rotl64(k1,23);
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k1 *= c2;
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h1 ^= k1;
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h1 += h2;
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h2 = _rotl64(h2,41);
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k2 *= c2;
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k2 = _rotl64(k2,23);
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k2 *= c1;
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h2 ^= k2;
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h2 += h1;
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h1 = h1*3+0x52dce729;
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h2 = h2*3+0x38495ab5;
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c1 = c1*5+0x7b7d159c;
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c2 = c2*5+0x6bce6396;
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}
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//----------
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// Finalization mix - avalanches all bits to within 0.05% bias
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inline u64 fmix64(u64 k)
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{
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k ^= k >> 33;
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k *= 0xff51afd7ed558ccd;
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k ^= k >> 33;
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k *= 0xc4ceb9fe1a85ec53;
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k ^= k >> 33;
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return k;
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}
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u64 GetMurmurHash3(const u8 *src, int len, u32 samples)
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{
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const u8 * data = (const u8*)src;
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const int nblocks = len / 16;
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u32 Step = (len / 8);
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if(samples == 0) samples = std::max(Step, 1u);
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Step = Step / samples;
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if(Step < 1) Step = 1;
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u64 h1 = 0x9368e53c2f6af274;
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u64 h2 = 0x586dcd208f7cd3fd;
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u64 c1 = 0x87c37b91114253d5;
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u64 c2 = 0x4cf5ad432745937f;
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//----------
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// body
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const u64 * blocks = (const u64 *)(data);
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for(int i = 0; i < nblocks; i+=Step)
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{
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u64 k1 = getblock(blocks,i*2+0);
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u64 k2 = getblock(blocks,i*2+1);
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bmix64(h1,h2,k1,k2,c1,c2);
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}
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//----------
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// tail
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const u8 * tail = (const u8*)(data + nblocks*16);
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u64 k1 = 0;
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u64 k2 = 0;
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switch(len & 15)
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{
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case 15: k2 ^= u64(tail[14]) << 48;
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case 14: k2 ^= u64(tail[13]) << 40;
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case 13: k2 ^= u64(tail[12]) << 32;
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case 12: k2 ^= u64(tail[11]) << 24;
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case 11: k2 ^= u64(tail[10]) << 16;
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case 10: k2 ^= u64(tail[ 9]) << 8;
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case 9: k2 ^= u64(tail[ 8]) << 0;
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case 8: k1 ^= u64(tail[ 7]) << 56;
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case 7: k1 ^= u64(tail[ 6]) << 48;
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case 6: k1 ^= u64(tail[ 5]) << 40;
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case 5: k1 ^= u64(tail[ 4]) << 32;
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case 4: k1 ^= u64(tail[ 3]) << 24;
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case 3: k1 ^= u64(tail[ 2]) << 16;
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case 2: k1 ^= u64(tail[ 1]) << 8;
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case 1: k1 ^= u64(tail[ 0]) << 0;
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bmix64(h1,h2,k1,k2,c1,c2);
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};
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//----------
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// finalization
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h2 ^= len;
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h1 += h2;
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h2 += h1;
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h1 = fmix64(h1);
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h2 = fmix64(h2);
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h1 += h2;
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return h1;
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}
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// CRC32 hash using the SSE4.2 instruction
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u64 GetCRC32(const u8 *src, int len, u32 samples)
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{
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#if _M_SSE >= 0x402
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u64 h = len;
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u32 Step = (len / 8);
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const u64 *data = (const u64 *)src;
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const u64 *end = data + Step;
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if(samples == 0) samples = std::max(Step, 1u);
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Step = Step / samples;
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if(Step < 1) Step = 1;
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while(data < end)
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{
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h = _mm_crc32_u64(h, data[0]);
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data += Step;
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}
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const u8 *data2 = (const u8*)end;
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return _mm_crc32_u64(h, u64(data2[0]));
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#else
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return 0;
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#endif
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}
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/*
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* NOTE: This hash function is used for custom texture loading/dumping, so
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* it should not be changed, which would require all custom textures to be
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* recalculated for their new hash values. If the hashing function is
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* changed, make sure this one is still used when the legacy parameter is
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* true.
