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https://github.com/Lime3DS/Lime3DS
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audio_core/hle: move implementation of LoadComponent
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9ab4e3c686
commit
4add509b20
4 changed files with 22 additions and 13 deletions
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@ -88,6 +88,9 @@ public:
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/// Sets the dsp class that we trigger interrupts for
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virtual void SetServiceToInterrupt(std::weak_ptr<Service::DSP::DSP_DSP> dsp) = 0;
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/// Loads the DSP program
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virtual void LoadComponent(const std::vector<u8>& buffer) = 0;
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/// Select the sink to use based on sink id.
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void SetSink(const std::string& sink_id, const std::string& audio_device);
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/// Get the current sink
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@ -11,6 +11,7 @@
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#include "audio_core/sink.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/hash.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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@ -399,4 +400,15 @@ void DspHle::SetServiceToInterrupt(std::weak_ptr<DSP_DSP> dsp) {
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impl->SetServiceToInterrupt(std::move(dsp));
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}
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void DspHle::LoadComponent(const std::vector<u8>& component_data) {
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// HLE doesn't need DSP program. Only log some info here
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LOG_INFO(Service_DSP, "Firmware hash: {:#018x}",
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Common::ComputeHash64(component_data.data(), component_data.size()));
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// Some versions of the firmware have the location of DSP structures listed here.
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if (component_data.size() > 0x37C) {
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LOG_INFO(Service_DSP, "Structures hash: {:#018x}",
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Common::ComputeHash64(component_data.data() + 0x340, 60));
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}
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}
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} // namespace AudioCore
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@ -35,6 +35,8 @@ public:
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void SetServiceToInterrupt(std::weak_ptr<Service::DSP::DSP_DSP> dsp) override;
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void LoadComponent(const std::vector<u8>& buffer) override;
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private:
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struct Impl;
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friend struct Impl;
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@ -4,7 +4,6 @@
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#include "audio_core/audio_types.h"
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#include "common/assert.h"
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#include "common/hash.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/hle/ipc_helpers.h"
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@ -173,23 +172,16 @@ void DSP_DSP::LoadComponent(Kernel::HLERequestContext& ctx) {
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 2);
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rb.Push(RESULT_SUCCESS);
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rb.Push(true); /// Pretend that we actually loaded the DSP firmware
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rb.Push(true);
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rb.PushMappedBuffer(buffer);
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// TODO(bunnei): Implement real DSP firmware loading
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std::vector<u8> component_data(size);
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buffer.Read(component_data.data(), 0, size);
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LOG_INFO(Service_DSP, "Firmware hash: {:#018x}",
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Common::ComputeHash64(component_data.data(), component_data.size()));
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// Some versions of the firmware have the location of DSP structures listed here.
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if (size > 0x37C) {
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LOG_INFO(Service_DSP, "Structures hash: {:#018x}",
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Common::ComputeHash64(component_data.data() + 0x340, 60));
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}
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LOG_WARNING(Service_DSP, "(STUBBED) called size=0x{:X}, prog_mask=0x{:08X}, data_mask=0x{:08X}",
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size, prog_mask, data_mask);
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system.DSP().LoadComponent(component_data);
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LOG_INFO(Service_DSP, "(STUBBED) called size=0x{:X}, prog_mask=0x{:08X}, data_mask=0x{:08X}",
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size, prog_mask, data_mask);
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}
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void DSP_DSP::FlushDataCache(Kernel::HLERequestContext& ctx) {
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