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https://github.com/Lime3DS/Lime3DS
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Config: Use unique_ptr instead of raw pointer
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parent
ba2a54a9dd
commit
48366b1071
2 changed files with 12 additions and 14 deletions
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@ -10,6 +10,7 @@
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/make_unique.h"
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#include "core/settings.h"
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@ -18,20 +19,21 @@
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Config::Config() {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini";
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sdl2_config = new INIReader(sdl2_config_loc);
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sdl2_config = Common::make_unique<INIReader>(sdl2_config_loc);
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Reload();
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}
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bool Config::LoadINI(INIReader* config, const char* location, const std::string& default_contents, bool retry) {
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if (config->ParseError() < 0) {
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bool Config::LoadINI(const std::string& default_contents, bool retry) {
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const char* location = this->sdl2_config_loc.c_str();
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if (sdl2_config->ParseError() < 0) {
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if (retry) {
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LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location);
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FileUtil::CreateFullPath(location);
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FileUtil::WriteStringToFile(true, default_contents, location);
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*config = INIReader(location); // Reopen file
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sdl2_config = Common::make_unique<INIReader>(location); // Reopen file
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return LoadINI(config, location, default_contents, false);
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return LoadINI(default_contents, false);
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}
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LOG_ERROR(Config, "Failed.");
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return false;
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@ -82,10 +84,6 @@ void Config::ReadValues() {
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}
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void Config::Reload() {
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LoadINI(sdl2_config, sdl2_config_loc.c_str(), DefaultINI::sdl2_config_file);
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LoadINI(DefaultINI::sdl2_config_file);
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ReadValues();
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}
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Config::~Config() {
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delete sdl2_config;
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}
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@ -4,19 +4,19 @@
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#pragma once
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#include <memory>
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#include <string>
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class INIReader;
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#include <inih/cpp/INIReader.h>
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class Config {
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INIReader* sdl2_config;
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std::unique_ptr<INIReader> sdl2_config;
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std::string sdl2_config_loc;
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bool LoadINI(INIReader* config, const char* location, const std::string& default_contents="", bool retry=true);
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bool LoadINI(const std::string& default_contents="", bool retry=true);
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void ReadValues();
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public:
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Config();
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~Config();
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void Reload();
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};
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