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*/
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u64 GetHashHiresTexture(const u8 *src, int len, u32 samples)
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{
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const u64 m = 0xc6a4a7935bd1e995;
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u64 h = len * m;
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const int r = 47;
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u32 Step = (len / 8);
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const u64 *data = (const u64 *)src;
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const u64 *end = data + Step;
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if(samples == 0) samples = std::max(Step, 1u);
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Step = Step / samples;
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if(Step < 1) Step = 1;
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while(data < end)
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{
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u64 k = data[0];
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data+=Step;
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k *= m;
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k ^= k >> r;
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k *= m;
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h ^= k;
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h *= m;
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}
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const u8 * data2 = (const u8*)end;
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switch(len & 7)
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{
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case 7: h ^= u64(data2[6]) << 48;
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case 6: h ^= u64(data2[5]) << 40;
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case 5: h ^= u64(data2[4]) << 32;
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case 4: h ^= u64(data2[3]) << 24;
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case 3: h ^= u64(data2[2]) << 16;
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case 2: h ^= u64(data2[1]) << 8;
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case 1: h ^= u64(data2[0]);
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h *= m;
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};
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h ^= h >> r;
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h *= m;
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h ^= h >> r;
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return h;
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}
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#else
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// CRC32 hash using the SSE4.2 instruction
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u64 GetCRC32(const u8 *src, int len, u32 samples)
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{
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#if _M_SSE >= 0x402
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u32 h = len;
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u32 Step = (len/4);
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const u32 *data = (const u32 *)src;
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const u32 *end = data + Step;
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if(samples == 0) samples = std::max(Step, 1u);
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Step = Step / samples;
|
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if(Step < 1) Step = 1;
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while(data < end)
|
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{
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h = _mm_crc32_u32(h, data[0]);
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data += Step;
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}
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const u8 *data2 = (const u8*)end;
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return (u64)_mm_crc32_u32(h, u32(data2[0]));
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#else
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return 0;
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#endif
|
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}
|
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|
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//-----------------------------------------------------------------------------
|
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// Block read - if your platform needs to do endian-swapping or can only
|
||||
// handle aligned reads, do the conversion here
|
||||
|
||||
inline u32 getblock(const u32 * p, int i)
|
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{
|
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return p[i];
|
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}
|
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|
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//----------
|
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// Finalization mix - force all bits of a hash block to avalanche
|
||||
|
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// avalanches all bits to within 0.25% bias
|
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|
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inline u32 fmix32(u32 h)
|
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{
|
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h ^= h >> 16;
|
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h *= 0x85ebca6b;
|
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h ^= h >> 13;
|
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h *= 0xc2b2ae35;
|
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h ^= h >> 16;
|
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|
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return h;
|
||||
}
|
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|
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inline void bmix32(u32 & h1, u32 & h2, u32 & k1, u32 & k2, u32 & c1, u32 & c2)
|
||||
{
|
||||
k1 *= c1;
|
||||
k1 = _rotl(k1,11);
|
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k1 *= c2;
|
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h1 ^= k1;
|
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h1 += h2;
|
||||
|
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h2 = _rotl(h2,17);
|
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|
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k2 *= c2;
|
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k2 = _rotl(k2,11);
|
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k2 *= c1;
|
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h2 ^= k2;
|
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h2 += h1;
|
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|
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h1 = h1*3+0x52dce729;
|
||||
h2 = h2*3+0x38495ab5;
|
||||
|
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c1 = c1*5+0x7b7d159c;
|
||||
c2 = c2*5+0x6bce6396;
|
||||
}
|
||||
|
||||
//----------
|
||||
|
||||
u64 GetMurmurHash3(const u8* src, int len, u32 samples)
|
||||
{
|
||||
const u8 * data = (const u8*)src;
|
||||
u32 out[2];
|
||||
const int nblocks = len / 8;
|
||||
u32 Step = (len / 4);
|
||||
if(samples == 0) samples = std::max(Step, 1u);
|
||||
Step = Step / samples;
|
||||
if(Step < 1) Step = 1;
|
||||
|
||||
u32 h1 = 0x8de1c3ac;
|
||||
u32 h2 = 0xbab98226;
|
||||
|
||||
u32 c1 = 0x95543787;
|
||||
u32 c2 = 0x2ad7eb25;
|
||||
|
||||
//----------
|
||||
// body
|
||||
|
||||
const u32 * blocks = (const u32 *)(data + nblocks*8);
|
||||
|
||||
for(int i = -nblocks; i < 0; i+=Step)
|
||||
{
|
||||
u32 k1 = getblock(blocks,i*2+0);
|
||||
u32 k2 = getblock(blocks,i*2+1);
|
||||
|
||||
bmix32(h1,h2,k1,k2,c1,c2);
|
||||
}
|
||||
|
||||
//----------
|
||||
// tail
|
||||
|
||||
const u8 * tail = (const u8*)(data + nblocks*8);
|
||||
|
||||
u32 k1 = 0;
|
||||
u32 k2 = 0;
|
||||
|
||||
switch(len & 7)
|
||||
{
|
||||
case 7: k2 ^= tail[6] << 16;
|
||||
case 6: k2 ^= tail[5] << 8;
|
||||
case 5: k2 ^= tail[4] << 0;
|
||||
case 4: k1 ^= tail[3] << 24;
|
||||
case 3: k1 ^= tail[2] << 16;
|
||||
case 2: k1 ^= tail[1] << 8;
|
||||
case 1: k1 ^= tail[0] << 0;
|
||||
bmix32(h1,h2,k1,k2,c1,c2);
|
||||
};
|
||||
|
||||
//----------
|
||||
// finalization
|
||||
|
||||
h2 ^= len;
|
||||
|
||||
h1 += h2;
|
||||
h2 += h1;
|
||||
|
||||
h1 = fmix32(h1);
|
||||
h2 = fmix32(h2);
|
||||
|
||||
h1 += h2;
|
||||
h2 += h1;
|
||||
|
||||
out[0] = h1;
|
||||
out[1] = h2;
|
||||
|
||||
return *((u64 *)&out);
|
||||
}
|
||||
|
||||
/*
|
||||
* FIXME: The old 32-bit version of this hash made different hashes than the
|
||||
* 64-bit version. Until someone can make a new version of the 32-bit one that
|
||||
* makes identical hashes, this is just a c/p of the 64-bit one.
