mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-27 01:22:37 -06:00
citra-qt: Remove callstack widget
Appears to be currently broken, and given the complexity of doing this for ARM code without debugging information, should probably be left to an external tool or library. Use the GDB stub instead. Closes #586
This commit is contained in:
parent
47e806b084
commit
4af2a1a3d7
6 changed files with 0 additions and 168 deletions
|
@ -11,7 +11,6 @@ set(SRCS
|
|||
configuration/configure_graphics.cpp
|
||||
configuration/configure_input.cpp
|
||||
configuration/configure_system.cpp
|
||||
debugger/callstack.cpp
|
||||
debugger/graphics/graphics.cpp
|
||||
debugger/graphics/graphics_breakpoint_observer.cpp
|
||||
debugger/graphics/graphics_breakpoints.cpp
|
||||
|
@ -42,7 +41,6 @@ set(HEADERS
|
|||
configuration/configure_graphics.h
|
||||
configuration/configure_input.h
|
||||
configuration/configure_system.h
|
||||
debugger/callstack.h
|
||||
debugger/graphics/graphics.h
|
||||
debugger/graphics/graphics_breakpoint_observer.h
|
||||
debugger/graphics/graphics_breakpoints.h
|
||||
|
@ -72,7 +70,6 @@ set(UIS
|
|||
configuration/configure_graphics.ui
|
||||
configuration/configure_input.ui
|
||||
configuration/configure_system.ui
|
||||
debugger/callstack.ui
|
||||
debugger/registers.ui
|
||||
hotkeys.ui
|
||||
main.ui
|
||||
|
|
|
@ -1,85 +0,0 @@
|
|||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <QStandardItemModel>
|
||||
#include "citra_qt/debugger/callstack.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/symbols.h"
|
||||
#include "core/arm/arm_interface.h"
|
||||
#include "core/arm/disassembler/arm_disasm.h"
|
||||
#include "core/core.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
CallstackWidget::CallstackWidget(QWidget* parent) : QDockWidget(parent) {
|
||||
ui.setupUi(this);
|
||||
|
||||
callstack_model = new QStandardItemModel(this);
|
||||
callstack_model->setColumnCount(4);
|
||||
callstack_model->setHeaderData(0, Qt::Horizontal, "Stack Pointer");
|
||||
callstack_model->setHeaderData(2, Qt::Horizontal, "Return Address");
|
||||
callstack_model->setHeaderData(1, Qt::Horizontal, "Call Address");
|
||||
callstack_model->setHeaderData(3, Qt::Horizontal, "Function");
|
||||
ui.treeView->setModel(callstack_model);
|
||||
}
|
||||
|
||||
void CallstackWidget::OnDebugModeEntered() {
|
||||
// Stack pointer
|
||||
const u32 sp = Core::CPU().GetReg(13);
|
||||
|
||||
Clear();
|
||||
|
||||
int counter = 0;
|
||||
for (u32 addr = 0x10000000; addr >= sp; addr -= 4) {
|
||||
if (!Memory::IsValidVirtualAddress(addr))
|
||||
break;
|
||||
|
||||
const u32 ret_addr = Memory::Read32(addr);
|
||||
const u32 call_addr = ret_addr - 4; // get call address???
