mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-11-01 04:37:52 +00:00
Merge pull request #1933 from yuriks/scissor
PICA: Implement scissor test
This commit is contained in:
commit
45c91bf87b
6 changed files with 112 additions and 3 deletions
|
@ -115,7 +115,28 @@ struct Regs {
|
|||
BitField<24, 5, Semantic> map_w;
|
||||
} vs_output_attributes[7];
|
||||
|
||||
INSERT_PADDING_WORDS(0x11);
|
||||
INSERT_PADDING_WORDS(0xe);
|
||||
|
||||
enum class ScissorMode : u32 {
|
||||
Disabled = 0,
|
||||
Exclude = 1, // Exclude pixels inside the scissor box
|
||||
|
||||
Include = 3 // Exclude pixels outside the scissor box
|
||||
};
|
||||
|
||||
struct {
|
||||
BitField<0, 2, ScissorMode> mode;
|
||||
|
||||
union {
|
||||
BitField< 0, 16, u32> x1;
|
||||
BitField<16, 16, u32> y1;
|
||||
};
|
||||
|
||||
union {
|
||||
BitField< 0, 16, u32> x2;
|
||||
BitField<16, 16, u32> y2;
|
||||
};
|
||||
} scissor_test;
|
||||
|
||||
union {
|
||||
BitField< 0, 10, s32> x;
|
||||
|
@ -1328,6 +1349,7 @@ ASSERT_REG_POSITION(viewport_depth_range, 0x4d);
|
|||
ASSERT_REG_POSITION(viewport_depth_near_plane, 0x4e);
|
||||
ASSERT_REG_POSITION(vs_output_attributes[0], 0x50);
|
||||
ASSERT_REG_POSITION(vs_output_attributes[1], 0x51);
|
||||
ASSERT_REG_POSITION(scissor_test, 0x65);
|
||||
ASSERT_REG_POSITION(viewport_corner, 0x68);
|
||||
ASSERT_REG_POSITION(depthmap_enable, 0x6D);
|
||||
ASSERT_REG_POSITION(texture0_enable, 0x80);
|
||||
|
|
|
@ -338,12 +338,26 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
|||
return;
|
||||
}
|
||||
|
||||
// TODO: Proper scissor rect test!
|
||||
u16 min_x = std::min({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x});
|
||||
u16 min_y = std::min({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
|
||||
u16 max_x = std::max({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x});
|
||||
u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
|
||||
|
||||
// Convert the scissor box coordinates to 12.4 fixed point
|
||||
u16 scissor_x1 = (u16)( regs.scissor_test.x1 << 4);
|
||||
u16 scissor_y1 = (u16)( regs.scissor_test.y1 << 4);
|
||||
// x2,y2 have +1 added to cover the entire sub-pixel area
|
||||
u16 scissor_x2 = (u16)((regs.scissor_test.x2 + 1) << 4);
|
||||
u16 scissor_y2 = (u16)((regs.scissor_test.y2 + 1) << 4);
|
||||
|
||||
if (regs.scissor_test.mode == Regs::ScissorMode::Include) {
|
||||
// Calculate the new bounds
|
||||
min_x = std::max(min_x, scissor_x1);
|
||||
min_y = std::max(min_y, scissor_y1);
|
||||
max_x = std::min(max_x, scissor_x2);
|
||||
max_y = std::min(max_y, scissor_y2);
|
||||
}
|
||||
|
||||
min_x &= Fix12P4::IntMask();
|
||||
min_y &= Fix12P4::IntMask();
|
||||
max_x = ((max_x + Fix12P4::FracMask()) & Fix12P4::IntMask());
|
||||
|
@ -383,6 +397,13 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
|||
for (u16 y = min_y + 8; y < max_y; y += 0x10) {
|
||||
for (u16 x = min_x + 8; x < max_x; x += 0x10) {
|
||||
|
||||
// Do not process the pixel if it's inside the scissor box and the scissor mode is set to Exclude
|
||||
if (regs.scissor_test.mode == Regs::ScissorMode::Exclude) {
|
||||
if (x >= scissor_x1 && x < scissor_x2 &&
|
||||
y >= scissor_y1 && y < scissor_y2)
|
||||
continue;
|
||||
}
|
||||
|
||||