|
||||
*/
|
||||
u64 GetHashHiresTexture(const u8 *src, int len, u32 samples)
|
||||
{
|
||||
const u64 m = 0xc6a4a7935bd1e995ULL;
|
||||
u64 h = len * m;
|
||||
const int r = 47;
|
||||
u32 Step = (len / 8);
|
||||
const u64 *data = (const u64 *)src;
|
||||
const u64 *end = data + Step;
|
||||
if(samples == 0) samples = std::max(Step, 1u);
|
||||
Step = Step / samples;
|
||||
if(Step < 1) Step = 1;
|
||||
while(data < end)
|
||||
{
|
||||
u64 k = data[0];
|
||||
data+=Step;
|
||||
k *= m;
|
||||
k ^= k >> r;
|
||||
k *= m;
|
||||
h ^= k;
|
||||
h *= m;
|
||||
}
|
||||
|
||||
const u8 * data2 = (const u8*)end;
|
||||
|
||||
switch(len & 7)
|
||||
{
|
||||
case 7: h ^= u64(data2[6]) << 48;
|
||||
case 6: h ^= u64(data2[5]) << 40;
|
||||
case 5: h ^= u64(data2[4]) << 32;
|
||||
case 4: h ^= u64(data2[3]) << 24;
|
||||
case 3: h ^= u64(data2[2]) << 16;
|
||||
case 2: h ^= u64(data2[1]) << 8;
|
||||
case 1: h ^= u64(data2[0]);
|
||||
h *= m;
|
||||
};
|
||||
|
||||
h ^= h >> r;
|
||||
h *= m;
|
||||
h ^= h >> r;
|
||||
|
||||
return h;
|
||||
}
|
||||
#endif
|
||||
|
||||
u64 GetHash64(const u8 *src, int len, u32 samples)
|
||||
{
|
||||
return ptrHashFunction(src, len, samples);
|
||||
}
|
||||
|
||||
// sets the hash function used for the texture cache
|
||||
void SetHash64Function(bool useHiresTextures)
|
||||
{
|
||||
if (useHiresTextures)
|
||||
{
|
||||
ptrHashFunction = &GetHashHiresTexture;
|
||||
}
|
||||
#if _M_SSE >= 0x402
|
||||
else if (cpu_info.bSSE4_2 && !useHiresTextures) // sse crc32 version
|
||||
{
|
||||
ptrHashFunction = &GetCRC32;
|
||||
}
|
||||
#endif
|
||||
else
|
||||
{
|
||||
ptrHashFunction = &GetMurmurHash3;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -1,17 +0,0 @@
|
|||
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
u32 HashFletcher(const u8* data_u8, size_t length); // FAST. Length & 1 == 0.
|
||||
u32 HashAdler32(const u8* data, size_t len); // Fairly accurate, slightly slower
|
||||
u32 HashFNV(const u8* ptr, int length); // Another fast and decent hash
|
||||
u32 HashEctor(const u8* ptr, int length); // JUNK. DO NOT USE FOR NEW THINGS
|
||||
u64 GetCRC32(const u8 *src, int len, u32 samples); // SSE4.2 version of CRC32
|
||||
u64 GetHashHiresTexture(const u8 *src, int len, u32 samples);
|
||||
u64 GetMurmurHash3(const u8 *src, int len, u32 samples);
|
||||
u64 GetHash64(const u8 *src, int len, u32 samples);
|
||||
void SetHash64Function(bool useHiresTextures);
|
|
@ -1,394 +0,0 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0 or later versions.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/mem_arena.h"
|
||||
#include "common/memory_util.h"
|
||||
#include "common/platform.h"
|
||||
#include "common/string_util.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <fcntl.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#ifdef ANDROID
|
||||
#include <sys/ioctl.h>
|
||||
#include <linux/ashmem.h>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef ANDROID
|
||||
|
||||
// Hopefully this ABI will never change...