|
||||
|
||||
if (!Memory::IsValidVirtualAddress(call_addr))
|
||||
break;
|
||||
|
||||
/* TODO (mattvail) clean me, move to debugger interface */
|
||||
u32 insn = Memory::Read32(call_addr);
|
||||
if (ARM_Disasm::Decode(insn) == OP_BL) {
|
||||
std::string name;
|
||||
// ripped from disasm
|
||||
u32 i_offset = insn & 0xffffff;
|
||||
// Sign-extend the 24-bit offset
|
||||
if ((i_offset >> 23) & 1)
|
||||
i_offset |= 0xff000000;
|
||||
|
||||
// Pre-compute the left-shift and the prefetch offset
|
||||
i_offset <<= 2;
|
||||
i_offset += 8;
|
||||
const u32 func_addr = call_addr + i_offset;
|
||||
|
||||
callstack_model->setItem(
|
||||
counter, 0, new QStandardItem(QString("0x%1").arg(addr, 8, 16, QLatin1Char('0'))));
|
||||
callstack_model->setItem(counter, 1, new QStandardItem(QString("0x%1").arg(
|
||||
ret_addr, 8, 16, QLatin1Char('0'))));
|
||||
callstack_model->setItem(counter, 2, new QStandardItem(QString("0x%1").arg(
|
||||
call_addr, 8, 16, QLatin1Char('0'))));
|
||||
|
||||
name = Symbols::HasSymbol(func_addr) ? Symbols::GetSymbol(func_addr).name : "unknown";
|
||||
callstack_model->setItem(
|
||||
counter, 3, new QStandardItem(
|
||||
QString("%1_%2")
|
||||
.arg(QString::fromStdString(name))
|
||||
.arg(QString("0x%1").arg(func_addr, 8, 16, QLatin1Char('0')))));
|
||||
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CallstackWidget::OnDebugModeLeft() {}
|
||||
|
||||
void CallstackWidget::Clear() {
|
||||
for (int row = 0; row < callstack_model->rowCount(); row++) {
|
||||
for (int column = 0; column < callstack_model->columnCount(); column++) {
|
||||
callstack_model->setItem(row, column, new QStandardItem());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,28 +0,0 @@
|
|||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QDockWidget>
|
||||
#include "ui_callstack.h"
|
||||
|
||||
class QStandardItemModel;
|
||||
|
||||
class CallstackWidget : public QDockWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit CallstackWidget(QWidget* parent = nullptr);
|
||||
|
||||
public slots:
|
||||
void OnDebugModeEntered();
|
||||
void OnDebugModeLeft();
|
||||
|
||||
private:
|
||||
Ui::CallStack ui;
|
||||
QStandardItemModel* callstack_model;
|
||||
|
||||
/// Clears the callstack widget while keeping the column widths the same
|
||||
void Clear();
|
||||
};
|
|
@ -1,39 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>CallStack</class>
|
||||
<widget class="QDockWidget" name="CallStack">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>300</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Call Stack</string>
|
||||
</property>
|
||||
<widget class="QWidget" name="dockWidgetContents">
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QTreeView" name="treeView">
|
||||
<property name="editTriggers">
|
||||
<set>QAbstractItemView::NoEditTriggers</set>
|
||||
</property>
|
||||
<property name="alternatingRowColors">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="rootIsDecorated">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="itemsExpandable">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -16,7 +16,6 @@
|
|||
#include "citra_qt/bootmanager.h"
|
||||
#include "citra_qt/configuration/config.h"
|
||||
#include "citra_qt/configuration/configure_dialog.h"
|
||||
#include "citra_qt/debugger/callstack.h"
|
||||
#include "citra_qt/debugger/graphics/graphics.h"
|
||||
#include "citra_qt/debugger/graphics/graphics_breakpoints.h"
|
||||
#include "citra_qt/debugger/graphics/graphics_cmdlists.h"
|
||||
|
@ -138,11 +137,6 @@ void GMainWindow::InitializeDebugWidgets() {
|
|||
connect(this, &GMainWindow::EmulationStopping, registersWidget,
|
||||
&RegistersWidget::OnEmulationStopping);
|
||||
|
||||
callstackWidget = new CallstackWidget(this);
|
||||
addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
|
||||
callstackWidget->hide();
|
||||
debug_menu->addAction(callstackWidget->toggleViewAction());
|
||||
|
||||
graphicsWidget = new GPUCommandStreamWidget(this);
|
||||
addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
|
||||
graphicsWidget->hide();
|
||||
|
@ -383,20 +377,15 @@ void GMainWindow::BootGame(const QString& filename) {
|
|||
// before the CPU continues
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget,
|
||||
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), callstackWidget,
|
||||
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget,
|
||||
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()),
|
||||
Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()),
|
||||
Qt::BlockingQueuedConnection);
|
||||
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()),
|
||||
Qt::BlockingQueuedConnection);
|
||||
|
||||
// Update the GUI
|
||||
registersWidget->OnDebugModeEntered();
|
||||
callstackWidget->OnDebugModeEntered();
|
||||
if (ui.action_Single_Window_Mode->isChecked()) {
|
||||
game_list->hide();
|
||||
}
|
||||
|
|
|
@ -10,7 +10,6 @@
|
|||
#include <QTimer>
|
||||
#include "ui_main.h"
|
||||
|
||||
class CallstackWidget;
|
||||
class Config;
|
||||
class EmuThread;
|
||||
class GameList;
|
||||
|
@ -152,7 +151,6 @@ private:
|
|||
ProfilerWidget* profilerWidget;
|
||||
MicroProfileDialog* microProfileDialog;
|
||||
RegistersWidget* registersWidget;
|
||||
CallstackWidget* callstackWidget;
|
||||
GPUCommandStreamWidget* graphicsWidget;
|
||||
GPUCommandListWidget* graphicsCommandsWidget;
|
||||
GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
|
||||
|
|
Loading…
Reference in a new issue