// Calculate the barycentric coordinates w0, w1 and w2
|
||||
int w0 = bias0 + SignedArea(vtxpos[1].xy(), vtxpos[2].xy(), {x, y});
|
||||
int w1 = bias1 + SignedArea(vtxpos[2].xy(), vtxpos[0].xy(), {x, y});
|
||||
|
|
|
@ -196,6 +196,14 @@ void RasterizerOpenGL::DrawTriangles() {
|
|||
(GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height),
|
||||
(GLsizei)(viewport_width * color_surface->res_scale_width), (GLsizei)(viewport_height * color_surface->res_scale_height));
|
||||
|
||||
if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width ||
|
||||
uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) {
|
||||
|
||||
uniform_block_data.data.framebuffer_scale[0] = color_surface->res_scale_width;
|
||||
uniform_block_data.data.framebuffer_scale[1] = color_surface->res_scale_height;
|
||||
uniform_block_data.dirty = true;
|
||||
}
|
||||
|
||||
// Sync and bind the texture surfaces
|
||||
const auto pica_textures = regs.GetTextures();
|
||||
for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
|
||||
|
@ -353,6 +361,15 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
|||
SyncColorWriteMask();
|
||||
break;
|
||||
|
||||
// Scissor test
|
||||
case PICA_REG_INDEX(scissor_test.mode):
|
||||
shader_dirty = true;
|
||||
break;
|
||||
case PICA_REG_INDEX(scissor_test.x1): // and y1
|
||||
case PICA_REG_INDEX(scissor_test.x2): // and y2
|
||||
SyncScissorTest();
|
||||
break;
|
||||
|
||||
// Logic op
|
||||
case PICA_REG_INDEX(output_merger.logic_op):
|
||||
SyncLogicOp();
|
||||
|
@ -1002,6 +1019,7 @@ void RasterizerOpenGL::SetShader() {
|
|||
SyncDepthOffset();
|
||||
SyncAlphaTest();
|
||||
SyncCombinerColor();
|
||||
SyncScissorTest();
|
||||
auto& tev_stages = Pica::g_state.regs.GetTevStages();
|
||||
for (int index = 0; index < tev_stages.size(); ++index)
|
||||
SyncTevConstColor(index, tev_stages[index]);
|
||||
|
@ -1166,6 +1184,22 @@ void RasterizerOpenGL::SyncDepthTest() {
|
|||
PicaToGL::CompareFunc(regs.output_merger.depth_test_func) : GL_ALWAYS;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncScissorTest() {
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
|
||||
if (uniform_block_data.data.scissor_x1 != regs.scissor_test.x1 ||
|
||||
uniform_block_data.data.scissor_y1 != regs.scissor_test.y1 ||
|
||||
uniform_block_data.data.scissor_x2 != regs.scissor_test.x2 ||
|
||||
uniform_block_data.data.scissor_y2 != regs.scissor_test.y2) {
|
||||
|
||||
uniform_block_data.data.scissor_x1 = regs.scissor_test.x1;
|
||||
uniform_block_data.data.scissor_y1 = regs.scissor_test.y1;
|
||||
uniform_block_data.data.scissor_x2 = regs.scissor_test.x2;
|
||||
uniform_block_data.data.scissor_y2 = regs.scissor_test.y2;
|
||||
uniform_block_data.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncCombinerColor() {
|
||||
auto combiner_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.tev_combiner_buffer_color.raw);
|
||||
if (combiner_color != uniform_block_data.data.tev_combiner_buffer_color) {
|
||||
|
|
|
@ -56,6 +56,8 @@ union PicaShaderConfig {
|
|||
|
||||
const auto& regs = Pica::g_state.regs;
|
||||
|
||||
state.scissor_test_mode = regs.scissor_test.mode;
|
||||
|
||||
state.depthmap_enable = regs.depthmap_enable;
|
||||
|
||||
state.alpha_test_func = regs.output_merger.alpha_test.enable ?