|
||||
|
||||
|
||||
#define ASHMEM_DEVICE "/dev/ashmem"
|
||||
|
||||
/*
|
||||
* ashmem_create_region - creates a new ashmem region and returns the file
|
||||
* descriptor, or <0 on error
|
||||
*
|
||||
* `name' is an optional label to give the region (visible in /proc/pid/maps)
|
||||
* `size' is the size of the region, in page-aligned bytes
|
||||
*/
|
||||
int ashmem_create_region(const char *name, size_t size)
|
||||
{
|
||||
int fd, ret;
|
||||
|
||||
fd = open(ASHMEM_DEVICE, O_RDWR);
|
||||
if (fd < 0)
|
||||
return fd;
|
||||
|
||||
if (name) {
|
||||
char buf[ASHMEM_NAME_LEN];
|
||||
|
||||
strncpy(buf, name, sizeof(buf));
|
||||
ret = ioctl(fd, ASHMEM_SET_NAME, buf);
|
||||
if (ret < 0)
|
||||
goto error;
|
||||
}
|
||||
|
||||
ret = ioctl(fd, ASHMEM_SET_SIZE, size);
|
||||
if (ret < 0)
|
||||
goto error;
|
||||
|
||||
return fd;
|
||||
|
||||
error:
|
||||
LOG_ERROR(Common_Memory, "NASTY ASHMEM ERROR: ret = %08x", ret);
|
||||
close(fd);
|
||||
return ret;
|
||||
}
|
||||
|
||||
int ashmem_set_prot_region(int fd, int prot)
|
||||
{
|
||||
return ioctl(fd, ASHMEM_SET_PROT_MASK, prot);
|
||||
}
|
||||
|
||||
int ashmem_pin_region(int fd, size_t offset, size_t len)
|
||||
{
|
||||
struct ashmem_pin pin = { offset, len };
|
||||
return ioctl(fd, ASHMEM_PIN, &pin);
|
||||
}
|
||||
|
||||
int ashmem_unpin_region(int fd, size_t offset, size_t len)
|
||||
{
|
||||
struct ashmem_pin pin = { offset, len };
|
||||
return ioctl(fd, ASHMEM_UNPIN, &pin);
|
||||
}
|
||||
#endif // Android
|
||||
|
||||
|
||||
#if defined(_WIN32)
|
||||
SYSTEM_INFO sysInfo;
|
||||
#endif
|
||||
|
||||
|
||||
// Windows mappings need to be on 64K boundaries, due to Alpha legacy.
|
||||
#ifdef _WIN32
|
||||
size_t roundup(size_t x) {
|
||||
int gran = sysInfo.dwAllocationGranularity ? sysInfo.dwAllocationGranularity : 0x10000;
|
||||
return (x + gran - 1) & ~(gran - 1);
|
||||
}
|
||||
#else
|
||||
size_t roundup(size_t x) {
|
||||
return x;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void MemArena::GrabLowMemSpace(size_t size)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
hMemoryMapping = CreateFileMapping(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, (DWORD)(size), nullptr);
|
||||
GetSystemInfo(&sysInfo);
|
||||
#elif defined(ANDROID)
|
||||
// Use ashmem so we don't have to allocate a file on disk!
|
||||
fd = ashmem_create_region("Citra_RAM", size);
|
||||
// Note that it appears that ashmem is pinned by default, so no need to pin.
|
||||
if (fd < 0)
|
||||
{
|
||||
LOG_ERROR(Common_Memory, "Failed to grab ashmem space of size: %08x errno: %d", (int)size, (int)(errno));
|
||||
return;
|
||||
}
|
||||
#else
|
||||
// Try to find a non-existing filename for our shared memory.
|
||||
// In most cases the first one will be available, but it's nicer to search
|
||||
// a bit more.
|
||||
for (int i = 0; i < 10000; i++)
|
||||
{
|
||||
std::string file_name = Common::StringFromFormat("/citramem.%d", i);
|
||||
fd = shm_open(file_name.c_str(), O_RDWR | O_CREAT | O_EXCL, 0600);
|
||||
if (fd != -1)
|
||||
{
|
||||
shm_unlink(file_name.c_str());
|
||||
break;
|
||||
}
|
||||
else if (errno != EEXIST)
|
||||
{
|
||||
LOG_ERROR(Common_Memory, "shm_open failed: %s", strerror(errno));
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (ftruncate(fd, size) < 0)
|
||||
LOG_ERROR(Common_Memory, "Failed to allocate low memory space");
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void MemArena::ReleaseSpace()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
CloseHandle(hMemoryMapping);
|
||||
hMemoryMapping = 0;
|
||||
#else
|
||||
close(fd);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void *MemArena::CreateView(s64 offset, size_t size, void *base)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
size = roundup(size);
|
||||
void *ptr = MapViewOfFileEx(hMemoryMapping, FILE_MAP_ALL_ACCESS, 0, (DWORD)((u64)offset), size, base);
|
||||
return ptr;
|
||||
#else
|
||||
void *retval = mmap(base, size, PROT_READ | PROT_WRITE, MAP_SHARED |
|
||||
// Do not sync memory to underlying file. Linux has this by default.
|
||||
#ifdef __FreeBSD__
|
||||
MAP_NOSYNC |
|
||||
#endif
|
||||
((base == nullptr) ? 0 : MAP_FIXED), fd, offset);
|
||||
|
||||
if (retval == MAP_FAILED)
|
||||
{
|
||||
LOG_ERROR(Common_Memory, "mmap failed");
|
||||
return nullptr;
|
||||
}
|
||||
return retval;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void MemArena::ReleaseView(void* view, size_t size)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
UnmapViewOfFile(view);
|
||||
#else
|
||||
munmap(view, size);
|
||||
#endif
|
||||
}
|
||||
|
||||
u8* MemArena::Find4GBBase()
|
||||
{
|
||||
#if EMU_ARCH_BITS == 64
|
||||
#ifdef _WIN32
|
||||
// 64 bit
|
||||
u8* base = (u8*)VirtualAlloc(0, 0xE1000000, MEM_RESERVE, PAGE_READWRITE);
|
||||
VirtualFree(base, 0, MEM_RELEASE);
|
||||
return base;
|
||||
#else
|
||||
// Very precarious - mmap cannot return an error when trying to map already used pages.
|
||||
// This makes the Windows approach above unusable on Linux, so we will simply pray...
|
||||
return reinterpret_cast<u8*>(0x2300000000ULL);
|
||||
#endif
|
||||
|
||||
#else // 32 bit
|
||||
|
||||
#ifdef _WIN32
|
||||
u8* base = (u8*)VirtualAlloc(0, 0x10000000, MEM_RESERVE, PAGE_READWRITE);
|
||||
if (base) {
|
||||
VirtualFree(base, 0, MEM_RELEASE);
|
||||
}
|
||||
return base;
|
||||
#else
|
||||
void* base = mmap(0, 0x10000000, PROT_READ | PROT_WRITE,
|
||||
MAP_ANON | MAP_SHARED, -1, 0);
|
||||
if (base == MAP_FAILED) {
|
||||
LOG_ERROR(Common_Memory, "Failed to map 256 MB of memory space: %s", strerror(errno));
|
||||
return 0;
|
||||
}
|
||||
munmap(base, 0x10000000);
|
||||
return static_cast<u8*>(base);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
// yeah, this could also be done in like two bitwise ops...
|
||||
#define SKIP(a_flags, b_flags)
|
||||
//if (!(a_flags & MV_WII_ONLY) && (b_flags & MV_WII_ONLY))
|
||||
// continue;
|
||||
//if (!(a_flags & MV_FAKE_VMEM) && (b_flags & MV_FAKE_VMEM))
|
||||
// continue;
|
||||
|
||||
static bool Memory_TryBase(u8 *base, const MemoryView *views, int num_views, u32 flags, MemArena *arena) {
|
||||
// OK, we know where to find free space. Now grab it!
|
||||
// We just mimic the popular BAT setup.
|
||||
size_t position = 0;
|
||||
size_t last_position = 0;
|
||||
|
||||
// Zero all the pointers to be sure.
|
||||
for (int i = 0; i < num_views; i++)
|
||||
{
|
||||
if (views[i].out_ptr_low)
|
||||
*views[i].out_ptr_low = 0;
|
||||
if (views[i].out_ptr)
|
||||
*views[i].out_ptr = 0;
|
||||
}
|
||||
|
||||
int i;
|
||||
for (i = 0; i < num_views; i++)
|
||||
{
|
||||
const MemoryView &view = views[i];
|
||||
if (view.size == 0)
|
||||
continue;
|
||||
SKIP(flags, view.flags);
|
||||
if (view.flags & MV_MIRROR_PREVIOUS) {
|
||||
position = last_position;
|
||||
}
|
||||
else {
|
||||
*(view.out_ptr_low) = (u8*)arena->CreateView(position, view.size);
|
||||
if (!*view.out_ptr_low)
|
||||
goto bail;
|
||||
}
|
||||
#if EMU_ARCH_BITS == 64
|
||||
*view.out_ptr = (u8*)arena->CreateView(
|
||||
position, view.size, base + view.virtual_address);
|
||||
#else
|
||||
if (view.flags & MV_MIRROR_PREVIOUS) { // TODO: should check if the two & 0x3FFFFFFF are identical.
|
||||
// No need to create multiple identical views.
|
||||
*view.out_ptr = *views[i - 1].out_ptr;
|
||||
}
|
||||
else {
|
||||
*view.out_ptr = (u8*)arena->CreateView(
|
||||
position, view.size, base + (view.virtual_address & 0x3FFFFFFF));
|
||||
if (!*view.out_ptr)
|
||||
goto bail;
|
||||
}
|
||||
#endif
|
||||
|
||||
last_position = position;
|
||||
position += roundup(view.size);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
bail:
|
||||
// Argh! ERROR! Free what we grabbed so far so we can try again.