|
||||
|
@ -172,6 +174,7 @@ union PicaShaderConfig {
|
|||
|
||||
struct State {
|
||||
Pica::Regs::CompareFunc alpha_test_func;
|
||||
Pica::Regs::ScissorMode scissor_test_mode;
|
||||
Pica::Regs::TextureConfig::TextureType texture0_type;
|
||||
std::array<TevStageConfigRaw, 6> tev_stages;
|
||||
u8 combiner_buffer_input;
|
||||
|
@ -325,9 +328,14 @@ private:
|
|||
// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
||||
// Not following that rule will cause problems on some AMD drivers.
|
||||
struct UniformData {
|
||||
alignas(8) GLvec2 framebuffer_scale;
|
||||
GLint alphatest_ref;
|
||||
GLfloat depth_scale;
|
||||
GLfloat depth_offset;
|
||||
GLint scissor_x1;
|
||||
GLint scissor_y1;
|
||||
GLint scissor_x2;
|
||||
GLint scissor_y2;
|
||||
alignas(16) GLvec3 fog_color;
|
||||
alignas(16) GLvec3 lighting_global_ambient;
|
||||
LightSrc light_src[8];
|
||||
|
@ -335,7 +343,7 @@ private:
|
|||
alignas(16) GLvec4 tev_combiner_buffer_color;
|
||||
};
|
||||
|
||||
static_assert(sizeof(UniformData) == 0x3A0, "The size of the UniformData structure has changed, update the structure in the shader");
|
||||
static_assert(sizeof(UniformData) == 0x3C0, "The size of the UniformData structure has changed, update the structure in the shader");
|
||||
static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
|
||||
|
||||
/// Sets the OpenGL shader in accordance with the current PICA register state
|
||||
|
@ -384,6 +392,9 @@ private:
|
|||
/// Syncs the depth test states to match the PICA register
|
||||
void SyncDepthTest();
|
||||
|
||||
/// Syncs the scissor test state to match the PICA register
|
||||
void SyncScissorTest();
|
||||
|
||||
/// Syncs the TEV combiner color buffer to match the PICA register
|
||||
void SyncCombinerColor();
|
||||
|
||||
|
|
|
@ -539,6 +539,8 @@ in float texcoord0_w;
|
|||
in vec4 normquat;
|
||||
in vec3 view;
|
||||
|
||||
in vec4 gl_FragCoord;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
struct LightSrc {
|
||||
|
@ -552,9 +554,14 @@ struct LightSrc {
|
|||
};
|
||||
|
||||
layout (std140) uniform shader_data {
|
||||
vec2 framebuffer_scale;
|
||||
int alphatest_ref;
|
||||
float depth_scale;
|
||||
float depth_offset;
|
||||
int scissor_x1;
|
||||
int scissor_y1;
|
||||
int scissor_x2;
|
||||
int scissor_y2;
|
||||
vec3 fog_color;
|
||||
vec3 lighting_global_ambient;
|
||||
LightSrc light_src[NUM_LIGHTS];
|
||||
|
@ -582,6 +589,19 @@ vec4 secondary_fragment_color = vec4(0.0);
|
|||
return out;
|
||||
}
|
||||
|
||||
// Append the scissor test
|
||||
if (state.scissor_test_mode != Regs::ScissorMode::Disabled) {
|
||||
out += "if (";
|
||||
// Negate the condition if we have to keep only the pixels outside the scissor box
|
||||
if (state.scissor_test_mode == Regs::ScissorMode::Include)
|
||||
out += "!";
|
||||
// x2,y2 have +1 added to cover the entire pixel area
|
||||
out += "(gl_FragCoord.x >= scissor_x1 * framebuffer_scale.x && "
|
||||
"gl_FragCoord.y >= scissor_y1 * framebuffer_scale.y && "
|
||||
"gl_FragCoord.x < (scissor_x2 + 1) * framebuffer_scale.x && "
|
||||
"gl_FragCoord.y < (scissor_y2 + 1) * framebuffer_scale.y)) discard;\n";
|
||||
}
|
||||
|
||||
out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
|
||||
out += "float depth = z_over_w * depth_scale + depth_offset;\n";
|
||||
if (state.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
|
||||
#include "video_core/pica.h"
|
||||
|
||||
using GLvec2 = std::array<GLfloat, 2>;
|
||||
using GLvec3 = std::array<GLfloat, 3>;
|
||||
using GLvec4 = std::array<GLfloat, 4>;
|
||||
|
||||
|
|
Loading…
Reference in a new issue