|
||||
for (int j = 0; j <= i; j++)
|
||||
{
|
||||
if (views[i].size == 0)
|
||||
continue;
|
||||
SKIP(flags, views[i].flags);
|
||||
if (views[j].out_ptr_low && *views[j].out_ptr_low)
|
||||
{
|
||||
arena->ReleaseView(*views[j].out_ptr_low, views[j].size);
|
||||
*views[j].out_ptr_low = nullptr;
|
||||
}
|
||||
if (*views[j].out_ptr)
|
||||
{
|
||||
#if EMU_ARCH_BITS == 64
|
||||
arena->ReleaseView(*views[j].out_ptr, views[j].size);
|
||||
#else
|
||||
if (!(views[j].flags & MV_MIRROR_PREVIOUS))
|
||||
{
|
||||
arena->ReleaseView(*views[j].out_ptr, views[j].size);
|
||||
}
|
||||
#endif
|
||||
*views[j].out_ptr = nullptr;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena *arena)
|
||||
{
|
||||
size_t total_mem = 0;
|
||||
int base_attempts = 0;
|
||||
|
||||
for (int i = 0; i < num_views; i++)
|
||||
{
|
||||
if (views[i].size == 0)
|
||||
continue;
|
||||
SKIP(flags, views[i].flags);
|
||||
if ((views[i].flags & MV_MIRROR_PREVIOUS) == 0)
|
||||
total_mem += roundup(views[i].size);
|
||||
}
|
||||
// Grab some pagefile backed memory out of the void ...
|
||||
arena->GrabLowMemSpace(total_mem);
|
||||
|
||||
// Now, create views in high memory where there's plenty of space.
|
||||
#if EMU_ARCH_BITS == 64
|
||||
u8 *base = MemArena::Find4GBBase();
|
||||
// This really shouldn't fail - in 64-bit, there will always be enough
|
||||
// address space.
|
||||
if (!Memory_TryBase(base, views, num_views, flags, arena))
|
||||
{
|
||||
LOG_ERROR(Common_Memory, "MemoryMap_Setup: Failed finding a memory base.");
|
||||
return 0;
|
||||
}
|
||||
#elif defined(_WIN32)
|
||||
// Try a whole range of possible bases. Return once we got a valid one.
|
||||
u32 max_base_addr = 0x7FFF0000 - 0x10000000;
|
||||
u8 *base = nullptr;
|
||||
|
||||
for (u32 base_addr = 0x01000000; base_addr < max_base_addr; base_addr += 0x400000)
|
||||
{
|
||||
base_attempts++;
|
||||
base = (u8 *)base_addr;
|
||||
if (Memory_TryBase(base, views, num_views, flags, arena))
|
||||
{
|
||||
LOG_DEBUG(Common_Memory, "Found valid memory base at %p after %i tries.", base, base_attempts);
|
||||
base_attempts = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
#else
|
||||
// Linux32 is fine with the x64 method, although limited to 32-bit with no automirrors.
|
||||
u8 *base = MemArena::Find4GBBase();
|
||||
if (!Memory_TryBase(base, views, num_views, flags, arena))
|
||||
{
|
||||
LOG_ERROR(Common_Memory, "MemoryMap_Setup: Failed finding a memory base.");
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
if (base_attempts)
|
||||
LOG_ERROR(Common_Memory, "No possible memory base pointer found!");
|
||||
return base;
|
||||
}
|
||||
|
||||
void MemoryMap_Shutdown(const MemoryView *views, int num_views, u32 flags, MemArena *arena)
|
||||
{
|
||||
for (int i = 0; i < num_views; i++)
|
||||
{
|
||||
if (views[i].size == 0)
|
||||
continue;
|
||||
SKIP(flags, views[i].flags);
|
||||
if (views[i].out_ptr_low && *views[i].out_ptr_low)
|
||||
arena->ReleaseView(*views[i].out_ptr_low, views[i].size);
|
||||
if (*views[i].out_ptr && (views[i].out_ptr_low && *views[i].out_ptr != *views[i].out_ptr_low))
|
||||
arena->ReleaseView(*views[i].out_ptr, views[i].size);
|
||||
*views[i].out_ptr = nullptr;
|
||||
if (views[i].out_ptr_low)
|
||||
*views[i].out_ptr_low = nullptr;
|
||||
}
|
||||
}
|
|
@ -1,70 +0,0 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0 or later versions.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
// This class lets you create a block of anonymous RAM, and then arbitrarily map views into it.
|
||||
// Multiple views can mirror the same section of the block, which makes it very convient for emulating
|
||||
// memory mirrors.
|
||||
|
||||
class MemArena
|
||||
{
|
||||
public:
|
||||
void GrabLowMemSpace(size_t size);
|
||||
void ReleaseSpace();
|
||||
void *CreateView(s64 offset, size_t size, void *base = 0);
|
||||
void ReleaseView(void *view, size_t size);
|
||||
|
||||
// This only finds 1 GB in 32-bit
|
||||
static u8 *Find4GBBase();
|
||||
private:
|
||||
|
||||
#ifdef _WIN32
|
||||
HANDLE hMemoryMapping;
|
||||
#else
|
||||
int fd;
|
||||
#endif
|
||||
};
|
||||
|
||||
enum {
|
||||
MV_MIRROR_PREVIOUS = 1,
|
||||
// MV_FAKE_VMEM = 2,
|
||||
// MV_WII_ONLY = 4,
|
||||
MV_IS_PRIMARY_RAM = 0x100,
|
||||
MV_IS_EXTRA1_RAM = 0x200,
|
||||
MV_IS_EXTRA2_RAM = 0x400,
|
||||
};
|
||||
|
||||
struct MemoryView
|
||||
{
|
||||
u8 **out_ptr_low;
|
||||
u8 **out_ptr;
|
||||
u32 virtual_address;
|
||||
u32 size;
|
||||
u32 flags;
|
||||
};
|
||||
|
||||
// Uses a memory arena to set up an emulator-friendly memory map according to
|
||||
// a passed-in list of MemoryView structures.
|
||||
u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena *arena);
|
||||
void MemoryMap_Shutdown(const MemoryView *views, int num_views, u32 flags, MemArena *arena);
|
|
@ -2,10 +2,8 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/mem_arena.h"
|
||||
|
||||
#include "core/mem_map.h"
|
||||
|
||||
|
@ -13,100 +11,51 @@
|
|||
|
||||
namespace Memory {
|
||||
|
||||
u8* g_base; ///< The base pointer to the auto-mirrored arena.
|
||||
u8* g_exefs_code; ///< ExeFS:/.code is loaded here
|
||||
u8* g_system_mem; ///< System memory
|
||||
u8* g_heap; ///< Application heap (main memory)
|
||||
u8* g_heap_linear; ///< Linear heap
|
||||
u8* g_vram; ///< Video memory (VRAM) pointer
|
||||
u8* g_shared_mem; ///< Shared memory
|
||||
u8* g_dsp_mem; ///< DSP memory
|
||||
u8* g_kernel_mem; ///< Kernel memory
|
||||
|
||||
static MemArena arena; ///< The MemArena class
|
||||
namespace {
|
||||
|
||||
u8* g_exefs_code; ///< ExeFS:/.code is loaded here
|
||||
u8* g_system_mem; ///< System memory
|
||||
u8* g_heap; ///< Application heap (main memory)
|
||||
u8* g_heap_linear; ///< Linear heap
|
||||
u8* g_vram; ///< Video memory (VRAM) pointer
|
||||
u8* g_shared_mem; ///< Shared memory
|
||||
u8* g_dsp_mem; ///< DSP memory
|
||||
u8* g_kernel_mem; ///< Kernel memory
|
||||
|
||||
static u8* physical_bootrom; ///< Bootrom physical memory
|
||||
static u8* uncached_bootrom;
|
||||
|
||||
static u8* physical_exefs_code; ///< Phsical ExeFS:/.code is loaded here
|
||||
static u8* physical_system_mem; ///< System physical memory
|
||||
static u8* physical_fcram; ///< Main physical memory (FCRAM)
|
||||
static u8* physical_heap_gsp; ///< GSP heap physical memory
|
||||
static u8* physical_vram; ///< Video physical memory (VRAM)
|
||||
static u8* physical_shared_mem; ///< Physical shared memory
|
||||
static u8* physical_dsp_mem; ///< Physical DSP memory
|
||||
static u8* physical_kernel_mem; ///< Kernel memory
|
||||
|
||||
// We don't declare the IO region in here since its handled by other means.
|
||||
static MemoryView g_views[] = {
|
||||
{&g_exefs_code, &physical_exefs_code, EXEFS_CODE_VADDR, EXEFS_CODE_SIZE, 0},
|
||||
{&g_vram, &physical_vram, VRAM_VADDR, VRAM_SIZE, 0},
|
||||
{&g_heap, &physical_fcram, HEAP_VADDR, HEAP_SIZE, MV_IS_PRIMARY_RAM},
|
||||
{&g_shared_mem, &physical_shared_mem, SHARED_MEMORY_VADDR, SHARED_MEMORY_SIZE, 0},
|
||||
{&g_system_mem, &physical_system_mem, SYSTEM_MEMORY_VADDR, SYSTEM_MEMORY_SIZE, 0},
|
||||
{&g_dsp_mem, &physical_dsp_mem, DSP_MEMORY_VADDR, DSP_MEMORY_SIZE, 0},
|
||||
{&g_kernel_mem, &physical_kernel_mem, KERNEL_MEMORY_VADDR, KERNEL_MEMORY_SIZE, 0},
|
||||
{&g_heap_linear, &physical_heap_gsp, HEAP_LINEAR_VADDR, HEAP_LINEAR_SIZE, 0},
|
||||
struct MemoryArea {
|
||||
u8** ptr;
|
||||
size_t size;
|
||||
};
|
||||
|
||||
/*static MemoryView views[] =
|
||||
{
|
||||
{&m_pScratchPad, &m_pPhysicalScratchPad, 0x00010000, SCRATCHPAD_SIZE, 0},
|
||||
{NULL, &m_pUncachedScratchPad, 0x40010000, SCRATCHPAD_SIZE, MV_MIRROR_PREVIOUS},
|
||||
{&m_pVRAM, &m_pPhysicalVRAM, 0x04000000, 0x00800000, 0},
|
||||
{NULL, &m_pUncachedVRAM, 0x44000000, 0x00800000, MV_MIRROR_PREVIOUS},
|
||||
{&m_pRAM, &m_pPhysicalRAM, 0x08000000, g_MemorySize, MV_IS_PRIMARY_RAM}, // only from 0x08800000 is it usable (last 24 megs)
|
||||
{NULL, &m_pUncachedRAM, 0x48000000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_PRIMARY_RAM},
|
||||
{NULL, &m_pKernelRAM, 0x88000000, g_MemorySize, MV_MIRROR_PREVIOUS | MV_IS_PRIMARY_RAM},
|
||||
// We don't declare the IO regions in here since its handled by other means.
|
||||
static MemoryArea memory_areas[] = {
|
||||
{&g_exefs_code, EXEFS_CODE_SIZE },
|
||||
{&g_vram, VRAM_SIZE },
|
||||
{&g_heap, HEAP_SIZE },
|
||||
{&g_shared_mem, SHARED_MEMORY_SIZE},
|
||||
{&g_system_mem, SYSTEM_MEMORY_SIZE},
|
||||
{&g_dsp_mem, DSP_MEMORY_SIZE },
|
||||
{&g_kernel_mem, KERNEL_MEMORY_SIZE},
|
||||
{&g_heap_linear, HEAP_LINEAR_SIZE },
|
||||
};
|
||||
|
||||
// TODO: There are a few swizzled mirrors of VRAM, not sure about the best way to
|
||||
// implement those.
|
||||
};*/
|
||||
|
||||
static const int kNumMemViews = sizeof(g_views) / sizeof(MemoryView); ///< Number of mem views
|
||||
}
|
||||
|
||||
void Init() {
|
||||
int flags = 0;
|
||||
|
||||
for (size_t i = 0; i < ARRAY_SIZE(g_views); i++) {
|
||||
if (g_views[i].flags & MV_IS_PRIMARY_RAM)
|
||||
g_views[i].size = FCRAM_SIZE;
|
||||
for (MemoryArea& area : memory_areas) {
|
||||
*area.ptr = new u8[area.size];
|
||||
}
|
||||
|
||||
g_base = MemoryMap_Setup(g_views, kNumMemViews, flags, &arena);
|
||||
MemBlock_Init();
|
||||
|
||||
LOG_DEBUG(HW_Memory, "initialized OK, RAM at %p (mirror at 0 @ %p)", g_heap,
|
||||
physical_fcram);
|
||||
LOG_DEBUG(HW_Memory, "initialized OK, RAM at %p", g_heap);
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
u32 flags = 0;
|
||||
MemoryMap_Shutdown(g_views, kNumMemViews, flags, &arena);
|
||||
arena.ReleaseSpace();
|
||||
MemBlock_Shutdown();
|
||||
|
||||
g_base = nullptr;
|
||||
g_exefs_code = nullptr;
|
||||
g_system_mem = nullptr;
|
||||
g_heap = nullptr;
|
||||
g_heap_linear = nullptr;
|
||||
g_vram = nullptr;
|
||||
g_shared_mem = nullptr;
|
||||
g_dsp_mem = nullptr;
|
||||
g_kernel_mem = nullptr;
|
||||
|
||||
physical_bootrom = nullptr;
|
||||
uncached_bootrom = nullptr;
|
||||
physical_exefs_code = nullptr;
|
||||
physical_system_mem = nullptr;
|
||||
physical_fcram = nullptr;
|
||||
physical_heap_gsp = nullptr;
|
||||
physical_vram = nullptr;
|
||||
physical_shared_mem = nullptr;
|
||||
physical_dsp_mem = nullptr;
|
||||
physical_kernel_mem = nullptr;
|
||||
for (MemoryArea& area : memory_areas) {
|
||||
delete[] *area.ptr;
|
||||
*area.ptr = nullptr;
|
||||
}
|
||||
|
||||
LOG_DEBUG(HW_Memory, "shutdown OK");
|
||||
}
|
||||
|
|
|
@ -105,18 +105,6 @@ struct MemoryBlock {
|
|||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Base is a pointer to the base of the memory map. Yes, some MMU tricks
|
||||
// are used to set up a full GC or Wii memory map in process memory. on
|
||||
// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
|
||||
// some things are mirrored too many times, but eh... it works.
|
||||
|
||||
// In 64-bit, this might point to "high memory" (above the 32-bit limit),
|
||||
// so be sure to load it into a 64-bit register.
|
||||
extern u8 *g_base;
|
||||
|
||||
// These are guaranteed to point to "low memory" addresses (sub-32-bit).
|
||||
// 64-bit: Pointers to low-mem (sub-0x10000000) mirror
|
||||
// 32-bit: Same as the corresponding physical/virtual pointers.
|
||||
extern u8* g_heap_linear; ///< Linear heap (main memory)
|
||||
extern u8* g_heap; ///< Application heap (main memory)
|
||||
extern u8* g_vram; ///< Video memory (VRAM)
|
||||
|
|
Loading…
Reference in a new issue